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	<updated>2026-07-14T15:49:36Z</updated>
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	<entry>
		<id>https://adnd.timallan.uk/index.php?title=The_Sinister_Secret_of_Saltmarsh&amp;diff=113</id>
		<title>The Sinister Secret of Saltmarsh</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=The_Sinister_Secret_of_Saltmarsh&amp;diff=113"/>
		<updated>2026-06-28T21:07:50Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Saltmarsh adventure update (haunted house progress)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Sinister Secret of Saltmarsh&#039;&#039;&#039; (module code &#039;&#039;&#039;U1&#039;&#039;&#039;, TSR 9062) by Dave J. Browne with Don Turnbull is the party&#039;s second adventure. Set in the coastal town of Saltmarsh in Keoland, it is the first installment of a three-module series.&lt;br /&gt;
&lt;br /&gt;
== Adventure Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting || Saltmarsh, southern coast of Keoland (Greyhawk)&lt;br /&gt;
|-&lt;br /&gt;
! Module || U1 The Sinister Secret of Saltmarsh (TSR 9062)&lt;br /&gt;
|-&lt;br /&gt;
! Authors || Dave J. Browne with Don Turnbull&lt;br /&gt;
|-&lt;br /&gt;
! Levels || 1-3&lt;br /&gt;
|-&lt;br /&gt;
! Previous Adventure || [[Treasure Hunt]] (N4)&lt;br /&gt;
|-&lt;br /&gt;
! Status || &#039;&#039;&#039;In Progress&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Town of Saltmarsh ==&lt;br /&gt;
&lt;br /&gt;
A small, respectable fishing town of about 2,000 people on the southern coast of Keoland. The inhabitants are sober, hard-working, and amiable. Fishing is the main industry, with a small weekly market attracting traders from Burle (20 miles inland) and Seaton (20 miles along the coast to the east).&lt;br /&gt;
&lt;br /&gt;
== The Legend ==&lt;br /&gt;
&lt;br /&gt;
Four miles east of Saltmarsh, just inland of the old coast road and looking out to sea, stands the Haunted House. Until twenty years ago it was the residence of an aged alchemist of sinister reputation. Now, two decades after the sudden and unexplained disappearance of its occupant, the house has acquired an even greater air of evil and mystery.&lt;br /&gt;
&lt;br /&gt;
Those hardy souls who have sought entry have returned with nothing but grim tales of decay presided over by monstrous perils. In more recent years there have been reports of fearsome hauntings � ghastly shrieks and eerie lights emanating from within the dismal place. Now not even the bravest dare approach.&lt;br /&gt;
&lt;br /&gt;
The fields around the house, though prime agricultural land, remain untended and rank with weeds.&lt;br /&gt;
&lt;br /&gt;
== How the Party Arrived ==&lt;br /&gt;
&lt;br /&gt;
After completing [[Treasure Hunt]], the party sailed Prince Horedel&#039;s burial galley to Ventris Island, where [[Melisana of Ventris|Melisana]] reunited with her father Melkeras. During weeks of recovery, the party healed their wounds, and Melisana trained as a Ranger � vowing never to be helpless again.&lt;br /&gt;
&lt;br /&gt;
The party sold their trade goods, purchased proper equipment, and took passage south along the coast of Keoland. Rumours of the haunted house drew them to Saltmarsh.&lt;br /&gt;
&lt;br /&gt;
== Sessions ==&lt;br /&gt;
&lt;br /&gt;
=== Investigation in Saltmarsh ===&lt;br /&gt;
&lt;br /&gt;
The party arrived in Saltmarsh on a grey morning and spent the day gathering rumours at the harbour, the market, and the sea-temple - all pointing to the haunted house four miles east. An old poacher at the tavern, loosened by ale, described the house&#039;s rear: a back door, kitchen, scullery, a well, and cellar stairs from which he had fled &amp;quot;ghastly shrieks.&amp;quot; The town council, chaired by Eliander, offered 500 gp per party member to cleanse the house, with no aid and no safe passage; any treasure found would be the party&#039;s to keep. The party took lodgings and marched east at dawn.&lt;br /&gt;
&lt;br /&gt;
=== The Haunted House (Day 2) ===&lt;br /&gt;
&lt;br /&gt;
The party reached the cliff-top house at sunrise and entered by the kitchen door. Progress so far:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Well:&#039;&#039;&#039; [[Finnegan Cole|Finn]] climbed down the rear-garden well and found only a venomous snake - no treasure - and climbed out unharmed.&lt;br /&gt;
* &#039;&#039;&#039;Ground floor:&#039;&#039;&#039; The kitchen and scullery proved long-abandoned and empty of value. Cellar stairs descend into darkness, as yet untaken.&lt;br /&gt;
* &#039;&#039;&#039;Upper floor:&#039;&#039;&#039; In the bedrooms the party found a dust-free bundle of clothing with 11 gp, a clerical &#039;&#039;&#039;scroll of hold person&#039;&#039;&#039;, and a floorboard cache of &#039;&#039;&#039;4 diamonds&#039;&#039;&#039; - clear signs a living man has used the &amp;quot;abandoned&amp;quot; house recently.&lt;br /&gt;
* &#039;&#039;&#039;The Attic:&#039;&#039;&#039; Four stirges ambushed [[Finnegan Cole|Finn]] and nearly killed him (0 HP). [[Mira Ashwood|Mira]]&#039;s Sleep and [[Melisana of Ventris|Melisana]]&#039;s blades destroyed them, and [[Brother Marcus|Marcus]] healed him. An &#039;&#039;&#039;unidentified ring&#039;&#039;&#039; (suspected magical) was recovered from the stirges&#039; nest.&lt;br /&gt;
* &#039;&#039;&#039;The Gallery:&#039;&#039;&#039; [[Zeale]] sprang a floor-collapse trap but leapt clear; Finn bridged the gap with rope. The west-wing bedrooms held only a yellow-mould hazard (avoided) and nothing of value.&lt;br /&gt;
* &#039;&#039;&#039;The Locked Room:&#039;&#039;&#039; Behind a recently-oiled lock the party found a man bound and gagged on an unsafe floor - a stranger calling himself &#039;&#039;&#039;Ned of Seaton&#039;&#039;&#039;, who claimed to be a robbed thief and begged to be freed and to join them. They cut him loose.&lt;br /&gt;
* &#039;&#039;&#039;Giant Ants:&#039;&#039;&#039; As Ned was freed, six giant ants attacked from the corridor. The party held a doorway chokepoint and destroyed all six once Marcus&#039;s Bless steadied their aim, though Marcus was left critically wounded before he could heal himself.&lt;br /&gt;
&lt;br /&gt;
The party now holds the upper-floor east corridor - battered, out of spells and healing - and is weighing where to rest. The &amp;quot;haunting&amp;quot; increasingly appears to be a sham concealing the living, not the dead.&lt;br /&gt;
&lt;br /&gt;
=== Current Party Status (Day 2, late morning) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! HP !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Zeale]] || 9/20 || Wounded (ant bite)&lt;br /&gt;
|-&lt;br /&gt;
| [[Brother Marcus]] || 10/14 || Wounded; all healing prayers spent&lt;br /&gt;
|-&lt;br /&gt;
| [[Mira Ashwood]] || 7/7 || Unhurt; out of spells&lt;br /&gt;
|-&lt;br /&gt;
| [[Finnegan Cole]] || 11/12 || Healed after nearly dying in the attic&lt;br /&gt;
|-&lt;br /&gt;
| [[Melisana of Ventris]] || 10/10 || Unhurt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Party Status at Start ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Class !! Level !! HP !! AC !! XP&lt;br /&gt;
|-&lt;br /&gt;
| [[Zeale]] || Fighter || 2 || 20 || 4 || 3,020&lt;br /&gt;
|-&lt;br /&gt;
| [[Brother Marcus]] || Cleric || 3 || 14 || 3 || 3,020&lt;br /&gt;
|-&lt;br /&gt;
| [[Mira Ashwood]] || Mage || 2 || 7 || 10 || 3,020&lt;br /&gt;
|-&lt;br /&gt;
| [[Finnegan Cole]] || Thief || 3 || 12 || 4 || 3,020&lt;br /&gt;
|-&lt;br /&gt;
| [[Melisana of Ventris]] || Ranger || 2 || 10 || 6 || 3,020&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventures]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Melisana_of_Ventris&amp;diff=112</id>
		<title>Melisana of Ventris</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Melisana_of_Ventris&amp;diff=112"/>
		<updated>2026-06-28T21:07:50Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Saltmarsh adventure update (haunted house progress)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Melisana of Ventris&#039;&#039;&#039; is a human Ranger and the newest combat-capable member of the party. The daughter of wealthy merchant Melkeras of Ventris Island, she was captured by pirates and enslaved aboard &#039;&#039;The Dorak&#039;&#039;, shipwrecked alongside the party on Doomed Island, and proved herself essential during the [[Treasure Hunt]] adventure � her sailing skill made the final escape possible, and her quick action saved [[Zeale]]&#039;s life. After the adventure, she trained as a Ranger, vowing never to be helpless again.&lt;br /&gt;
&lt;br /&gt;
== Ability Scores ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &#039;&#039;&#039;15&#039;&#039;&#039; (-1 AC) || 14 || 15 (4 bonus languages) || 15 || 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Statistics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Level !! HP !! AC !! THAC0 !! Alignment !! XP !! Next Level&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || 2 || &#039;&#039;&#039;10&#039;&#039;&#039;/10 || 6 (studded leather + DEX) || 19 || Neutral Good || 3,020 || 4,500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ranger Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Value !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Hide in Shadows || 15% || Natural settings only; studded leather or lighter&lt;br /&gt;
|-&lt;br /&gt;
| Move Silently || 21% || Natural settings only; studded leather or lighter&lt;br /&gt;
|-&lt;br /&gt;
| Tracking || Base || Free proficiency; +1 per 3 levels&lt;br /&gt;
|-&lt;br /&gt;
| Animal Empathy || Yes || Animal saves vs. rods to resist&lt;br /&gt;
|-&lt;br /&gt;
| Two-Weapon Fighting || Yes || No penalty in studded leather or lighter&lt;br /&gt;
|-&lt;br /&gt;
| Species Enemy || Goblinoid || +4 attack vs. goblins, hobgoblins, bugbears; -4 reaction&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Saving Throws ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! PPD !! RSW !! PP !! BW !! Spell&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 16 || 15 || 17 || 17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon Proficiencies ==&lt;br /&gt;
&lt;br /&gt;
* Longsword (main hand)&lt;br /&gt;
* Short sword (off-hand, two-weapon fighting)&lt;br /&gt;
* Longbow&lt;br /&gt;
* Dagger&lt;br /&gt;
&lt;br /&gt;
== Non-Weapon Proficiencies ==&lt;br /&gt;
&lt;br /&gt;
* Tracking (free � Ranger)&lt;br /&gt;
* Seamanship (she sailed the galley to safety)&lt;br /&gt;
* Swimming&lt;br /&gt;
* Survival&lt;br /&gt;
&lt;br /&gt;
== Equipment and Inventory ==&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Damage !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Longsword || 1d8/1d12 || Proficient � main hand&lt;br /&gt;
|-&lt;br /&gt;
| Short sword || 1d6/1d8 || Proficient � off-hand for two-weapon fighting&lt;br /&gt;
|-&lt;br /&gt;
| Longbow || 1d6/1d6 || Proficient � 40 arrows&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 1d4/1d3 || Proficient � backup/thrown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
&lt;br /&gt;
* Studded leather armour (AC 7, adjusted to AC 6 with DEX 15)&lt;br /&gt;
&lt;br /&gt;
=== Adventuring Gear ===&lt;br /&gt;
&lt;br /&gt;
* Backpack, bedroll, waterskin, cloak&lt;br /&gt;
* Rope (50&#039; hemp), torches (6), flint and steel&lt;br /&gt;
* Trail rations (7 days)&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Melisana was taken prisoner and held as a slave aboard the pirate galley &#039;&#039;The Dorak&#039;&#039;. When the ship was wrecked upon the shores of Doomed Island during a violent storm, she was freed along with the rest of the party. She immediately offered a reward for safe passage: 100 gp per party member (400 gp total), with her father Melkeras promising an additional 2,000 gp upon reaching Ventris Island.&lt;br /&gt;
&lt;br /&gt;
== Adventure History ==&lt;br /&gt;
&lt;br /&gt;
=== [[Treasure Hunt]] ===&lt;br /&gt;
&lt;br /&gt;
==== Episode 1: The Shipwreck ====&lt;br /&gt;
&lt;br /&gt;
Melisana introduced herself after the party defeated Hafkris on the beach. She deduced that a port was most likely on the sheltered east or south coast of the island, guiding the party&#039;s initial direction of travel.&lt;br /&gt;
&lt;br /&gt;
==== Episode 3: Temple of the Goddess ====&lt;br /&gt;
&lt;br /&gt;
Melisana received a divine boon from the Goddess (Cure Light Wounds). She used it immediately on the unconscious [[Mira Ashwood|Mira]], rolling &#039;&#039;&#039;8 � maximum on 1d8&#039;&#039;&#039; � healing Mira from -5 to 3 HP and restoring consciousness. This was the roll that saved the party&#039;s only mage. Without Mira, the party would have had no Magic Missile, no INT 16 insight to find the secret door, and no one to pull the lever or fight the zombies at the end.&lt;br /&gt;
&lt;br /&gt;
==== Episode 4: Manor of the Sea King ====&lt;br /&gt;
&lt;br /&gt;
Melisana helped close and barricade the door to Room 38 when the party fled from the goblin patrol. She accompanied the party into the catacombs.&lt;br /&gt;
&lt;br /&gt;
==== Episode 6: The Crypt � Critical Support ====&lt;br /&gt;
&lt;br /&gt;
Melisana&#039;s contributions in the finale were essential:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stabilized Zeale:&#039;&#039;&#039; When [[Zeale]] fell to the zombies at -7 HP (later bleeding to -8), Melisana ran from Room 17 and bound his wounds, preventing his death&lt;br /&gt;
* &#039;&#039;&#039;Broke the wall:&#039;&#039;&#039; Worked alongside [[Mira Ashwood|Mira]] for 30-40 minutes, prying bricks from the sealed crypt with bare hands to open a boat-sized hole&lt;br /&gt;
* &#039;&#039;&#039;Moved the unconscious:&#039;&#039;&#039; Helped Mira drag [[Zeale]] (the heaviest companion, in studded leather) when Mira&#039;s STR check failed&lt;br /&gt;
* &#039;&#039;&#039;Levered the galley:&#039;&#039;&#039; When Mira could not push the 30-foot galley alone, Melisana used an oar as a lever to get it moving across 60 feet of chamber floor&lt;br /&gt;
* &#039;&#039;&#039;Sailed the escape:&#039;&#039;&#039; Cut the sail bindings, caught the storm wind, and helmed the galley away from the island under orc arrow fire. Her sailing skill was the final piece that made the escape work&lt;br /&gt;
&lt;br /&gt;
=== Between Adventures � Becoming a Ranger ===&lt;br /&gt;
&lt;br /&gt;
On Ventris Island, Melisana refused to return to the sheltered life of a merchant&#039;s daughter. The ordeal on Doomed Island had changed her fundamentally � she had watched her companions fight and nearly die while she could do nothing but drag their bodies and sail the boat. She was grateful, but she was done being protected.&lt;br /&gt;
&lt;br /&gt;
She trained with the Ventris militia in swordplay and with local woodsmen in tracking, survival, and archery. Her intelligence (INT 15) and wisdom (WIS 15) made her a quick study. Her hatred of goblinoids � born from watching goblins and orcs terrorize the island � became the focus of her Ranger training. When the party declared their intent to seek further adventure, she strapped on a longsword and joined them as a full combat member.&lt;br /&gt;
&lt;br /&gt;
Her seamanship remains invaluable � she is the only party member who can sail a ship.&lt;br /&gt;
&lt;br /&gt;
=== [[The Sinister Secret of Saltmarsh]] ===&lt;br /&gt;
&lt;br /&gt;
==== The Haunted House ====&lt;br /&gt;
&lt;br /&gt;
Melisana put her ranger&#039;s eye to use reading floors for tracks (the kitchen showed only the party&#039;s own boots) and kept her blades ready as the party pieced together that a living person had recently used the &amp;quot;abandoned&amp;quot; house.&lt;br /&gt;
&lt;br /&gt;
==== Hero of the Attic ====&lt;br /&gt;
&lt;br /&gt;
When [[Finnegan Cole|Finn]] lay dying beneath four stirges and [[Mira Ashwood|Mira]]&#039;s Sleep dropped them helpless, Melisana finished all four with longsword and short sword - clean killing strokes that ended the threat in a single moment.&lt;br /&gt;
&lt;br /&gt;
==== The Giant Ant Battle ====&lt;br /&gt;
&lt;br /&gt;
Melisana stepped into the front of the shield-wall when the wounded [[Brother Marcus|Marcus]] fell back to cast Bless. With the blessing on her arm she cut down one of the last two ants in the doorway, and when the final ant broke and tried to flee, she ran it through before it could escape - the killing blow of the battle.&lt;br /&gt;
&lt;br /&gt;
== Current Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Healthy&#039;&#039;&#039; - 10/10 HP, unhurt through both the attic fight and the giant ant battle, and down to 36 arrows. She has proven a deadly, level-headed front-line fighter, landing the finishing blows on both the stirges and the last of the giant ants.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Finnegan_Cole&amp;diff=111</id>
		<title>Finnegan Cole</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Finnegan_Cole&amp;diff=111"/>
		<updated>2026-06-28T21:07:50Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Saltmarsh adventure update (haunted house progress)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Finnegan &amp;quot;Finn&amp;quot; Cole&#039;&#039;&#039; is a human Thief and the party&#039;s primary scout and ranged combatant. Quick-witted and dexterous, Finn has a talent for finding things � the crossbow that turned the first battle, the captain&#039;s log and charts that may guide the party home, and the stealth to rescue [[Keestake]] from behind enemy lines.&lt;br /&gt;
&lt;br /&gt;
== Ability Scores ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;17&#039;&#039;&#039; (-3 AC, +2 missile attack) || 13 || 14 (4 bonus languages) || 10 || 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Statistics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Level !! HP !! AC !! THAC0 !! Alignment !! XP !! Next Level&lt;br /&gt;
|-&lt;br /&gt;
| Thief || 3 || &#039;&#039;&#039;12&#039;&#039;&#039;/12 || 4 (studded leather + DEX 17) || 19 || Chaotic Good || 3,020 || 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Thief Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Score !! Notable Uses&lt;br /&gt;
|-&lt;br /&gt;
| Pick Pockets || 20% || �&lt;br /&gt;
|-&lt;br /&gt;
| Open Locks || 35% || �&lt;br /&gt;
|-&lt;br /&gt;
| Find/Remove Traps || 20% || Failed to detect temple compartment, catacombs traps&lt;br /&gt;
|-&lt;br /&gt;
| Move Silently || 25% || Successfully rescued Keestake from behind orc lines&lt;br /&gt;
|-&lt;br /&gt;
| Hide in Shadows || 20% || �&lt;br /&gt;
|-&lt;br /&gt;
| Detect Noise || 20% || Detected approaching goblin patrol in manor&lt;br /&gt;
|-&lt;br /&gt;
| Climb Walls || 65% || �&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backstab:&#039;&#039;&#039; +4 to hit, x2 damage&lt;br /&gt;
&lt;br /&gt;
== Weapon Proficiencies ==&lt;br /&gt;
&lt;br /&gt;
* Short sword&lt;br /&gt;
* Dagger&lt;br /&gt;
&lt;br /&gt;
== Equipment and Inventory ==&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Damage !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Heavy crossbow || 1d4+1/1d6+1 || +2 to hit (DEX), primary ranged weapon&lt;br /&gt;
|-&lt;br /&gt;
| Short bow || 1d6 || +2 to hit (DEX), backup ranged, 20 arrows&lt;br /&gt;
|-&lt;br /&gt;
| Short sword || 1d6/1d8 || Proficient � purchased in Ventris&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 1d4/1d3 || Proficient � melee backup&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition ===&lt;br /&gt;
&lt;br /&gt;
* 50 crossbow quarrels&lt;br /&gt;
* 20 arrows&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
&lt;br /&gt;
* Studded leather armour (AC 7, adjusted to AC 4 with DEX 17) � purchased in Ventris&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* Thieves&#039; picks and tools � purchased in Ventris&lt;br /&gt;
&lt;br /&gt;
=== Documents ===&lt;br /&gt;
&lt;br /&gt;
* Captain&#039;s log � recovered from &#039;&#039;The Dorak&#039;&#039;&lt;br /&gt;
* Navigational charts � recovered from &#039;&#039;The Dorak&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Adventuring Gear ===&lt;br /&gt;
&lt;br /&gt;
* Backpack, bedroll, waterskin, cloak&lt;br /&gt;
* Rope (50&#039; hemp), torches (6), flint and steel&lt;br /&gt;
* Trail rations (7 days)&lt;br /&gt;
&lt;br /&gt;
== Adventure History ==&lt;br /&gt;
&lt;br /&gt;
=== [[Treasure Hunt]] ===&lt;br /&gt;
&lt;br /&gt;
==== Episode 1: The Shipwreck ====&lt;br /&gt;
&lt;br /&gt;
While the rest of the party armed themselves with improvised clubs, Finn snuck to the stern hold of the wrecked galley and recovered a heavy crossbow, 50 quarrels, and a chest containing the captain&#039;s log, navigational charts, and a spellbook (given to [[Mira Ashwood|Mira]]). From cover, he shot Hafkris with the crossbow � rolling 19, dealing 2 damage and softening the half-orc before melee. In Round 2, Finn was reloading and could not attack, but the party finished the job.&lt;br /&gt;
&lt;br /&gt;
==== Episode 2: The Ravine � The Rescue ====&lt;br /&gt;
&lt;br /&gt;
When the party spotted [[Keestake]] tied up behind the orc battle line, Finn volunteered to sneak in alone. He rolled 45 on Move Silently (needed 75+ to be detected) � a clean success. He cut Keestake&#039;s bonds and brought him back to the party without being seen.&lt;br /&gt;
&lt;br /&gt;
In the subsequent fight with the goblin survivors, Finn killed Goblin 1 with a crossbow bolt in Round 2 (natural 20 � his second crit of the adventure).&lt;br /&gt;
&lt;br /&gt;
==== Episode 3: Temple of the Goddess ====&lt;br /&gt;
&lt;br /&gt;
Finn attempted to find a hidden compartment in the temple&#039;s Priest&#039;s Quarters (Room 11) but failed � rolled 26/100, needed 75+. He received a divine boon from the Goddess (Cure Light Wounds) which he never had the chance to use during the adventure.&lt;br /&gt;
&lt;br /&gt;
==== Episode 4: Manor of the Sea King � Struck Down ====&lt;br /&gt;
&lt;br /&gt;
Finn&#039;s Detect Noise skill picked up the approaching 3-goblin patrol in the servants&#039; corridor, giving the party warning. During the fight, when the party tried to flee to Room 38, Finn lost his DEX AC bonus while running and Goblin 3 landed a parting attack: 6 damage, dropping him from 6 HP to 0 HP. He collapsed in the corridor.&lt;br /&gt;
&lt;br /&gt;
The goblins struck him again while helpless (2 damage, -2 HP). He bled further to -6 HP over multiple rounds � 4 rounds from death � before [[Brother Marcus|Marcus]] cast Cure Light Wounds and rolled 8 (maximum), fully healing him to 6 HP. Finn regained consciousness, bewildered but whole.&lt;br /&gt;
&lt;br /&gt;
==== Episode 5: The Catacombs ====&lt;br /&gt;
&lt;br /&gt;
Finn&#039;s trap-finding checks in the catacombs failed to detect either the ankle-wire trap in Room 5 or the mine-collapse trap in Room 6. He triggered the Room 6 trap himself but made his saving throw (rolled 18, needed 13) � leaping clear of the falling timbers with no damage.&lt;br /&gt;
&lt;br /&gt;
During the search for the secret door in Room 8, Finn&#039;s rolls (3 on d6, then 3 again) failed to find the miscoloured stone mechanism.&lt;br /&gt;
&lt;br /&gt;
==== Episode 6: The Crypt ====&lt;br /&gt;
&lt;br /&gt;
In the first round of combat against the zombies, Finn fired a crossbow bolt at Zombie Liala � rolled 2 +3 (DEX/Bless) = 5, needed 12. Miss. Before he could fire again, Zombie Viledel&#039;s mace smashed into him for 6 damage, dropping him from 6 HP to 0 HP � unconscious. Finn was placed in an empty crypt (Room 17) by [[Zeale]] for protection, then dragged to the galley by [[Mira Ashwood|Mira]] and escaped the island.&lt;br /&gt;
&lt;br /&gt;
=== Between Adventures ===&lt;br /&gt;
&lt;br /&gt;
Finn recovered on Ventris Island. He finally acquired proper thieves&#039; tools and studded leather armour � with his exceptional DEX 17, his AC improved dramatically to 4. He also purchased a short sword, giving him a proficient melee option for the first time. His 40 discretionary thief skill points were allocated, focusing on Open Locks and Find/Remove Traps � determined to never miss another hidden compartment or trap again.&lt;br /&gt;
&lt;br /&gt;
=== [[The Sinister Secret of Saltmarsh]] ===&lt;br /&gt;
&lt;br /&gt;
==== The Town ====&lt;br /&gt;
&lt;br /&gt;
Finn coaxed the haunted-house tale out of an old poacher at the tavern over a mug of ale, learning of the back door, the kitchen and scullery, the well, and the cellar stairs from which the poacher had fled &amp;quot;ghastly shrieks.&amp;quot; He sketched a rough plan of the house&#039;s rear from the account.&lt;br /&gt;
&lt;br /&gt;
==== The Haunted House ====&lt;br /&gt;
&lt;br /&gt;
Finn did the dangerous work throughout. He climbed down the rear-garden &#039;&#039;&#039;well&#039;&#039;&#039; on a rope and found a venomous snake coiled in the shaft - he kept his head and climbed back out unharmed (the well held no treasure). Upstairs he found an out-of-place, &#039;&#039;&#039;dust-free bundle of clothing&#039;&#039;&#039; holding 11 gp - the first proof a living man had used the &amp;quot;abandoned&amp;quot; house recently - and a floorboard cache beneath a bedroom chest holding &#039;&#039;&#039;4 small diamonds&#039;&#039;&#039; (25 gp each).&lt;br /&gt;
&lt;br /&gt;
==== Near Death in the Attic ====&lt;br /&gt;
&lt;br /&gt;
Scouting the attic alone, Finn was ambushed by four stirges, surprised, and drained to 0 HP - unconscious and dying. He was saved only by [[Mira Ashwood|Mira]]&#039;s Sleep, [[Melisana of Ventris|Melisana]]&#039;s blades, and [[Brother Marcus|Marcus]]&#039;s healing. He recovered the magical-seeming ring hidden in the stirges&#039; nest, and later bridged a collapsed gallery floor with his rope so the party could cross.&lt;br /&gt;
&lt;br /&gt;
==== Ned and the Locked Room ====&lt;br /&gt;
&lt;br /&gt;
Finn took an oiled iron key from the east-corridor windowsill, reasoned that the room it opened had been kept locked by someone meaning to return, and unlocked it. Behind an unsafe, rotten floor lay a man bound and gagged - a stranger calling himself &#039;&#039;&#039;Ned of Seaton&#039;&#039;&#039;, who claimed to be a robbed thief left for dead. Finn checked the room for traps, mapped the safe footing, freed the captive&#039;s gag, and cut him loose.&lt;br /&gt;
&lt;br /&gt;
==== The Giant Ant Battle ====&lt;br /&gt;
&lt;br /&gt;
Finn gave crossbow support from behind the doorway shield-wall through the long fight against the six giant ants.&lt;br /&gt;
&lt;br /&gt;
== Current Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Healthy&#039;&#039;&#039; - 11/12 HP, healed twice by [[Brother Marcus|Marcus]] after nearly dying in the attic. He carries 11 gp, a bag of 4 small diamonds, and the iron key to the locked room, and is down to 44 crossbow quarrels. Increasingly convinced the &amp;quot;haunted&amp;quot; house hides living, profiting men rather than ghosts.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Mira_Ashwood&amp;diff=110</id>
		<title>Mira Ashwood</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Mira_Ashwood&amp;diff=110"/>
		<updated>2026-06-28T21:07:49Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Saltmarsh adventure update (haunted house progress)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mira Ashwood&#039;&#039;&#039; is a human Mage and the undisputed hero of the [[Treasure Hunt]] adventure. When all three of her companions fell in the final battle against the undead, Mira single-handedly destroyed both zombies, discovered the escape route, broke through a sealed tomb, and sailed the entire party to safety � the only one standing at the end.&lt;br /&gt;
&lt;br /&gt;
== Ability Scores ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 14 || 12 || &#039;&#039;&#039;16&#039;&#039;&#039; (5 bonus languages, 70% spell learn) || 13 || 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Statistics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Level !! HP !! AC !! THAC0 !! Alignment !! XP !! Next Level&lt;br /&gt;
|-&lt;br /&gt;
| Mage || 2 || &#039;&#039;&#039;7&#039;&#039;&#039;/7 || 10 (no armour) || 20 || Neutral Good || 3,020 || 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spellbook ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spell !! Level !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Sleep || 1st || Affects 2d4 HD of creatures within area&lt;br /&gt;
|-&lt;br /&gt;
| Detect Magic || 1st || Detects magical auras within 60 feet&lt;br /&gt;
|-&lt;br /&gt;
| Read Magic || 1st || Read magical writings and scrolls&lt;br /&gt;
|-&lt;br /&gt;
| Magic Missile || 1st || 1d4+1 force damage, automatic hit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039; 2 x 1st level � Magic Missile + Sleep prepared&lt;br /&gt;
&lt;br /&gt;
== Equipment and Inventory ==&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Damage !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 1d4/1d3 || Proficient. Originally Keestake&#039;s � used to kill Zombie Liala and chisel through the crypt wall&lt;br /&gt;
|-&lt;br /&gt;
| Staff || 1d6/1d6 || Purchased in Ventris&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
&lt;br /&gt;
* Spellbook (contains Sleep, Detect Magic, Read Magic, Magic Missile)&lt;br /&gt;
* Spell component pouch&lt;br /&gt;
* Ink, quills, parchment (10 sheets)&lt;br /&gt;
* Backpack, bedroll, waterskin, cloak&lt;br /&gt;
* Torches (6), flint and steel&lt;br /&gt;
* Trail rations (7 days)&lt;br /&gt;
&lt;br /&gt;
== Adventure History ==&lt;br /&gt;
&lt;br /&gt;
=== [[Treasure Hunt]] ===&lt;br /&gt;
&lt;br /&gt;
==== Episode 1: The Shipwreck ====&lt;br /&gt;
&lt;br /&gt;
Mira awoke in the slave hold of &#039;&#039;The Dorak&#039;&#039; when her bunk buckled in the crash. She grabbed the keys and freed the party from their shackles. During the fight with Hafkris, she landed a hit with a makeshift club in Round 2 (rolled 16, 3 damage), helping bring down the half-orc.&lt;br /&gt;
&lt;br /&gt;
==== Episode 2: The Ravine � First Brush with Death ====&lt;br /&gt;
&lt;br /&gt;
Mira killed Goblin 4 in the first round of combat against the goblin survivors (rolled 19, 6 damage with a club). But in the same round, Goblin 5 struck her for 5 damage � dropping her from 4 HP to -1 HP. She bled out over the following rounds, reaching -6 HP before being stabilized. This was Mira&#039;s first near-death experience, leaving her unconscious for hours while the party travelled to the temple.&lt;br /&gt;
&lt;br /&gt;
==== Episode 3: Temple of the Goddess ====&lt;br /&gt;
&lt;br /&gt;
Mira lay unconscious in the temple while the party explored. [[Brother Marcus|Marcus]] used his divine boon to heal her but rolled only 1 (healing to -5 HP � still unconscious). [[Melisana of Ventris|Melisana]] then used her own boon, rolling 8 (maximum), which brought Mira to 3 HP and consciousness. Mira studied her recovered spellbook overnight, memorizing Magic Missile. She healed to 4 HP (full) by morning.&lt;br /&gt;
&lt;br /&gt;
==== Episode 4: Manor of the Sea King ====&lt;br /&gt;
&lt;br /&gt;
During the goblin patrol fight in the servants corridor, Mira stayed back from melee. In Round 3, with [[Finnegan Cole|Finn]] bleeding out and two goblins still standing, she cast Magic Missile on Goblin 3 � dealing 4 damage (3+1) and killing it instantly before it could attack. This was her only spell slot, now spent. After the fight, she picked up Finn&#039;s dropped crossbow and dagger from the corridor floor before the party fled into Room 38.&lt;br /&gt;
&lt;br /&gt;
==== Episode 5: The Catacombs � The Insight ====&lt;br /&gt;
&lt;br /&gt;
When [[Keestake]] lunged at Mira with his dagger during the betrayal, [[Brother Marcus|Marcus]] killed the traitor before the blade could reach her. Mira recovered Keestake&#039;s dagger � which would become the most important weapon of the adventure.&lt;br /&gt;
&lt;br /&gt;
In the catacombs, when the party failed repeatedly to find the secret door in Room 8&#039;s back wall (6 failed search rolls), Mira&#039;s INT 16 insight provided the breakthrough. She observed that the party had been searching by touch (feeling for seams, tapping for hollows) and suggested looking &#039;&#039;visually&#039;&#039; for something unusual � &amp;quot;something you&#039;d see, not something you&#039;d feel.&amp;quot; This was exactly the mechanism described in the module: a miscoloured stone. The DM ruled her targeted visual search succeeded, and she spotted the grey-black stone among grey-brown walls. [[Zeale]] twisted it, revealing the secret passage.&lt;br /&gt;
&lt;br /&gt;
==== Episode 6: The Crypt � The Heroic Stand ====&lt;br /&gt;
&lt;br /&gt;
This episode cemented Mira as the hero of the entire adventure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Disaster:&#039;&#039;&#039; In Combat Round 1 against the two zombies, every party attack missed. Viledel&#039;s mace felled [[Finnegan Cole|Finn]] (6 damage, 0 HP) and Liala struck [[Brother Marcus|Marcus]] (-2 HP, dying). Two party members down in one round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stabilizing Marcus:&#039;&#039;&#039; During the retreat, Mira tore a strip from her own cloak and bound Marcus&#039;s wounds, stabilizing him at -3 HP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finding the Lever:&#039;&#039;&#039; While [[Zeale]] fought both zombies alone (and was subsequently struck down), Mira sprinted to the smooth south wall. Her INT check succeeded (rolled 4 vs INT 16) � she found a lever mechanism half-hidden behind a stone lip. She pulled it, and the entire south wall collapsed outward, opening directly to the ocean and filling the chamber with moonlight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Destroying Viledel:&#039;&#039;&#039; With both zombies approaching, Mira attempted to dodge aside and let them walk off the cliff. Her DEX check partially failed (rolled 16, needed 14), but Viledel � heavy in his scale mail � could not stop his momentum and tumbled off the cliff into the ocean. &#039;&#039;&#039;Viledel eliminated.&#039;&#039;&#039; His magic items (scale mail +1, mace +1, golden coronet worth 500 gp) were lost to the sea.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Killing Liala:&#039;&#039;&#039; Liala turned to fight instead of falling. Initiative tied 9 vs 9, but Mira&#039;s DEX 14 gave her the tiebreaker. She struck with Keestake&#039;s dagger � rolled 13 (needed 12 vs AC 8), dealing 4 damage. Liala had exactly 3 HP remaining. &#039;&#039;&#039;Liala destroyed.&#039;&#039;&#039; The zombie&#039;s return attack (rolled 15, would have hit for 7 damage) never landed � killed before acting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breaking Through:&#039;&#039;&#039; With both zombies destroyed and orc pursuit closing in, Mira used the dagger as a chisel on the crumbling 60-year-old mortar of the bricked-up crypt (Room 20). Working with [[Melisana of Ventris|Melisana]], she spent approximately 15-20 minutes prying bricks loose to open a man-sized hole, revealing Prince Horedel&#039;s 30-foot burial galley. Another 15-20 minutes of work opened the hole wide enough (8+ feet) for the boat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Rescue:&#039;&#039;&#039; Mira dragged all three unconscious companions to the escape point:&lt;br /&gt;
* [[Finnegan Cole|Finn]] (0 HP) from Room 17 � STR check rolled 6 vs 9, success&lt;br /&gt;
* [[Brother Marcus|Marcus]] (-3 HP) from Room 17 � STR check rolled 8 vs 9, success&lt;br /&gt;
* [[Zeale]] (-8 HP) from near the crypts � STR check rolled 16 vs 9, failed. Melisana helped&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Escape:&#039;&#039;&#039; Mira kicked out the wooden support beams holding the galley (STR check rolled 6 vs 9, success). The boat crashed to the stone floor. She and Melisana loaded the unconscious party members aboard and pushed the galley 60 feet across the chamber � Mira&#039;s push failed (STR 13 vs 9) but Melisana used an oar as a lever.&lt;br /&gt;
&lt;br /&gt;
The orc pursuit force burst into Room 16 just as the galley reached the cliff edge. The boat plunged into the ocean. Mira and Melisana leaped aboard. Orc arrows flew � both missed (rolled 4 and 4, needed 10). Melisana cut the sail bindings, caught the storm wind, and the galley surged away.&lt;br /&gt;
&lt;br /&gt;
One mile out, the goddess destroyed the island with tornadoes. The seas calmed. Stars appeared.&lt;br /&gt;
&lt;br /&gt;
=== Between Adventures ===&lt;br /&gt;
&lt;br /&gt;
Mira rested on Ventris Island, studying her spellbook and purchasing writing supplies. She now prepares two spells per day � Magic Missile and Sleep � making her significantly more versatile in combat. She seeks opportunities to expand her spellbook with new spells.&lt;br /&gt;
&lt;br /&gt;
=== [[The Sinister Secret of Saltmarsh]] ===&lt;br /&gt;
&lt;br /&gt;
==== The Haunted House ====&lt;br /&gt;
&lt;br /&gt;
Mira lent a sheet of her parchment for [[Finnegan Cole|Finn]]&#039;s sketch of the house, and pored over the ruined documents found in an upper bedroom (mould-rotted deeds, nothing useful survived). In a master-bedroom cupboard she caught [[Finnegan Cole|Finn]]&#039;s wrist before he could touch a cloak furred with &#039;&#039;&#039;yellow mould&#039;&#039;&#039; - identifying and avoiding the hazard.&lt;br /&gt;
&lt;br /&gt;
==== Hero of the Attic ====&lt;br /&gt;
&lt;br /&gt;
When four stirges ambushed [[Finnegan Cole|Finn]] in the attic and drained him to 0 HP, Mira climbed the rope and - on the round that decided his life - cast &#039;&#039;&#039;Sleep&#039;&#039;&#039;, dropping all four stirges at once so [[Melisana of Ventris|Melisana]] could finish them. From the stirges&#039; nest she recovered an &#039;&#039;&#039;unidentified ring&#039;&#039;&#039; she believes to be magical, though she cannot confirm it without Detect Magic.&lt;br /&gt;
&lt;br /&gt;
==== The Giant Ant Battle ====&lt;br /&gt;
&lt;br /&gt;
With the party&#039;s blades skidding off the ants&#039; armour, Mira loosed her &#039;&#039;&#039;Magic Missile&#039;&#039;&#039; - an automatic hit that bypassed their shells - to help bring down a doorway ant. Both her spells (Sleep and Magic Missile) are now spent.&lt;br /&gt;
&lt;br /&gt;
== Current Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unhurt but spell-less&#039;&#039;&#039; - 7/7 HP with no spells remaining until she can rest and re-study her book. She holds an unidentified ring (suspected magical) recovered from the haunted house. Still the party&#039;s quiet problem-solver - and, in the attic, the one whose Sleep spell saved Finn&#039;s life.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Brother_Marcus&amp;diff=109</id>
		<title>Brother Marcus</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Brother_Marcus&amp;diff=109"/>
		<updated>2026-06-28T21:07:49Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Saltmarsh adventure update (haunted house progress)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Brother Marcus&#039;&#039;&#039; is a human Cleric devoted to St. Cuthbert and the party&#039;s primary healer. His faith has saved the party multiple times, and he delivered the killing blow against the betrayer [[Keestake]] with a single devastating strike.&lt;br /&gt;
&lt;br /&gt;
== Ability Scores ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 10 || 14 || 11 || &#039;&#039;&#039;16&#039;&#039;&#039; (+2 bonus spells) || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Statistics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Level !! HP !! AC !! THAC0 !! Alignment !! XP !! Next Level&lt;br /&gt;
|-&lt;br /&gt;
| Cleric (St. Cuthbert) || 3 || &#039;&#039;&#039;14&#039;&#039;&#039;/14 || 3 (chain mail + shield) || 20 || Lawful Good || 3,020 || 6,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Base Slots !! WIS Bonus !! Total !! Prepared&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 2 || +2 || 4 || Cure Light Wounds x3, Bless&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 1 || � || 1 || Hold Person&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Turn Undead ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Undead Type !! Roll Needed (d20)&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton || 4+&lt;br /&gt;
|-&lt;br /&gt;
| Zombie || 7+&lt;br /&gt;
|-&lt;br /&gt;
| Ghoul || 10+&lt;br /&gt;
|-&lt;br /&gt;
| Shadow || 13+&lt;br /&gt;
|-&lt;br /&gt;
| Wight || 16+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon Proficiencies ==&lt;br /&gt;
&lt;br /&gt;
* Mace&lt;br /&gt;
* Flail&lt;br /&gt;
&lt;br /&gt;
== Equipment &amp;amp; Inventory ==&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Damage !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Footman&#039;s mace || 1d6+1/1d6 || Proficient � purchased in Ventris&lt;br /&gt;
|-&lt;br /&gt;
| Footman&#039;s flail || 1d6+1/1d4+1 || Proficient � backup weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
&lt;br /&gt;
* Chain mail (AC 5) � from Prince Horedel&#039;s burial treasure&lt;br /&gt;
* Shield (-1 AC)&lt;br /&gt;
* Cloak&lt;br /&gt;
&lt;br /&gt;
=== Holy Items ===&lt;br /&gt;
&lt;br /&gt;
* Holy symbol of St. Cuthbert&lt;br /&gt;
&lt;br /&gt;
=== Adventuring Gear ===&lt;br /&gt;
&lt;br /&gt;
* Backpack, bedroll, waterskin&lt;br /&gt;
* Rope (50&#039; hemp), torches (6), flint &amp;amp; steel&lt;br /&gt;
* Trail rations (7 days)&lt;br /&gt;
&lt;br /&gt;
== Adventure History ==&lt;br /&gt;
&lt;br /&gt;
=== [[Treasure Hunt]] ===&lt;br /&gt;
&lt;br /&gt;
==== Episode 1: The Shipwreck ====&lt;br /&gt;
&lt;br /&gt;
Marcus participated in the defeat of Hafkris the half-orc on the beach. In Round 2 of combat, he landed a solid hit with a makeshift club (rolled 16, 4 damage), helping bring down the jailer.&lt;br /&gt;
&lt;br /&gt;
==== Episode 2: The Ravine ====&lt;br /&gt;
&lt;br /&gt;
During the fight with the five goblin survivors, Marcus killed Goblin 3 (rolled 14, 4 damage) in Round 1 and delivered the killing blow to Goblin 5 � the last standing enemy � in Round 6 (rolled 16, 4 damage). He took 4 damage from Goblin 2 during the fight (8 to 4 HP). After the battle, Marcus and [[Zeale]] worked together to stabilize the dying [[Mira Ashwood|Mira]] � his first attempt failed (rolled 20) but the second succeeded (rolled 6). Marcus took padded armour and a battle axe from the battlefield.&lt;br /&gt;
&lt;br /&gt;
==== Episode 3: Temple of the Goddess ====&lt;br /&gt;
&lt;br /&gt;
Marcus used his divine boon (Cure Light Wounds) immediately on the unconscious [[Mira Ashwood|Mira]], but rolled only 1 � healing just 1 HP, not enough to restore consciousness. [[Melisana of Ventris|Melisana]] then used her boon (rolled 8, maximum) to bring Mira back. Marcus found a prayer book containing a single-use Bless spell in the temple library and kept it for later use.&lt;br /&gt;
&lt;br /&gt;
==== Episode 4: Manor of the Sea King ====&lt;br /&gt;
&lt;br /&gt;
During the corridor fight with the goblin patrol, Marcus took 1 damage from Goblin 2&#039;s natural 20 (5 to 4 HP), then another 1 damage the following round (4 to 3 HP). After the combat, with [[Finnegan Cole|Finn]] bleeding out at -6 HP, Marcus cast his final Cure Light Wounds spell and rolled 8 � &#039;&#039;&#039;maximum on 1d8&#039;&#039;&#039; � fully healing Finn from -6 to 6 HP. Both CLW spell slots now spent.&lt;br /&gt;
&lt;br /&gt;
==== Episode 5: The Catacombs � Justice for the Betrayer ====&lt;br /&gt;
&lt;br /&gt;
When [[Keestake]] revealed his betrayal and lunged at [[Mira Ashwood|Mira]] with a dagger, Marcus acted decisively. Despite his -4 non-proficiency penalty with the battle axe, he rolled a &#039;&#039;&#039;natural 20&#039;&#039;&#039; and dealt &#039;&#039;&#039;8 damage � maximum on 1d8&#039;&#039;&#039;. Keestake (6 HP) was killed instantly, his attack on Mira never landing. It was perhaps the most important single roll of the entire adventure.&lt;br /&gt;
&lt;br /&gt;
==== Episode 6: The Crypt ====&lt;br /&gt;
&lt;br /&gt;
Marcus knelt in the Crypt Chamber and read the prayer book&#039;s Bless spell, granting the entire party +1 to attack rolls and saving throws for 6 rounds. The prayer book&#039;s pages crumbled to ash � it was single-use only.&lt;br /&gt;
&lt;br /&gt;
When the zombies animated, Marcus attempted to Turn Undead but rolled a 1 (needed 13) � a critical failure at the worst possible moment. In Combat Round 1, Zombie Liala struck Marcus for 5 damage, dropping him from 3 HP to -2 HP � dying. He bled to -3 HP before [[Mira Ashwood|Mira]] stabilized him with a torn cloak strip.&lt;br /&gt;
&lt;br /&gt;
Marcus was placed in an empty crypt (Room 17) for protection, then carried to the galley by Mira and escaped the island unconscious.&lt;br /&gt;
&lt;br /&gt;
=== Between Adventures ===&lt;br /&gt;
&lt;br /&gt;
Marcus healed over several weeks on Ventris Island, sustained by prayer and the care of Melkeras&#039;s household. The battle axe that had served him � despite never being proficient with it � was retired. He purchased a proper footman&#039;s mace and flail, weapons befitting a cleric. He now wears the chain mail recovered from Prince Horedel&#039;s tomb with a new shield, giving him formidable protection (AC 3) for the trials ahead.&lt;br /&gt;
&lt;br /&gt;
=== [[The Sinister Secret of Saltmarsh]] ===&lt;br /&gt;
&lt;br /&gt;
==== Arrival and the Town ====&lt;br /&gt;
&lt;br /&gt;
Marcus prayed at Saltmarsh&#039;s modest sea-temple for word of the haunted house, but the local priest knew nothing new. He suspected from the first that the &amp;quot;haunting&amp;quot; was no work of the undead.&lt;br /&gt;
&lt;br /&gt;
==== The Haunted House ====&lt;br /&gt;
&lt;br /&gt;
Climbing the rotten kitchen stair in his heavy mail, Marcus put a leg through a tread and was hauled clear by [[Zeale]] - no harm done, but a loud crack rang through the house. In a bedroom chest the party found a clerical &#039;&#039;&#039;scroll of hold person&#039;&#039;&#039;, which Marcus recognised as holy writing and kept.&lt;br /&gt;
&lt;br /&gt;
==== Saving Finn ====&lt;br /&gt;
&lt;br /&gt;
After [[Finnegan Cole|Finn]] was dropped to 0 HP by stirges in the attic, Marcus climbed the rope and cast &#039;&#039;&#039;Cure Light Wounds&#039;&#039;&#039; (healed 5), bringing him back from death&#039;s door, then a second (healed 7) to set him near full. Two of his three healing prayers were spent here.&lt;br /&gt;
&lt;br /&gt;
==== The Giant Ant Battle ====&lt;br /&gt;
&lt;br /&gt;
Marcus held the doorway shield-wall beside [[Zeale]]. A giant ant&#039;s bite (a natural 20) tore his thigh, and a second left him critically wounded at 3/14. He fell back and cast &#039;&#039;&#039;Bless&#039;&#039;&#039;, granting the whole party +1 to hit - the prayer that finally broke the deadlock against the ants&#039; tough shells. With the fight won, he spent his last Cure Light Wounds on himself (healed 7, to 10/14).&lt;br /&gt;
&lt;br /&gt;
== Current Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounded and tapped out&#039;&#039;&#039; - 10/14 HP, with all healing prayers spent until he can rest and pray anew at dawn. He carries a single-use clerical &#039;&#039;&#039;scroll of hold person&#039;&#039;&#039; found in the house. He remains convinced the house is no true haunt - he has felt nothing of the undead within it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Zeale&amp;diff=108</id>
		<title>Zeale</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Zeale&amp;diff=108"/>
		<updated>2026-06-28T21:07:47Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Saltmarsh adventure update (haunted house progress)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Zeale&#039;&#039;&#039; is a human Fighter and the leader of the party. He is the player character, controlled by Tim.&lt;br /&gt;
&lt;br /&gt;
== Ability Scores ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;17&#039;&#039;&#039; (+1 hit, +1 dmg) || 14 || 15 (+1 HP/level) || 11 || 12 || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Statistics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Level !! HP !! AC !! THAC0 !! Alignment !! XP !! Next Level&lt;br /&gt;
|-&lt;br /&gt;
| Fighter || 2 || &#039;&#039;&#039;20&#039;&#039;&#039;/20 || 4 (chain mail + shield) || 19 || Neutral Good || 3,020 || 4,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon Proficiencies ==&lt;br /&gt;
&lt;br /&gt;
* Longsword&lt;br /&gt;
* Dagger&lt;br /&gt;
* Longbow&lt;br /&gt;
* Spear&lt;br /&gt;
&lt;br /&gt;
== Equipment &amp;amp; Inventory ==&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Damage !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Longsword || 1d8/1d12 (+1 STR) || Proficient � purchased in Ventris&lt;br /&gt;
|-&lt;br /&gt;
| Spear || 1d6/1d8 (+1 STR) || Proficient � purchased (replacing one lost in catacombs)&lt;br /&gt;
|-&lt;br /&gt;
| Longbow || 1d6 || Proficient, 40 arrows&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 1d4/1d3 (+1 STR) || Proficient � backup weapon&lt;br /&gt;
|-&lt;br /&gt;
| Broadsword || 2d4 (+1 STR) || -2 non-proficient � backup, taken from Hafkris&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
&lt;br /&gt;
* Chain mail (AC 5) � purchased in Ventris&lt;br /&gt;
* Shield (-1 AC)&lt;br /&gt;
* Cloak&lt;br /&gt;
&lt;br /&gt;
=== Adventuring Gear ===&lt;br /&gt;
&lt;br /&gt;
* Backpack, bedroll, waterskin&lt;br /&gt;
* Rope (50&#039; hemp), torches (6), flint &amp;amp; steel&lt;br /&gt;
* Trail rations (7 days)&lt;br /&gt;
&lt;br /&gt;
== Adventure History ==&lt;br /&gt;
&lt;br /&gt;
=== [[Treasure Hunt]] ===&lt;br /&gt;
&lt;br /&gt;
==== Episode 1: The Shipwreck ====&lt;br /&gt;
&lt;br /&gt;
Zeale awoke enslaved in the hold of the pirate galley &#039;&#039;The Dorak&#039;&#039;, wrecked upon the shores of a mysterious island. After the party freed themselves, he led the assault against Hafkris, the half-orc jailer � the sole surviving pirate found drunk on the beach with a broadsword. The party defeated Hafkris in two rounds of combat. Zeale claimed the half-orc&#039;s studded leather armour and broadsword, establishing himself as the party&#039;s frontline fighter from the first encounter.&lt;br /&gt;
&lt;br /&gt;
==== Episode 2: The Ravine ====&lt;br /&gt;
&lt;br /&gt;
The party climbed a hill overlooking a ravine where 12 goblins battled 6 orcs. From this vantage point, Zeale directed the party&#039;s strategy � observing the battle, coordinating [[Finnegan Cole|Finn]]&#039;s stealth rescue of the tied-up [[Keestake]], and leading the engagement against the five surviving goblins. During this fight, [[Mira Ashwood|Mira]] was critically wounded (dropping to -1 HP), but all five goblins were defeated. The party looted spears, padded armour, and other equipment from the battlefield. Zeale took a spear � one of his proficient weapons.&lt;br /&gt;
&lt;br /&gt;
==== Episode 3: Temple of the Goddess ====&lt;br /&gt;
&lt;br /&gt;
The party explored a two-story white stone temple where they found books on island history, a single-use prayer book (Bless), and met the Goddess of the island. She warned them the island would be destroyed in three days and granted each party member a one-time divine boon. Zeale asked the goddess for help fighting the island&#039;s creatures; she refused direct intervention but granted him a blessing equivalent to Cure Light Wounds. The party rested overnight. Zeale healed from 5 to 6 HP.&lt;br /&gt;
&lt;br /&gt;
==== Episode 4: Manor of the Sea King ====&lt;br /&gt;
&lt;br /&gt;
After a half-day march north, the party reached the orc-held manor. [[Keestake]] guided them to the servants&#039; wing, where they entered through a window with loose bars (Room 18). While moving through the corridors toward the storage room with the catacombs trapdoor, a 3-goblin patrol detected the party.&lt;br /&gt;
&lt;br /&gt;
The ensuing corridor fight was brutal. In Round 1, Goblin 1 hit Zeale for 5 damage, dropping him from 6 HP to just 1 HP � critically wounded. The party attempted to flee to Room 38 but [[Finnegan Cole|Finn]] was struck down by a parting attack (6 damage, 0 HP). Zeale used his divine boon on himself (Cure Light Wounds, rolled 4, healed to 5 HP) and charged back to rescue Finn. Over the next rounds, Zeale killed Goblin 1 with his spear (Round 4, rolled 16+1=17) and chased down the fleeing Goblin 2, killing it with a spear thrust (Round 6, rolled 19+1=20). All three goblins eliminated.&lt;br /&gt;
&lt;br /&gt;
The party rushed into Room 38 as a new patrol approached. [[Keestake]] opened the trapdoor to the catacombs and the party descended the 60-foot shaft.&lt;br /&gt;
&lt;br /&gt;
==== Episode 5: The Catacombs ====&lt;br /&gt;
&lt;br /&gt;
At the bottom of the shaft, [[Keestake]] pulled an iron lever that sealed the entrance with a tremendous crash, then confessed his betrayal � he had created the undead guardians by wishing the bodies of Viledel and Liala would never decay. [[Brother Marcus]] killed Keestake before he could strike [[Mira Ashwood|Mira]].&lt;br /&gt;
&lt;br /&gt;
The party explored the catacombs, searching for the hidden boat. They navigated storerooms, avoided a mine collapse trap (Finn dodged clear), drove off giant rats with torches, and searched for a secret door in Room 8. After multiple failed search attempts, Mira suggested looking for visual anomalies rather than feeling for seams � she spotted a miscoloured stone, and Zeale twisted it to reveal the secret passage.&lt;br /&gt;
&lt;br /&gt;
==== Episode 6: The Crypt � Zeale&#039;s Last Stand ====&lt;br /&gt;
&lt;br /&gt;
The party ran 450 feet through the crypt corridor to the Crypt Chamber (Room 16), a massive 90x80 foot cave. [[Brother Marcus|Marcus]] activated the prayer book&#039;s Bless spell. When the party approached the eastern crypts, both zombies animated � Zombie Viledel (scale mail, mace, golden coronet, AC 5, 10 HP) and Zombie Queen Liala (green robe, AC 8, 6 HP).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Round 1&#039;&#039;&#039; was devastating. Every party attack missed (including Marcus&#039;s Turn Undead attempt � rolled 1, needed 13). Viledel&#039;s mace struck [[Finnegan Cole|Finn]] for 6 damage (0 HP, unconscious), and Liala hit [[Brother Marcus|Marcus]] for 5 damage (-2 HP, dying). Two party members fell in a single round.&lt;br /&gt;
&lt;br /&gt;
The party retreated. Mira stabilized Marcus. Zeale carried Finn and Marcus to an empty crypt for protection, then returned to face both zombies alone while Mira searched for an escape route.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Round 4:&#039;&#039;&#039; Zeale attacked Liala with his spear � rolled 19+1=20, hitting for 3 damage (6 to 3 HP). But both zombies struck back: Viledel hit for 5 damage and Liala for 1. Zeale dropped from 1 HP to -5 HP � dying.&lt;br /&gt;
&lt;br /&gt;
Zeale bled for three more rounds while Mira fought and escaped, reaching -8 HP before [[Melisana of Ventris|Melisana]] stabilized him. His spear was left on the ground near the crypts and destroyed when the goddess obliterated the island.&lt;br /&gt;
&lt;br /&gt;
Mira and Melisana loaded Zeale&#039;s unconscious body into the galley and escaped.&lt;br /&gt;
&lt;br /&gt;
=== Between Adventures ===&lt;br /&gt;
&lt;br /&gt;
Zeale recovered slowly on Ventris Island over several weeks. With the party&#039;s share of treasure and Melkeras&#039;s reward, he purchased proper equipment � chain mail, a shield, a longsword (finally a proficient primary weapon), and a new spear to replace the one lost in the catacombs. He also bought a longbow, rounding out his combat options for the journey ahead.&lt;br /&gt;
&lt;br /&gt;
=== [[The Sinister Secret of Saltmarsh]] ===&lt;br /&gt;
&lt;br /&gt;
==== Arrival and the Town ====&lt;br /&gt;
&lt;br /&gt;
Zeale led the party into Saltmarsh and took charge of the investigation - drawing the haunted-house legend out of the townsfolk, securing an audience with the town council, and weighing their offer: 500 gp per party member to cleanse the house, with no aid and no safe passage. He chose to take lodgings and march east at dawn.&lt;br /&gt;
&lt;br /&gt;
==== The Haunted House ====&lt;br /&gt;
&lt;br /&gt;
At the cliff-top house Zeale kept the party together and methodical. He led the climb up the rotten kitchen stair to the upper floor and hauled [[Brother Marcus|Marcus]] free when a tread gave way beneath the heavily-armoured cleric. Crossing the upper gallery he sprang a concealed floor-collapse trap but threw himself clear (DEX save), opening a seven-foot gap that [[Finnegan Cole|Finn]] later bridged with rope so the party could reach the west wing.&lt;br /&gt;
&lt;br /&gt;
==== The Giant Ant Battle ====&lt;br /&gt;
&lt;br /&gt;
When six giant ants boiled out of the corridor, Zeale anchored the doorway shield-wall, trading blows with the hard-shelled foragers round after round. Their chitin (AC 3) turned many a stroke, and a dying ant&#039;s bite tore his calf (down to 9/20). Once [[Brother Marcus|Marcus]]&#039;s Bless steadied the party&#039;s aim, Zeale hewed down one of the last two ants in the gap, helping break the swarm.&lt;br /&gt;
&lt;br /&gt;
== Current Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wounded&#039;&#039;&#039; - 9/20 HP after the giant ant battle, holding the upper-floor east corridor of the haunted house (Day 2, late morning) and awaiting a proper rest to mend his cuts. He carries [[Finnegan Cole|Finn]]&#039;s rough sketch of the house&#039;s rear. Increasingly certain the &amp;quot;haunting&amp;quot; is a sham - the house hides something living, not dead.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Melisana_of_Ventris&amp;diff=107</id>
		<title>Melisana of Ventris</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Melisana_of_Ventris&amp;diff=107"/>
		<updated>2026-03-28T20:36:36Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Major update - now a Ranger party member, full stat block and equipment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Melisana of Ventris&#039;&#039;&#039; is a human Ranger and the newest combat-capable member of the party. The daughter of wealthy merchant Melkeras of Ventris Island, she was captured by pirates and enslaved aboard &#039;&#039;The Dorak&#039;&#039;, shipwrecked alongside the party on Doomed Island, and proved herself essential during the [[Treasure Hunt]] adventure � her sailing skill made the final escape possible, and her quick action saved [[Zeale]]&#039;s life. After the adventure, she trained as a Ranger, vowing never to be helpless again.&lt;br /&gt;
&lt;br /&gt;
== Ability Scores ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &#039;&#039;&#039;15&#039;&#039;&#039; (-1 AC) || 14 || 15 (4 bonus languages) || 15 || 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Statistics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Level !! HP !! AC !! THAC0 !! Alignment !! XP !! Next Level&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || 2 || &#039;&#039;&#039;10&#039;&#039;&#039;/10 || 6 (studded leather + DEX) || 19 || Neutral Good || 3,020 || 4,500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ranger Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Value !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Hide in Shadows || 15% || Natural settings only; studded leather or lighter&lt;br /&gt;
|-&lt;br /&gt;
| Move Silently || 21% || Natural settings only; studded leather or lighter&lt;br /&gt;
|-&lt;br /&gt;
| Tracking || Base || Free proficiency; +1 per 3 levels&lt;br /&gt;
|-&lt;br /&gt;
| Animal Empathy || Yes || Animal saves vs. rods to resist&lt;br /&gt;
|-&lt;br /&gt;
| Two-Weapon Fighting || Yes || No penalty in studded leather or lighter&lt;br /&gt;
|-&lt;br /&gt;
| Species Enemy || Goblinoid || +4 attack vs. goblins, hobgoblins, bugbears; -4 reaction&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Saving Throws ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! PPD !! RSW !! PP !! BW !! Spell&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 16 || 15 || 17 || 17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon Proficiencies ==&lt;br /&gt;
&lt;br /&gt;
* Longsword (main hand)&lt;br /&gt;
* Short sword (off-hand, two-weapon fighting)&lt;br /&gt;
* Longbow&lt;br /&gt;
* Dagger&lt;br /&gt;
&lt;br /&gt;
== Non-Weapon Proficiencies ==&lt;br /&gt;
&lt;br /&gt;
* Tracking (free � Ranger)&lt;br /&gt;
* Seamanship (she sailed the galley to safety)&lt;br /&gt;
* Swimming&lt;br /&gt;
* Survival&lt;br /&gt;
&lt;br /&gt;
== Equipment and Inventory ==&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Damage !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Longsword || 1d8/1d12 || Proficient � main hand&lt;br /&gt;
|-&lt;br /&gt;
| Short sword || 1d6/1d8 || Proficient � off-hand for two-weapon fighting&lt;br /&gt;
|-&lt;br /&gt;
| Longbow || 1d6/1d6 || Proficient � 40 arrows&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 1d4/1d3 || Proficient � backup/thrown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
&lt;br /&gt;
* Studded leather armour (AC 7, adjusted to AC 6 with DEX 15)&lt;br /&gt;
&lt;br /&gt;
=== Adventuring Gear ===&lt;br /&gt;
&lt;br /&gt;
* Backpack, bedroll, waterskin, cloak&lt;br /&gt;
* Rope (50&#039; hemp), torches (6), flint and steel&lt;br /&gt;
* Trail rations (7 days)&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Melisana was taken prisoner and held as a slave aboard the pirate galley &#039;&#039;The Dorak&#039;&#039;. When the ship was wrecked upon the shores of Doomed Island during a violent storm, she was freed along with the rest of the party. She immediately offered a reward for safe passage: 100 gp per party member (400 gp total), with her father Melkeras promising an additional 2,000 gp upon reaching Ventris Island.&lt;br /&gt;
&lt;br /&gt;
== Adventure History ==&lt;br /&gt;
&lt;br /&gt;
=== [[Treasure Hunt]] ===&lt;br /&gt;
&lt;br /&gt;
==== Episode 1: The Shipwreck ====&lt;br /&gt;
&lt;br /&gt;
Melisana introduced herself after the party defeated Hafkris on the beach. She deduced that a port was most likely on the sheltered east or south coast of the island, guiding the party&#039;s initial direction of travel.&lt;br /&gt;
&lt;br /&gt;
==== Episode 3: Temple of the Goddess ====&lt;br /&gt;
&lt;br /&gt;
Melisana received a divine boon from the Goddess (Cure Light Wounds). She used it immediately on the unconscious [[Mira Ashwood|Mira]], rolling &#039;&#039;&#039;8 � maximum on 1d8&#039;&#039;&#039; � healing Mira from -5 to 3 HP and restoring consciousness. This was the roll that saved the party&#039;s only mage. Without Mira, the party would have had no Magic Missile, no INT 16 insight to find the secret door, and no one to pull the lever or fight the zombies at the end.&lt;br /&gt;
&lt;br /&gt;
==== Episode 4: Manor of the Sea King ====&lt;br /&gt;
&lt;br /&gt;
Melisana helped close and barricade the door to Room 38 when the party fled from the goblin patrol. She accompanied the party into the catacombs.&lt;br /&gt;
&lt;br /&gt;
==== Episode 6: The Crypt � Critical Support ====&lt;br /&gt;
&lt;br /&gt;
Melisana&#039;s contributions in the finale were essential:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stabilized Zeale:&#039;&#039;&#039; When [[Zeale]] fell to the zombies at -7 HP (later bleeding to -8), Melisana ran from Room 17 and bound his wounds, preventing his death&lt;br /&gt;
* &#039;&#039;&#039;Broke the wall:&#039;&#039;&#039; Worked alongside [[Mira Ashwood|Mira]] for 30-40 minutes, prying bricks from the sealed crypt with bare hands to open a boat-sized hole&lt;br /&gt;
* &#039;&#039;&#039;Moved the unconscious:&#039;&#039;&#039; Helped Mira drag [[Zeale]] (the heaviest companion, in studded leather) when Mira&#039;s STR check failed&lt;br /&gt;
* &#039;&#039;&#039;Levered the galley:&#039;&#039;&#039; When Mira could not push the 30-foot galley alone, Melisana used an oar as a lever to get it moving across 60 feet of chamber floor&lt;br /&gt;
* &#039;&#039;&#039;Sailed the escape:&#039;&#039;&#039; Cut the sail bindings, caught the storm wind, and helmed the galley away from the island under orc arrow fire. Her sailing skill was the final piece that made the escape work&lt;br /&gt;
&lt;br /&gt;
=== Between Adventures � Becoming a Ranger ===&lt;br /&gt;
&lt;br /&gt;
On Ventris Island, Melisana refused to return to the sheltered life of a merchant&#039;s daughter. The ordeal on Doomed Island had changed her fundamentally � she had watched her companions fight and nearly die while she could do nothing but drag their bodies and sail the boat. She was grateful, but she was done being protected.&lt;br /&gt;
&lt;br /&gt;
She trained with the Ventris militia in swordplay and with local woodsmen in tracking, survival, and archery. Her intelligence (INT 15) and wisdom (WIS 15) made her a quick study. Her hatred of goblinoids � born from watching goblins and orcs terrorize the island � became the focus of her Ranger training. When the party declared their intent to seek further adventure, she strapped on a longsword and joined them as a full combat member.&lt;br /&gt;
&lt;br /&gt;
Her seamanship remains invaluable � she is the only party member who can sail a ship.&lt;br /&gt;
&lt;br /&gt;
== Current Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Healthy&#039;&#039;&#039; � 10/10 HP. Arrived in Saltmarsh as the party&#039;s fifth member. Equipped with dual swords (two-weapon fighting), a longbow, and studded leather. No longer the merchant&#039;s daughter who needed rescuing � now a Ranger who fights alongside her companions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Finnegan_Cole&amp;diff=106</id>
		<title>Finnegan Cole</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Finnegan_Cole&amp;diff=106"/>
		<updated>2026-03-28T20:36:35Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Update stats, equipment, thief skills, status for Saltmarsh adventure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Finnegan &amp;quot;Finn&amp;quot; Cole&#039;&#039;&#039; is a human Thief and the party&#039;s primary scout and ranged combatant. Quick-witted and dexterous, Finn has a talent for finding things � the crossbow that turned the first battle, the captain&#039;s log and charts that may guide the party home, and the stealth to rescue [[Keestake]] from behind enemy lines.&lt;br /&gt;
&lt;br /&gt;
== Ability Scores ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;17&#039;&#039;&#039; (-3 AC, +2 missile attack) || 13 || 14 (4 bonus languages) || 10 || 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Statistics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Level !! HP !! AC !! THAC0 !! Alignment !! XP !! Next Level&lt;br /&gt;
|-&lt;br /&gt;
| Thief || 3 || &#039;&#039;&#039;12&#039;&#039;&#039;/12 || 4 (studded leather + DEX 17) || 19 || Chaotic Good || 3,020 || 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Thief Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Score !! Notable Uses&lt;br /&gt;
|-&lt;br /&gt;
| Pick Pockets || 20% || �&lt;br /&gt;
|-&lt;br /&gt;
| Open Locks || 35% || �&lt;br /&gt;
|-&lt;br /&gt;
| Find/Remove Traps || 20% || Failed to detect temple compartment, catacombs traps&lt;br /&gt;
|-&lt;br /&gt;
| Move Silently || 25% || Successfully rescued Keestake from behind orc lines&lt;br /&gt;
|-&lt;br /&gt;
| Hide in Shadows || 20% || �&lt;br /&gt;
|-&lt;br /&gt;
| Detect Noise || 20% || Detected approaching goblin patrol in manor&lt;br /&gt;
|-&lt;br /&gt;
| Climb Walls || 65% || �&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backstab:&#039;&#039;&#039; +4 to hit, x2 damage&lt;br /&gt;
&lt;br /&gt;
== Weapon Proficiencies ==&lt;br /&gt;
&lt;br /&gt;
* Short sword&lt;br /&gt;
* Dagger&lt;br /&gt;
&lt;br /&gt;
== Equipment and Inventory ==&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Damage !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Heavy crossbow || 1d4+1/1d6+1 || +2 to hit (DEX), primary ranged weapon&lt;br /&gt;
|-&lt;br /&gt;
| Short bow || 1d6 || +2 to hit (DEX), backup ranged, 20 arrows&lt;br /&gt;
|-&lt;br /&gt;
| Short sword || 1d6/1d8 || Proficient � purchased in Ventris&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 1d4/1d3 || Proficient � melee backup&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition ===&lt;br /&gt;
&lt;br /&gt;
* 50 crossbow quarrels&lt;br /&gt;
* 20 arrows&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
&lt;br /&gt;
* Studded leather armour (AC 7, adjusted to AC 4 with DEX 17) � purchased in Ventris&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* Thieves&#039; picks and tools � purchased in Ventris&lt;br /&gt;
&lt;br /&gt;
=== Documents ===&lt;br /&gt;
&lt;br /&gt;
* Captain&#039;s log � recovered from &#039;&#039;The Dorak&#039;&#039;&lt;br /&gt;
* Navigational charts � recovered from &#039;&#039;The Dorak&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Adventuring Gear ===&lt;br /&gt;
&lt;br /&gt;
* Backpack, bedroll, waterskin, cloak&lt;br /&gt;
* Rope (50&#039; hemp), torches (6), flint and steel&lt;br /&gt;
* Trail rations (7 days)&lt;br /&gt;
&lt;br /&gt;
== Adventure History ==&lt;br /&gt;
&lt;br /&gt;
=== [[Treasure Hunt]] ===&lt;br /&gt;
&lt;br /&gt;
==== Episode 1: The Shipwreck ====&lt;br /&gt;
&lt;br /&gt;
While the rest of the party armed themselves with improvised clubs, Finn snuck to the stern hold of the wrecked galley and recovered a heavy crossbow, 50 quarrels, and a chest containing the captain&#039;s log, navigational charts, and a spellbook (given to [[Mira Ashwood|Mira]]). From cover, he shot Hafkris with the crossbow � rolling 19, dealing 2 damage and softening the half-orc before melee. In Round 2, Finn was reloading and could not attack, but the party finished the job.&lt;br /&gt;
&lt;br /&gt;
==== Episode 2: The Ravine � The Rescue ====&lt;br /&gt;
&lt;br /&gt;
When the party spotted [[Keestake]] tied up behind the orc battle line, Finn volunteered to sneak in alone. He rolled 45 on Move Silently (needed 75+ to be detected) � a clean success. He cut Keestake&#039;s bonds and brought him back to the party without being seen.&lt;br /&gt;
&lt;br /&gt;
In the subsequent fight with the goblin survivors, Finn killed Goblin 1 with a crossbow bolt in Round 2 (natural 20 � his second crit of the adventure).&lt;br /&gt;
&lt;br /&gt;
==== Episode 3: Temple of the Goddess ====&lt;br /&gt;
&lt;br /&gt;
Finn attempted to find a hidden compartment in the temple&#039;s Priest&#039;s Quarters (Room 11) but failed � rolled 26/100, needed 75+. He received a divine boon from the Goddess (Cure Light Wounds) which he never had the chance to use during the adventure.&lt;br /&gt;
&lt;br /&gt;
==== Episode 4: Manor of the Sea King � Struck Down ====&lt;br /&gt;
&lt;br /&gt;
Finn&#039;s Detect Noise skill picked up the approaching 3-goblin patrol in the servants&#039; corridor, giving the party warning. During the fight, when the party tried to flee to Room 38, Finn lost his DEX AC bonus while running and Goblin 3 landed a parting attack: 6 damage, dropping him from 6 HP to 0 HP. He collapsed in the corridor.&lt;br /&gt;
&lt;br /&gt;
The goblins struck him again while helpless (2 damage, -2 HP). He bled further to -6 HP over multiple rounds � 4 rounds from death � before [[Brother Marcus|Marcus]] cast Cure Light Wounds and rolled 8 (maximum), fully healing him to 6 HP. Finn regained consciousness, bewildered but whole.&lt;br /&gt;
&lt;br /&gt;
==== Episode 5: The Catacombs ====&lt;br /&gt;
&lt;br /&gt;
Finn&#039;s trap-finding checks in the catacombs failed to detect either the ankle-wire trap in Room 5 or the mine-collapse trap in Room 6. He triggered the Room 6 trap himself but made his saving throw (rolled 18, needed 13) � leaping clear of the falling timbers with no damage.&lt;br /&gt;
&lt;br /&gt;
During the search for the secret door in Room 8, Finn&#039;s rolls (3 on d6, then 3 again) failed to find the miscoloured stone mechanism.&lt;br /&gt;
&lt;br /&gt;
==== Episode 6: The Crypt ====&lt;br /&gt;
&lt;br /&gt;
In the first round of combat against the zombies, Finn fired a crossbow bolt at Zombie Liala � rolled 2 +3 (DEX/Bless) = 5, needed 12. Miss. Before he could fire again, Zombie Viledel&#039;s mace smashed into him for 6 damage, dropping him from 6 HP to 0 HP � unconscious. Finn was placed in an empty crypt (Room 17) by [[Zeale]] for protection, then dragged to the galley by [[Mira Ashwood|Mira]] and escaped the island.&lt;br /&gt;
&lt;br /&gt;
=== Between Adventures ===&lt;br /&gt;
&lt;br /&gt;
Finn recovered on Ventris Island. He finally acquired proper thieves&#039; tools and studded leather armour � with his exceptional DEX 17, his AC improved dramatically to 4. He also purchased a short sword, giving him a proficient melee option for the first time. His 40 discretionary thief skill points were allocated, focusing on Open Locks and Find/Remove Traps � determined to never miss another hidden compartment or trap again.&lt;br /&gt;
&lt;br /&gt;
== Current Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Healthy&#039;&#039;&#039; � fully healed at 12/12 HP. Arrived in Saltmarsh with proper equipment at last: armour, thieves&#039; tools, proficient weapons, and the hard-won experience of the Doomed Island.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Mira_Ashwood&amp;diff=105</id>
		<title>Mira Ashwood</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Mira_Ashwood&amp;diff=105"/>
		<updated>2026-03-28T20:36:35Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Update stats, equipment, status for Saltmarsh adventure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mira Ashwood&#039;&#039;&#039; is a human Mage and the undisputed hero of the [[Treasure Hunt]] adventure. When all three of her companions fell in the final battle against the undead, Mira single-handedly destroyed both zombies, discovered the escape route, broke through a sealed tomb, and sailed the entire party to safety � the only one standing at the end.&lt;br /&gt;
&lt;br /&gt;
== Ability Scores ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 14 || 12 || &#039;&#039;&#039;16&#039;&#039;&#039; (5 bonus languages, 70% spell learn) || 13 || 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Statistics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Level !! HP !! AC !! THAC0 !! Alignment !! XP !! Next Level&lt;br /&gt;
|-&lt;br /&gt;
| Mage || 2 || &#039;&#039;&#039;7&#039;&#039;&#039;/7 || 10 (no armour) || 20 || Neutral Good || 3,020 || 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spellbook ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spell !! Level !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Sleep || 1st || Affects 2d4 HD of creatures within area&lt;br /&gt;
|-&lt;br /&gt;
| Detect Magic || 1st || Detects magical auras within 60 feet&lt;br /&gt;
|-&lt;br /&gt;
| Read Magic || 1st || Read magical writings and scrolls&lt;br /&gt;
|-&lt;br /&gt;
| Magic Missile || 1st || 1d4+1 force damage, automatic hit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039; 2 x 1st level � Magic Missile + Sleep prepared&lt;br /&gt;
&lt;br /&gt;
== Equipment and Inventory ==&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Damage !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 1d4/1d3 || Proficient. Originally Keestake&#039;s � used to kill Zombie Liala and chisel through the crypt wall&lt;br /&gt;
|-&lt;br /&gt;
| Staff || 1d6/1d6 || Purchased in Ventris&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
&lt;br /&gt;
* Spellbook (contains Sleep, Detect Magic, Read Magic, Magic Missile)&lt;br /&gt;
* Spell component pouch&lt;br /&gt;
* Ink, quills, parchment (10 sheets)&lt;br /&gt;
* Backpack, bedroll, waterskin, cloak&lt;br /&gt;
* Torches (6), flint and steel&lt;br /&gt;
* Trail rations (7 days)&lt;br /&gt;
&lt;br /&gt;
== Adventure History ==&lt;br /&gt;
&lt;br /&gt;
=== [[Treasure Hunt]] ===&lt;br /&gt;
&lt;br /&gt;
==== Episode 1: The Shipwreck ====&lt;br /&gt;
&lt;br /&gt;
Mira awoke in the slave hold of &#039;&#039;The Dorak&#039;&#039; when her bunk buckled in the crash. She grabbed the keys and freed the party from their shackles. During the fight with Hafkris, she landed a hit with a makeshift club in Round 2 (rolled 16, 3 damage), helping bring down the half-orc.&lt;br /&gt;
&lt;br /&gt;
==== Episode 2: The Ravine � First Brush with Death ====&lt;br /&gt;
&lt;br /&gt;
Mira killed Goblin 4 in the first round of combat against the goblin survivors (rolled 19, 6 damage with a club). But in the same round, Goblin 5 struck her for 5 damage � dropping her from 4 HP to -1 HP. She bled out over the following rounds, reaching -6 HP before being stabilized. This was Mira&#039;s first near-death experience, leaving her unconscious for hours while the party travelled to the temple.&lt;br /&gt;
&lt;br /&gt;
==== Episode 3: Temple of the Goddess ====&lt;br /&gt;
&lt;br /&gt;
Mira lay unconscious in the temple while the party explored. [[Brother Marcus|Marcus]] used his divine boon to heal her but rolled only 1 (healing to -5 HP � still unconscious). [[Melisana of Ventris|Melisana]] then used her own boon, rolling 8 (maximum), which brought Mira to 3 HP and consciousness. Mira studied her recovered spellbook overnight, memorizing Magic Missile. She healed to 4 HP (full) by morning.&lt;br /&gt;
&lt;br /&gt;
==== Episode 4: Manor of the Sea King ====&lt;br /&gt;
&lt;br /&gt;
During the goblin patrol fight in the servants corridor, Mira stayed back from melee. In Round 3, with [[Finnegan Cole|Finn]] bleeding out and two goblins still standing, she cast Magic Missile on Goblin 3 � dealing 4 damage (3+1) and killing it instantly before it could attack. This was her only spell slot, now spent. After the fight, she picked up Finn&#039;s dropped crossbow and dagger from the corridor floor before the party fled into Room 38.&lt;br /&gt;
&lt;br /&gt;
==== Episode 5: The Catacombs � The Insight ====&lt;br /&gt;
&lt;br /&gt;
When [[Keestake]] lunged at Mira with his dagger during the betrayal, [[Brother Marcus|Marcus]] killed the traitor before the blade could reach her. Mira recovered Keestake&#039;s dagger � which would become the most important weapon of the adventure.&lt;br /&gt;
&lt;br /&gt;
In the catacombs, when the party failed repeatedly to find the secret door in Room 8&#039;s back wall (6 failed search rolls), Mira&#039;s INT 16 insight provided the breakthrough. She observed that the party had been searching by touch (feeling for seams, tapping for hollows) and suggested looking &#039;&#039;visually&#039;&#039; for something unusual � &amp;quot;something you&#039;d see, not something you&#039;d feel.&amp;quot; This was exactly the mechanism described in the module: a miscoloured stone. The DM ruled her targeted visual search succeeded, and she spotted the grey-black stone among grey-brown walls. [[Zeale]] twisted it, revealing the secret passage.&lt;br /&gt;
&lt;br /&gt;
==== Episode 6: The Crypt � The Heroic Stand ====&lt;br /&gt;
&lt;br /&gt;
This episode cemented Mira as the hero of the entire adventure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Disaster:&#039;&#039;&#039; In Combat Round 1 against the two zombies, every party attack missed. Viledel&#039;s mace felled [[Finnegan Cole|Finn]] (6 damage, 0 HP) and Liala struck [[Brother Marcus|Marcus]] (-2 HP, dying). Two party members down in one round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stabilizing Marcus:&#039;&#039;&#039; During the retreat, Mira tore a strip from her own cloak and bound Marcus&#039;s wounds, stabilizing him at -3 HP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finding the Lever:&#039;&#039;&#039; While [[Zeale]] fought both zombies alone (and was subsequently struck down), Mira sprinted to the smooth south wall. Her INT check succeeded (rolled 4 vs INT 16) � she found a lever mechanism half-hidden behind a stone lip. She pulled it, and the entire south wall collapsed outward, opening directly to the ocean and filling the chamber with moonlight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Destroying Viledel:&#039;&#039;&#039; With both zombies approaching, Mira attempted to dodge aside and let them walk off the cliff. Her DEX check partially failed (rolled 16, needed 14), but Viledel � heavy in his scale mail � could not stop his momentum and tumbled off the cliff into the ocean. &#039;&#039;&#039;Viledel eliminated.&#039;&#039;&#039; His magic items (scale mail +1, mace +1, golden coronet worth 500 gp) were lost to the sea.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Killing Liala:&#039;&#039;&#039; Liala turned to fight instead of falling. Initiative tied 9 vs 9, but Mira&#039;s DEX 14 gave her the tiebreaker. She struck with Keestake&#039;s dagger � rolled 13 (needed 12 vs AC 8), dealing 4 damage. Liala had exactly 3 HP remaining. &#039;&#039;&#039;Liala destroyed.&#039;&#039;&#039; The zombie&#039;s return attack (rolled 15, would have hit for 7 damage) never landed � killed before acting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breaking Through:&#039;&#039;&#039; With both zombies destroyed and orc pursuit closing in, Mira used the dagger as a chisel on the crumbling 60-year-old mortar of the bricked-up crypt (Room 20). Working with [[Melisana of Ventris|Melisana]], she spent approximately 15-20 minutes prying bricks loose to open a man-sized hole, revealing Prince Horedel&#039;s 30-foot burial galley. Another 15-20 minutes of work opened the hole wide enough (8+ feet) for the boat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Rescue:&#039;&#039;&#039; Mira dragged all three unconscious companions to the escape point:&lt;br /&gt;
* [[Finnegan Cole|Finn]] (0 HP) from Room 17 � STR check rolled 6 vs 9, success&lt;br /&gt;
* [[Brother Marcus|Marcus]] (-3 HP) from Room 17 � STR check rolled 8 vs 9, success&lt;br /&gt;
* [[Zeale]] (-8 HP) from near the crypts � STR check rolled 16 vs 9, failed. Melisana helped&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Escape:&#039;&#039;&#039; Mira kicked out the wooden support beams holding the galley (STR check rolled 6 vs 9, success). The boat crashed to the stone floor. She and Melisana loaded the unconscious party members aboard and pushed the galley 60 feet across the chamber � Mira&#039;s push failed (STR 13 vs 9) but Melisana used an oar as a lever.&lt;br /&gt;
&lt;br /&gt;
The orc pursuit force burst into Room 16 just as the galley reached the cliff edge. The boat plunged into the ocean. Mira and Melisana leaped aboard. Orc arrows flew � both missed (rolled 4 and 4, needed 10). Melisana cut the sail bindings, caught the storm wind, and the galley surged away.&lt;br /&gt;
&lt;br /&gt;
One mile out, the goddess destroyed the island with tornadoes. The seas calmed. Stars appeared.&lt;br /&gt;
&lt;br /&gt;
=== Between Adventures ===&lt;br /&gt;
&lt;br /&gt;
Mira rested on Ventris Island, studying her spellbook and purchasing writing supplies. She now prepares two spells per day � Magic Missile and Sleep � making her significantly more versatile in combat. She seeks opportunities to expand her spellbook with new spells.&lt;br /&gt;
&lt;br /&gt;
== Current Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Healthy&#039;&#039;&#039; � fully healed at 7/7 HP with 2 spell slots available (Magic Missile + Sleep). Arrived in Saltmarsh. Still the party member most likely to save everyone when things go wrong.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Brother_Marcus&amp;diff=104</id>
		<title>Brother Marcus</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Brother_Marcus&amp;diff=104"/>
		<updated>2026-03-28T20:36:34Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Update stats, equipment, status for Saltmarsh adventure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Brother Marcus&#039;&#039;&#039; is a human Cleric devoted to St. Cuthbert and the party&#039;s primary healer. His faith has saved the party multiple times, and he delivered the killing blow against the betrayer [[Keestake]] with a single devastating strike.&lt;br /&gt;
&lt;br /&gt;
== Ability Scores ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 10 || 14 || 11 || &#039;&#039;&#039;16&#039;&#039;&#039; (+2 bonus spells) || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Statistics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Level !! HP !! AC !! THAC0 !! Alignment !! XP !! Next Level&lt;br /&gt;
|-&lt;br /&gt;
| Cleric (St. Cuthbert) || 3 || &#039;&#039;&#039;14&#039;&#039;&#039;/14 || 3 (chain mail + shield) || 20 || Lawful Good || 3,020 || 6,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Base Slots !! WIS Bonus !! Total !! Prepared&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 2 || +2 || 4 || Cure Light Wounds x3, Bless&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 1 || � || 1 || Hold Person&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Turn Undead ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Undead Type !! Roll Needed (d20)&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton || 4+&lt;br /&gt;
|-&lt;br /&gt;
| Zombie || 7+&lt;br /&gt;
|-&lt;br /&gt;
| Ghoul || 10+&lt;br /&gt;
|-&lt;br /&gt;
| Shadow || 13+&lt;br /&gt;
|-&lt;br /&gt;
| Wight || 16+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon Proficiencies ==&lt;br /&gt;
&lt;br /&gt;
* Mace&lt;br /&gt;
* Flail&lt;br /&gt;
&lt;br /&gt;
== Equipment &amp;amp; Inventory ==&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Damage !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Footman&#039;s mace || 1d6+1/1d6 || Proficient � purchased in Ventris&lt;br /&gt;
|-&lt;br /&gt;
| Footman&#039;s flail || 1d6+1/1d4+1 || Proficient � backup weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
&lt;br /&gt;
* Chain mail (AC 5) � from Prince Horedel&#039;s burial treasure&lt;br /&gt;
* Shield (-1 AC)&lt;br /&gt;
* Cloak&lt;br /&gt;
&lt;br /&gt;
=== Holy Items ===&lt;br /&gt;
&lt;br /&gt;
* Holy symbol of St. Cuthbert&lt;br /&gt;
&lt;br /&gt;
=== Adventuring Gear ===&lt;br /&gt;
&lt;br /&gt;
* Backpack, bedroll, waterskin&lt;br /&gt;
* Rope (50&#039; hemp), torches (6), flint &amp;amp; steel&lt;br /&gt;
* Trail rations (7 days)&lt;br /&gt;
&lt;br /&gt;
== Adventure History ==&lt;br /&gt;
&lt;br /&gt;
=== [[Treasure Hunt]] ===&lt;br /&gt;
&lt;br /&gt;
==== Episode 1: The Shipwreck ====&lt;br /&gt;
&lt;br /&gt;
Marcus participated in the defeat of Hafkris the half-orc on the beach. In Round 2 of combat, he landed a solid hit with a makeshift club (rolled 16, 4 damage), helping bring down the jailer.&lt;br /&gt;
&lt;br /&gt;
==== Episode 2: The Ravine ====&lt;br /&gt;
&lt;br /&gt;
During the fight with the five goblin survivors, Marcus killed Goblin 3 (rolled 14, 4 damage) in Round 1 and delivered the killing blow to Goblin 5 � the last standing enemy � in Round 6 (rolled 16, 4 damage). He took 4 damage from Goblin 2 during the fight (8 to 4 HP). After the battle, Marcus and [[Zeale]] worked together to stabilize the dying [[Mira Ashwood|Mira]] � his first attempt failed (rolled 20) but the second succeeded (rolled 6). Marcus took padded armour and a battle axe from the battlefield.&lt;br /&gt;
&lt;br /&gt;
==== Episode 3: Temple of the Goddess ====&lt;br /&gt;
&lt;br /&gt;
Marcus used his divine boon (Cure Light Wounds) immediately on the unconscious [[Mira Ashwood|Mira]], but rolled only 1 � healing just 1 HP, not enough to restore consciousness. [[Melisana of Ventris|Melisana]] then used her boon (rolled 8, maximum) to bring Mira back. Marcus found a prayer book containing a single-use Bless spell in the temple library and kept it for later use.&lt;br /&gt;
&lt;br /&gt;
==== Episode 4: Manor of the Sea King ====&lt;br /&gt;
&lt;br /&gt;
During the corridor fight with the goblin patrol, Marcus took 1 damage from Goblin 2&#039;s natural 20 (5 to 4 HP), then another 1 damage the following round (4 to 3 HP). After the combat, with [[Finnegan Cole|Finn]] bleeding out at -6 HP, Marcus cast his final Cure Light Wounds spell and rolled 8 � &#039;&#039;&#039;maximum on 1d8&#039;&#039;&#039; � fully healing Finn from -6 to 6 HP. Both CLW spell slots now spent.&lt;br /&gt;
&lt;br /&gt;
==== Episode 5: The Catacombs � Justice for the Betrayer ====&lt;br /&gt;
&lt;br /&gt;
When [[Keestake]] revealed his betrayal and lunged at [[Mira Ashwood|Mira]] with a dagger, Marcus acted decisively. Despite his -4 non-proficiency penalty with the battle axe, he rolled a &#039;&#039;&#039;natural 20&#039;&#039;&#039; and dealt &#039;&#039;&#039;8 damage � maximum on 1d8&#039;&#039;&#039;. Keestake (6 HP) was killed instantly, his attack on Mira never landing. It was perhaps the most important single roll of the entire adventure.&lt;br /&gt;
&lt;br /&gt;
==== Episode 6: The Crypt ====&lt;br /&gt;
&lt;br /&gt;
Marcus knelt in the Crypt Chamber and read the prayer book&#039;s Bless spell, granting the entire party +1 to attack rolls and saving throws for 6 rounds. The prayer book&#039;s pages crumbled to ash � it was single-use only.&lt;br /&gt;
&lt;br /&gt;
When the zombies animated, Marcus attempted to Turn Undead but rolled a 1 (needed 13) � a critical failure at the worst possible moment. In Combat Round 1, Zombie Liala struck Marcus for 5 damage, dropping him from 3 HP to -2 HP � dying. He bled to -3 HP before [[Mira Ashwood|Mira]] stabilized him with a torn cloak strip.&lt;br /&gt;
&lt;br /&gt;
Marcus was placed in an empty crypt (Room 17) for protection, then carried to the galley by Mira and escaped the island unconscious.&lt;br /&gt;
&lt;br /&gt;
=== Between Adventures ===&lt;br /&gt;
&lt;br /&gt;
Marcus healed over several weeks on Ventris Island, sustained by prayer and the care of Melkeras&#039;s household. The battle axe that had served him � despite never being proficient with it � was retired. He purchased a proper footman&#039;s mace and flail, weapons befitting a cleric. He now wears the chain mail recovered from Prince Horedel&#039;s tomb with a new shield, giving him formidable protection (AC 3) for the trials ahead.&lt;br /&gt;
&lt;br /&gt;
== Current Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Healthy&#039;&#039;&#039; � fully healed at 14/14 HP with all spell slots available. Arrived in Saltmarsh, ready to face whatever haunts the old house. Now properly equipped with proficient weapons and heavy armour.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Zeale&amp;diff=103</id>
		<title>Zeale</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Zeale&amp;diff=103"/>
		<updated>2026-03-28T20:36:34Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Update stats, equipment, status for Saltmarsh adventure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Zeale&#039;&#039;&#039; is a human Fighter and the leader of the party. He is the player character, controlled by Tim.&lt;br /&gt;
&lt;br /&gt;
== Ability Scores ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;17&#039;&#039;&#039; (+1 hit, +1 dmg) || 14 || 15 (+1 HP/level) || 11 || 12 || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Statistics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Level !! HP !! AC !! THAC0 !! Alignment !! XP !! Next Level&lt;br /&gt;
|-&lt;br /&gt;
| Fighter || 2 || &#039;&#039;&#039;20&#039;&#039;&#039;/20 || 4 (chain mail + shield) || 19 || Neutral Good || 3,020 || 4,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon Proficiencies ==&lt;br /&gt;
&lt;br /&gt;
* Longsword&lt;br /&gt;
* Dagger&lt;br /&gt;
* Longbow&lt;br /&gt;
* Spear&lt;br /&gt;
&lt;br /&gt;
== Equipment &amp;amp; Inventory ==&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Damage !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Longsword || 1d8/1d12 (+1 STR) || Proficient � purchased in Ventris&lt;br /&gt;
|-&lt;br /&gt;
| Spear || 1d6/1d8 (+1 STR) || Proficient � purchased (replacing one lost in catacombs)&lt;br /&gt;
|-&lt;br /&gt;
| Longbow || 1d6 || Proficient, 40 arrows&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 1d4/1d3 (+1 STR) || Proficient � backup weapon&lt;br /&gt;
|-&lt;br /&gt;
| Broadsword || 2d4 (+1 STR) || -2 non-proficient � backup, taken from Hafkris&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
&lt;br /&gt;
* Chain mail (AC 5) � purchased in Ventris&lt;br /&gt;
* Shield (-1 AC)&lt;br /&gt;
* Cloak&lt;br /&gt;
&lt;br /&gt;
=== Adventuring Gear ===&lt;br /&gt;
&lt;br /&gt;
* Backpack, bedroll, waterskin&lt;br /&gt;
* Rope (50&#039; hemp), torches (6), flint &amp;amp; steel&lt;br /&gt;
* Trail rations (7 days)&lt;br /&gt;
&lt;br /&gt;
== Adventure History ==&lt;br /&gt;
&lt;br /&gt;
=== [[Treasure Hunt]] ===&lt;br /&gt;
&lt;br /&gt;
==== Episode 1: The Shipwreck ====&lt;br /&gt;
&lt;br /&gt;
Zeale awoke enslaved in the hold of the pirate galley &#039;&#039;The Dorak&#039;&#039;, wrecked upon the shores of a mysterious island. After the party freed themselves, he led the assault against Hafkris, the half-orc jailer � the sole surviving pirate found drunk on the beach with a broadsword. The party defeated Hafkris in two rounds of combat. Zeale claimed the half-orc&#039;s studded leather armour and broadsword, establishing himself as the party&#039;s frontline fighter from the first encounter.&lt;br /&gt;
&lt;br /&gt;
==== Episode 2: The Ravine ====&lt;br /&gt;
&lt;br /&gt;
The party climbed a hill overlooking a ravine where 12 goblins battled 6 orcs. From this vantage point, Zeale directed the party&#039;s strategy � observing the battle, coordinating [[Finnegan Cole|Finn]]&#039;s stealth rescue of the tied-up [[Keestake]], and leading the engagement against the five surviving goblins. During this fight, [[Mira Ashwood|Mira]] was critically wounded (dropping to -1 HP), but all five goblins were defeated. The party looted spears, padded armour, and other equipment from the battlefield. Zeale took a spear � one of his proficient weapons.&lt;br /&gt;
&lt;br /&gt;
==== Episode 3: Temple of the Goddess ====&lt;br /&gt;
&lt;br /&gt;
The party explored a two-story white stone temple where they found books on island history, a single-use prayer book (Bless), and met the Goddess of the island. She warned them the island would be destroyed in three days and granted each party member a one-time divine boon. Zeale asked the goddess for help fighting the island&#039;s creatures; she refused direct intervention but granted him a blessing equivalent to Cure Light Wounds. The party rested overnight. Zeale healed from 5 to 6 HP.&lt;br /&gt;
&lt;br /&gt;
==== Episode 4: Manor of the Sea King ====&lt;br /&gt;
&lt;br /&gt;
After a half-day march north, the party reached the orc-held manor. [[Keestake]] guided them to the servants&#039; wing, where they entered through a window with loose bars (Room 18). While moving through the corridors toward the storage room with the catacombs trapdoor, a 3-goblin patrol detected the party.&lt;br /&gt;
&lt;br /&gt;
The ensuing corridor fight was brutal. In Round 1, Goblin 1 hit Zeale for 5 damage, dropping him from 6 HP to just 1 HP � critically wounded. The party attempted to flee to Room 38 but [[Finnegan Cole|Finn]] was struck down by a parting attack (6 damage, 0 HP). Zeale used his divine boon on himself (Cure Light Wounds, rolled 4, healed to 5 HP) and charged back to rescue Finn. Over the next rounds, Zeale killed Goblin 1 with his spear (Round 4, rolled 16+1=17) and chased down the fleeing Goblin 2, killing it with a spear thrust (Round 6, rolled 19+1=20). All three goblins eliminated.&lt;br /&gt;
&lt;br /&gt;
The party rushed into Room 38 as a new patrol approached. [[Keestake]] opened the trapdoor to the catacombs and the party descended the 60-foot shaft.&lt;br /&gt;
&lt;br /&gt;
==== Episode 5: The Catacombs ====&lt;br /&gt;
&lt;br /&gt;
At the bottom of the shaft, [[Keestake]] pulled an iron lever that sealed the entrance with a tremendous crash, then confessed his betrayal � he had created the undead guardians by wishing the bodies of Viledel and Liala would never decay. [[Brother Marcus]] killed Keestake before he could strike [[Mira Ashwood|Mira]].&lt;br /&gt;
&lt;br /&gt;
The party explored the catacombs, searching for the hidden boat. They navigated storerooms, avoided a mine collapse trap (Finn dodged clear), drove off giant rats with torches, and searched for a secret door in Room 8. After multiple failed search attempts, Mira suggested looking for visual anomalies rather than feeling for seams � she spotted a miscoloured stone, and Zeale twisted it to reveal the secret passage.&lt;br /&gt;
&lt;br /&gt;
==== Episode 6: The Crypt � Zeale&#039;s Last Stand ====&lt;br /&gt;
&lt;br /&gt;
The party ran 450 feet through the crypt corridor to the Crypt Chamber (Room 16), a massive 90x80 foot cave. [[Brother Marcus|Marcus]] activated the prayer book&#039;s Bless spell. When the party approached the eastern crypts, both zombies animated � Zombie Viledel (scale mail, mace, golden coronet, AC 5, 10 HP) and Zombie Queen Liala (green robe, AC 8, 6 HP).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Round 1&#039;&#039;&#039; was devastating. Every party attack missed (including Marcus&#039;s Turn Undead attempt � rolled 1, needed 13). Viledel&#039;s mace struck [[Finnegan Cole|Finn]] for 6 damage (0 HP, unconscious), and Liala hit [[Brother Marcus|Marcus]] for 5 damage (-2 HP, dying). Two party members fell in a single round.&lt;br /&gt;
&lt;br /&gt;
The party retreated. Mira stabilized Marcus. Zeale carried Finn and Marcus to an empty crypt for protection, then returned to face both zombies alone while Mira searched for an escape route.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Round 4:&#039;&#039;&#039; Zeale attacked Liala with his spear � rolled 19+1=20, hitting for 3 damage (6 to 3 HP). But both zombies struck back: Viledel hit for 5 damage and Liala for 1. Zeale dropped from 1 HP to -5 HP � dying.&lt;br /&gt;
&lt;br /&gt;
Zeale bled for three more rounds while Mira fought and escaped, reaching -8 HP before [[Melisana of Ventris|Melisana]] stabilized him. His spear was left on the ground near the crypts and destroyed when the goddess obliterated the island.&lt;br /&gt;
&lt;br /&gt;
Mira and Melisana loaded Zeale&#039;s unconscious body into the galley and escaped.&lt;br /&gt;
&lt;br /&gt;
=== Between Adventures ===&lt;br /&gt;
&lt;br /&gt;
Zeale recovered slowly on Ventris Island over several weeks. With the party&#039;s share of treasure and Melkeras&#039;s reward, he purchased proper equipment � chain mail, a shield, a longsword (finally a proficient primary weapon), and a new spear to replace the one lost in the catacombs. He also bought a longbow, rounding out his combat options for the journey ahead.&lt;br /&gt;
&lt;br /&gt;
== Current Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Healthy&#039;&#039;&#039; � fully healed at 20/20 HP. Arrived in Saltmarsh, ready to investigate the haunted house. Now properly equipped with chain mail, shield, and proficient weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=The_Sinister_Secret_of_Saltmarsh&amp;diff=102</id>
		<title>The Sinister Secret of Saltmarsh</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=The_Sinister_Secret_of_Saltmarsh&amp;diff=102"/>
		<updated>2026-03-28T20:36:33Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Create adventure page for U1 Sinister Secret of Saltmarsh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Sinister Secret of Saltmarsh&#039;&#039;&#039; (module code &#039;&#039;&#039;U1&#039;&#039;&#039;, TSR 9062) by Dave J. Browne with Don Turnbull is the party&#039;s second adventure. Set in the coastal town of Saltmarsh in Keoland, it is the first installment of a three-module series.&lt;br /&gt;
&lt;br /&gt;
== Adventure Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting || Saltmarsh, southern coast of Keoland (Greyhawk)&lt;br /&gt;
|-&lt;br /&gt;
! Module || U1 The Sinister Secret of Saltmarsh (TSR 9062)&lt;br /&gt;
|-&lt;br /&gt;
! Authors || Dave J. Browne with Don Turnbull&lt;br /&gt;
|-&lt;br /&gt;
! Levels || 1-3&lt;br /&gt;
|-&lt;br /&gt;
! Previous Adventure || [[Treasure Hunt]] (N4)&lt;br /&gt;
|-&lt;br /&gt;
! Status || &#039;&#039;&#039;In Progress&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Town of Saltmarsh ==&lt;br /&gt;
&lt;br /&gt;
A small, respectable fishing town of about 2,000 people on the southern coast of Keoland. The inhabitants are sober, hard-working, and amiable. Fishing is the main industry, with a small weekly market attracting traders from Burle (20 miles inland) and Seaton (20 miles along the coast to the east).&lt;br /&gt;
&lt;br /&gt;
== The Legend ==&lt;br /&gt;
&lt;br /&gt;
Four miles east of Saltmarsh, just inland of the old coast road and looking out to sea, stands the Haunted House. Until twenty years ago it was the residence of an aged alchemist of sinister reputation. Now, two decades after the sudden and unexplained disappearance of its occupant, the house has acquired an even greater air of evil and mystery.&lt;br /&gt;
&lt;br /&gt;
Those hardy souls who have sought entry have returned with nothing but grim tales of decay presided over by monstrous perils. In more recent years there have been reports of fearsome hauntings � ghastly shrieks and eerie lights emanating from within the dismal place. Now not even the bravest dare approach.&lt;br /&gt;
&lt;br /&gt;
The fields around the house, though prime agricultural land, remain untended and rank with weeds.&lt;br /&gt;
&lt;br /&gt;
== How the Party Arrived ==&lt;br /&gt;
&lt;br /&gt;
After completing [[Treasure Hunt]], the party sailed Prince Horedel&#039;s burial galley to Ventris Island, where [[Melisana of Ventris|Melisana]] reunited with her father Melkeras. During weeks of recovery, the party healed their wounds, and Melisana trained as a Ranger � vowing never to be helpless again.&lt;br /&gt;
&lt;br /&gt;
The party sold their trade goods, purchased proper equipment, and took passage south along the coast of Keoland. Rumours of the haunted house drew them to Saltmarsh.&lt;br /&gt;
&lt;br /&gt;
== Sessions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No sessions recorded yet � adventure in progress.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Party Status at Start ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Class !! Level !! HP !! AC !! XP&lt;br /&gt;
|-&lt;br /&gt;
| [[Zeale]] || Fighter || 2 || 20 || 4 || 3,020&lt;br /&gt;
|-&lt;br /&gt;
| [[Brother Marcus]] || Cleric || 3 || 14 || 3 || 3,020&lt;br /&gt;
|-&lt;br /&gt;
| [[Mira Ashwood]] || Mage || 2 || 7 || 10 || 3,020&lt;br /&gt;
|-&lt;br /&gt;
| [[Finnegan Cole]] || Thief || 3 || 12 || 4 || 3,020&lt;br /&gt;
|-&lt;br /&gt;
| [[Melisana of Ventris]] || Ranger || 2 || 10 || 6 || 3,020&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventures]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Main_Page&amp;diff=101</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Main_Page&amp;diff=101"/>
		<updated>2026-03-28T20:36:33Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Update for Sinister Secret of Saltmarsh - new adventure, party status, Melisana joins&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to the AD&amp;amp;D 2nd Edition Campaign Wiki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This wiki chronicles the adventures of a party of five companions across the realms. From enslaved captives shipwrecked on a doomed island to heroes investigating a haunted house on the coast of Keoland, their story is recorded here.&lt;br /&gt;
&lt;br /&gt;
== The Party ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Class !! Level !! HP !! AC !! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[Zeale]] || Fighter || 2 || 20/20 || 4 || &#039;&#039;&#039;Healthy&#039;&#039;&#039; � chain mail + shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Brother Marcus]] || Cleric of St. Cuthbert || 3 || 14/14 || 3 || &#039;&#039;&#039;Healthy&#039;&#039;&#039; � chain mail + shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Mira Ashwood]] || Mage || 2 || 7/7 || 10 || &#039;&#039;&#039;Healthy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Finnegan Cole|Finnegan &amp;quot;Finn&amp;quot; Cole]] || Thief || 3 || 12/12 || 4 || &#039;&#039;&#039;Healthy&#039;&#039;&#039; � studded leather&lt;br /&gt;
|-&lt;br /&gt;
| [[Melisana of Ventris]] || Ranger || 2 || 10/10 || 6 || &#039;&#039;&#039;Healthy&#039;&#039;&#039; � studded leather&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Current Adventure ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Adventure !! Module !! Setting !! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sinister Secret of Saltmarsh]] || U1 (TSR 9062) || Saltmarsh, southern coast of Keoland || &#039;&#039;&#039;In Progress&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The party has arrived in &#039;&#039;&#039;Saltmarsh&#039;&#039;&#039;, a small fishing town of about 2,000 people on the southern coast of Keoland. Rumours speak of a haunted house four miles east of town � an old alchemist&#039;s mansion abandoned twenty years ago, now the source of fearsome hauntings and eerie lights. The townsfolk are too frightened to investigate, but would be grateful to anyone brave enough to uncover the truth.&lt;br /&gt;
&lt;br /&gt;
== Completed Adventures ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Adventure !! Module !! Sessions !! Outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[Treasure Hunt]] || N4 (TSR 9185) || [[Session 1: The Shipwreck|Session 1]], [[Session 2: The Catacombs|Session 2]] || &#039;&#039;&#039;Completed&#039;&#039;&#039; � Party escaped the Doomed Island&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Key NPCs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Role !! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[Keestake]] || Former island guide, betrayer || &#039;&#039;&#039;Dead&#039;&#039;&#039; � killed in the Catacombs (Treasure Hunt)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New NPCs will be added as the Saltmarsh adventure progresses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Party Treasure ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Party treasury (gold coins) || ~3,100 gp&lt;br /&gt;
|-&lt;br /&gt;
| 30-foot galley (moored at Ventris Island) || 10,000 gp&lt;br /&gt;
|-&lt;br /&gt;
| Bastard sword (unsold) || 75 gp&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Total Assets&#039;&#039;&#039; !! &#039;&#039;&#039;~13,175 gp&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After reaching Ventris Island, the party collected [[Melisana of Ventris|Melisana]]&#039;s father&#039;s 2,000 gp reward, sold the gold dinnerware and books, and purchased proper equipment. [[Melisana of Ventris|Melisana]] joined the party permanently as a Ranger.&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Treasure_Hunt&amp;diff=100</id>
		<title>Treasure Hunt</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Treasure_Hunt&amp;diff=100"/>
		<updated>2026-03-28T19:57:15Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Style cover image as right-floated infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right; margin:0 0 1em 1em; border:1px solid #555; padding:5px; background:#1a1a1a; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| https://upload.wikimedia.org/wikipedia/en/4/48/N4_Treasure_Hunt.jpg&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;Module cover by Jeff Easley&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure Hunt&#039;&#039;&#039; (module code &#039;&#039;&#039;N4&#039;&#039;&#039;, TSR 9185) by Aaron Allston was the party&#039;s first adventure. Set in the Korinn Archipelago, it followed four enslaved captives from a shipwreck on a doomed island to a desperate escape aboard a prince&#039;s burial galley.&lt;br /&gt;
&lt;br /&gt;
== Adventure Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting || Korinn Archipelago — Doomed Island&lt;br /&gt;
|-&lt;br /&gt;
! Module || N4 Treasure Hunt (TSR 9185)&lt;br /&gt;
|-&lt;br /&gt;
! Author || Aaron Allston&lt;br /&gt;
|-&lt;br /&gt;
! Levels || 0-1 (starting adventure)&lt;br /&gt;
|-&lt;br /&gt;
! Sessions || [[Session 1: The Shipwreck|Session 1 (Episodes 1-4)]], [[Session 2: The Catacombs|Session 2 (Episodes 5-6)]]&lt;br /&gt;
|-&lt;br /&gt;
! Outcome || &#039;&#039;&#039;Completed&#039;&#039;&#039; — Party escaped the island&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
&lt;br /&gt;
The party began as enslaved prisoners aboard the pirate galley &#039;&#039;The Dorak&#039;&#039;, which was wrecked in a violent storm upon the shores of a mysterious island. After defeating their half-orc jailer Hafkris on the beach, they set out to find a way off the island before it was destroyed.&lt;br /&gt;
&lt;br /&gt;
Guided by the old man [[Keestake]] — who claimed to have survived alone on the island for sixty years — the party navigated orc and goblin war parties, discovered an ancient temple dedicated to a Goddess, and infiltrated the Manor of the Sea King.&lt;br /&gt;
&lt;br /&gt;
In the catacombs beneath the manor, [[Keestake]] revealed his true nature: he had created the undead guardians haunting the crypts and betrayed the party by sealing them underground. After [[Brother Marcus]] killed the betrayer with a single devastating blow (natural 20, maximum damage), the party navigated traps, searched for a secret passage, and reached the Crypt Chamber.&lt;br /&gt;
&lt;br /&gt;
There, two zombies — the former Sea King Viledel and Queen Liala — animated and attacked. In a catastrophic first round, [[Finnegan Cole|Finn]] and [[Brother Marcus|Marcus]] were struck down. [[Zeale]] fought both zombies alone to buy time and was himself felled. Only [[Mira Ashwood]] remained standing.&lt;br /&gt;
&lt;br /&gt;
Mira found a lever that collapsed the south wall to the ocean, lured Viledel off the cliff, killed Liala with a dagger, chiselled open a sealed tomb, discovered Prince Horedel&#039;s burial galley, dragged all three unconscious companions aboard, and escaped to sea moments ahead of an orc pursuit force. One mile offshore, the Goddess destroyed the entire island with tornadoes.&lt;br /&gt;
&lt;br /&gt;
== Key Locations ==&lt;br /&gt;
&lt;br /&gt;
=== The Beach (Episode 1) ===&lt;br /&gt;
Where &#039;&#039;The Dorak&#039;&#039; ran aground. Site of the first combat against Hafkris. The party scavenged weapons and equipment from the wrecked galley.&lt;br /&gt;
&lt;br /&gt;
=== The Ravine (Episode 2) ===&lt;br /&gt;
A natural ravine where 12 goblins battled 6 orcs. The party observed from a hilltop (position B), [[Finnegan Cole|Finn]] rescued [[Keestake]] via stealth, and the party fought the five surviving goblins — [[Mira Ashwood|Mira]] nearly died, dropping to -6 HP.&lt;br /&gt;
&lt;br /&gt;
=== Temple of the Goddess (Episode 3) ===&lt;br /&gt;
A two-story white stone temple, mostly intact. The party found books on island history (30 gp), a single-use prayer book (Bless), and met the Goddess in the Meditation Chamber. She warned the island would be destroyed in three days and granted each party member a one-time divine boon (equivalent to a 1st-level spell).&lt;br /&gt;
&lt;br /&gt;
=== Manor of the Sea King (Episode 4) ===&lt;br /&gt;
A large manor held by orcs, with goblins patrolling the perimeter. The party entered through the servants&#039; wing (Room 18, loose window bars), fought a 3-goblin patrol in the corridors, and descended through a trapdoor in the storage room (Room 38) into the catacombs.&lt;br /&gt;
&lt;br /&gt;
=== The Catacombs (Episodes 5-6) ===&lt;br /&gt;
Underground passages beneath the manor. Site of [[Keestake]]&#039;s betrayal, trap-filled corridors, giant rats, a secret door (miscoloured stone mechanism in Room 8), a 450-foot corridor (Room 14), and the Crypt Chamber (Room 16) — an enormous 90x80 foot cave where the final battle took place.&lt;br /&gt;
&lt;br /&gt;
=== The Crypt Chamber (Episode 6) ===&lt;br /&gt;
The climactic location. Four crypts held the remains of the island&#039;s rulers: Room 17 (empty), Room 18 (Viledel&#039;s, vacant — he was walking), Room 19 (Liala&#039;s, vacant — she was walking), and Room 20 (Prince Horedel&#039;s, bricked up — containing the burial galley and treasure). A lever on the smooth south wall (Room 21) collapsed the wall outward to the ocean (Room 22).&lt;br /&gt;
&lt;br /&gt;
== Combat Encounters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Encounter !! Episode !! Location !! Enemies !! Key Moments !! Outcome&lt;br /&gt;
|-&lt;br /&gt;
| Hafkris || 1 || Beach || Half-orc fighter (8 HP) || Finn&#039;s crossbow shot from cover; party melee in Round 2 || Defeated in 2 rounds&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Survivors || 2 || Ravine || 5 goblins || Mira dropped to -1 HP; Finn&#039;s natural 20 crossbow || All 5 killed&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Patrol || 4 || Manor corridor || 3 goblins || Zeale reduced to 1 HP; Finn knocked unconscious; Mira&#039;s Magic Missile kill; Marcus heals Finn for max || All 3 killed&lt;br /&gt;
|-&lt;br /&gt;
| Keestake || 5 || Catacombs Room 1 || Keestake (6 HP) || Marcus: natural 20, 8 damage (max), instant kill || Dead before acting&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Viledel || 6 || Crypt Chamber || Zombie (scale mail, mace, 10 HP, AC 5) || Struck down Finn and Zeale; lured off cliff by Mira || Eliminated (items lost to ocean)&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Queen Liala || 6 || Crypt Chamber || Zombie (6 HP, AC 8) || Struck down Marcus; killed by Mira&#039;s dagger (4 damage, DEX tiebreaker) || Destroyed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Treasure Recovered ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Value !! Source&lt;br /&gt;
|-&lt;br /&gt;
| 30-foot galley || 10,000 gp || Prince Horedel&#039;s burial vessel (Room 20)&lt;br /&gt;
|-&lt;br /&gt;
| Gold/silver dinnerware || 1,000 gp || Galley cargo (Room 20)&lt;br /&gt;
|-&lt;br /&gt;
| Coin chests || 600 gp || Galley cargo (Room 20)&lt;br /&gt;
|-&lt;br /&gt;
| Chain mail || 75 gp || Prince Horedel&#039;s tomb (Room 20)&lt;br /&gt;
|-&lt;br /&gt;
| Bastard sword || 25 gp || Prince Horedel&#039;s tomb (Room 20)&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 2 gp || Prince Horedel&#039;s tomb (Room 20)&lt;br /&gt;
|-&lt;br /&gt;
| Books on island history (x3) || 30 gp || Temple library&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Total&#039;&#039;&#039; !! &#039;&#039;&#039;~11,732 gp&#039;&#039;&#039; !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Treasure Lost ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Estimated Value !! How Lost&lt;br /&gt;
|-&lt;br /&gt;
| Scale mail +1 || Magical || Fell into ocean with Zombie Viledel&lt;br /&gt;
|-&lt;br /&gt;
| Mace +1 || Magical || Fell into ocean with Zombie Viledel&lt;br /&gt;
|-&lt;br /&gt;
| Golden coronet || 500 gp || Fell into ocean with Zombie Viledel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These items were on Zombie Viledel when [[Mira Ashwood|Mira]] lured him off the cliff. The trade-off was necessary — the party had no other way to defeat the armoured zombie (AC 5, 10 HP) with their remaining strength.&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Source !! XP&lt;br /&gt;
|-&lt;br /&gt;
| Combat (all encounters) || 221&lt;br /&gt;
|-&lt;br /&gt;
| Treasure (GP value) || 11,860&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Total&#039;&#039;&#039; !! &#039;&#039;&#039;12,081&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Per Character (divided by 4)&#039;&#039;&#039; !! &#039;&#039;&#039;3,020&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Party Progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Class !! Starting Level !! Ending Level !! XP !! Next Level At&lt;br /&gt;
|-&lt;br /&gt;
| [[Zeale]] || Fighter || 1 || &#039;&#039;&#039;2&#039;&#039;&#039; || 3,020 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Brother Marcus]] || Cleric || 2 || &#039;&#039;&#039;3&#039;&#039;&#039; || 3,020 || 6,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mira Ashwood]] || Mage || 1 || &#039;&#039;&#039;2&#039;&#039;&#039; || 3,020 || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Finnegan Cole]] || Thief || 2 || &#039;&#039;&#039;3&#039;&#039;&#039; || 3,020 || 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Divine Boons ==&lt;br /&gt;
&lt;br /&gt;
The Goddess granted each party member a one-time divine boon (equivalent to a 1st-level spell). [[Melisana of Ventris|Melisana]] also received one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Boon !! When Used !! Result&lt;br /&gt;
|-&lt;br /&gt;
| [[Brother Marcus|Marcus]] || Cure Light Wounds || Episode 3 (on Mira) || Rolled 1 — healed 1 HP (Mira still unconscious)&lt;br /&gt;
|-&lt;br /&gt;
| [[Melisana of Ventris|Melisana]] || Cure Light Wounds || Episode 3 (on Mira) || Rolled 8 (maximum) — Mira restored to consciousness&lt;br /&gt;
|-&lt;br /&gt;
| [[Zeale]] || Cure Light Wounds || Episode 4 (on self) || Rolled 4 — healed to 5 HP during goblin fight&lt;br /&gt;
|-&lt;br /&gt;
| [[Finnegan Cole|Finn]] || Cure Light Wounds || &#039;&#039;&#039;NOT USED&#039;&#039;&#039; || &#039;&#039;&#039;Still available&#039;&#039;&#039; — party&#039;s last magical resource&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventures]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Treasure_Hunt&amp;diff=99</id>
		<title>Treasure Hunt</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Treasure_Hunt&amp;diff=99"/>
		<updated>2026-03-28T19:56:14Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Add module cover image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://upload.wikimedia.org/wikipedia/en/4/48/N4_Treasure_Hunt.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure Hunt&#039;&#039;&#039; (module code &#039;&#039;&#039;N4&#039;&#039;&#039;, TSR 9185) by Aaron Allston was the party&#039;s first adventure. Set in the Korinn Archipelago, it followed four enslaved captives from a shipwreck on a doomed island to a desperate escape aboard a prince&#039;s burial galley.&lt;br /&gt;
&lt;br /&gt;
== Adventure Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting || Korinn Archipelago — Doomed Island&lt;br /&gt;
|-&lt;br /&gt;
! Module || N4 Treasure Hunt (TSR 9185)&lt;br /&gt;
|-&lt;br /&gt;
! Author || Aaron Allston&lt;br /&gt;
|-&lt;br /&gt;
! Levels || 0-1 (starting adventure)&lt;br /&gt;
|-&lt;br /&gt;
! Sessions || [[Session 1: The Shipwreck|Session 1 (Episodes 1-4)]], [[Session 2: The Catacombs|Session 2 (Episodes 5-6)]]&lt;br /&gt;
|-&lt;br /&gt;
! Outcome || &#039;&#039;&#039;Completed&#039;&#039;&#039; — Party escaped the island&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
&lt;br /&gt;
The party began as enslaved prisoners aboard the pirate galley &#039;&#039;The Dorak&#039;&#039;, which was wrecked in a violent storm upon the shores of a mysterious island. After defeating their half-orc jailer Hafkris on the beach, they set out to find a way off the island before it was destroyed.&lt;br /&gt;
&lt;br /&gt;
Guided by the old man [[Keestake]] — who claimed to have survived alone on the island for sixty years — the party navigated orc and goblin war parties, discovered an ancient temple dedicated to a Goddess, and infiltrated the Manor of the Sea King.&lt;br /&gt;
&lt;br /&gt;
In the catacombs beneath the manor, [[Keestake]] revealed his true nature: he had created the undead guardians haunting the crypts and betrayed the party by sealing them underground. After [[Brother Marcus]] killed the betrayer with a single devastating blow (natural 20, maximum damage), the party navigated traps, searched for a secret passage, and reached the Crypt Chamber.&lt;br /&gt;
&lt;br /&gt;
There, two zombies — the former Sea King Viledel and Queen Liala — animated and attacked. In a catastrophic first round, [[Finnegan Cole|Finn]] and [[Brother Marcus|Marcus]] were struck down. [[Zeale]] fought both zombies alone to buy time and was himself felled. Only [[Mira Ashwood]] remained standing.&lt;br /&gt;
&lt;br /&gt;
Mira found a lever that collapsed the south wall to the ocean, lured Viledel off the cliff, killed Liala with a dagger, chiselled open a sealed tomb, discovered Prince Horedel&#039;s burial galley, dragged all three unconscious companions aboard, and escaped to sea moments ahead of an orc pursuit force. One mile offshore, the Goddess destroyed the entire island with tornadoes.&lt;br /&gt;
&lt;br /&gt;
== Key Locations ==&lt;br /&gt;
&lt;br /&gt;
=== The Beach (Episode 1) ===&lt;br /&gt;
Where &#039;&#039;The Dorak&#039;&#039; ran aground. Site of the first combat against Hafkris. The party scavenged weapons and equipment from the wrecked galley.&lt;br /&gt;
&lt;br /&gt;
=== The Ravine (Episode 2) ===&lt;br /&gt;
A natural ravine where 12 goblins battled 6 orcs. The party observed from a hilltop (position B), [[Finnegan Cole|Finn]] rescued [[Keestake]] via stealth, and the party fought the five surviving goblins — [[Mira Ashwood|Mira]] nearly died, dropping to -6 HP.&lt;br /&gt;
&lt;br /&gt;
=== Temple of the Goddess (Episode 3) ===&lt;br /&gt;
A two-story white stone temple, mostly intact. The party found books on island history (30 gp), a single-use prayer book (Bless), and met the Goddess in the Meditation Chamber. She warned the island would be destroyed in three days and granted each party member a one-time divine boon (equivalent to a 1st-level spell).&lt;br /&gt;
&lt;br /&gt;
=== Manor of the Sea King (Episode 4) ===&lt;br /&gt;
A large manor held by orcs, with goblins patrolling the perimeter. The party entered through the servants&#039; wing (Room 18, loose window bars), fought a 3-goblin patrol in the corridors, and descended through a trapdoor in the storage room (Room 38) into the catacombs.&lt;br /&gt;
&lt;br /&gt;
=== The Catacombs (Episodes 5-6) ===&lt;br /&gt;
Underground passages beneath the manor. Site of [[Keestake]]&#039;s betrayal, trap-filled corridors, giant rats, a secret door (miscoloured stone mechanism in Room 8), a 450-foot corridor (Room 14), and the Crypt Chamber (Room 16) — an enormous 90x80 foot cave where the final battle took place.&lt;br /&gt;
&lt;br /&gt;
=== The Crypt Chamber (Episode 6) ===&lt;br /&gt;
The climactic location. Four crypts held the remains of the island&#039;s rulers: Room 17 (empty), Room 18 (Viledel&#039;s, vacant — he was walking), Room 19 (Liala&#039;s, vacant — she was walking), and Room 20 (Prince Horedel&#039;s, bricked up — containing the burial galley and treasure). A lever on the smooth south wall (Room 21) collapsed the wall outward to the ocean (Room 22).&lt;br /&gt;
&lt;br /&gt;
== Combat Encounters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Encounter !! Episode !! Location !! Enemies !! Key Moments !! Outcome&lt;br /&gt;
|-&lt;br /&gt;
| Hafkris || 1 || Beach || Half-orc fighter (8 HP) || Finn&#039;s crossbow shot from cover; party melee in Round 2 || Defeated in 2 rounds&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Survivors || 2 || Ravine || 5 goblins || Mira dropped to -1 HP; Finn&#039;s natural 20 crossbow || All 5 killed&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Patrol || 4 || Manor corridor || 3 goblins || Zeale reduced to 1 HP; Finn knocked unconscious; Mira&#039;s Magic Missile kill; Marcus heals Finn for max || All 3 killed&lt;br /&gt;
|-&lt;br /&gt;
| Keestake || 5 || Catacombs Room 1 || Keestake (6 HP) || Marcus: natural 20, 8 damage (max), instant kill || Dead before acting&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Viledel || 6 || Crypt Chamber || Zombie (scale mail, mace, 10 HP, AC 5) || Struck down Finn and Zeale; lured off cliff by Mira || Eliminated (items lost to ocean)&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Queen Liala || 6 || Crypt Chamber || Zombie (6 HP, AC 8) || Struck down Marcus; killed by Mira&#039;s dagger (4 damage, DEX tiebreaker) || Destroyed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Treasure Recovered ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Value !! Source&lt;br /&gt;
|-&lt;br /&gt;
| 30-foot galley || 10,000 gp || Prince Horedel&#039;s burial vessel (Room 20)&lt;br /&gt;
|-&lt;br /&gt;
| Gold/silver dinnerware || 1,000 gp || Galley cargo (Room 20)&lt;br /&gt;
|-&lt;br /&gt;
| Coin chests || 600 gp || Galley cargo (Room 20)&lt;br /&gt;
|-&lt;br /&gt;
| Chain mail || 75 gp || Prince Horedel&#039;s tomb (Room 20)&lt;br /&gt;
|-&lt;br /&gt;
| Bastard sword || 25 gp || Prince Horedel&#039;s tomb (Room 20)&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 2 gp || Prince Horedel&#039;s tomb (Room 20)&lt;br /&gt;
|-&lt;br /&gt;
| Books on island history (x3) || 30 gp || Temple library&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Total&#039;&#039;&#039; !! &#039;&#039;&#039;~11,732 gp&#039;&#039;&#039; !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Treasure Lost ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Estimated Value !! How Lost&lt;br /&gt;
|-&lt;br /&gt;
| Scale mail +1 || Magical || Fell into ocean with Zombie Viledel&lt;br /&gt;
|-&lt;br /&gt;
| Mace +1 || Magical || Fell into ocean with Zombie Viledel&lt;br /&gt;
|-&lt;br /&gt;
| Golden coronet || 500 gp || Fell into ocean with Zombie Viledel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These items were on Zombie Viledel when [[Mira Ashwood|Mira]] lured him off the cliff. The trade-off was necessary — the party had no other way to defeat the armoured zombie (AC 5, 10 HP) with their remaining strength.&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Source !! XP&lt;br /&gt;
|-&lt;br /&gt;
| Combat (all encounters) || 221&lt;br /&gt;
|-&lt;br /&gt;
| Treasure (GP value) || 11,860&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Total&#039;&#039;&#039; !! &#039;&#039;&#039;12,081&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Per Character (divided by 4)&#039;&#039;&#039; !! &#039;&#039;&#039;3,020&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Party Progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Class !! Starting Level !! Ending Level !! XP !! Next Level At&lt;br /&gt;
|-&lt;br /&gt;
| [[Zeale]] || Fighter || 1 || &#039;&#039;&#039;2&#039;&#039;&#039; || 3,020 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Brother Marcus]] || Cleric || 2 || &#039;&#039;&#039;3&#039;&#039;&#039; || 3,020 || 6,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mira Ashwood]] || Mage || 1 || &#039;&#039;&#039;2&#039;&#039;&#039; || 3,020 || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Finnegan Cole]] || Thief || 2 || &#039;&#039;&#039;3&#039;&#039;&#039; || 3,020 || 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Divine Boons ==&lt;br /&gt;
&lt;br /&gt;
The Goddess granted each party member a one-time divine boon (equivalent to a 1st-level spell). [[Melisana of Ventris|Melisana]] also received one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Boon !! When Used !! Result&lt;br /&gt;
|-&lt;br /&gt;
| [[Brother Marcus|Marcus]] || Cure Light Wounds || Episode 3 (on Mira) || Rolled 1 — healed 1 HP (Mira still unconscious)&lt;br /&gt;
|-&lt;br /&gt;
| [[Melisana of Ventris|Melisana]] || Cure Light Wounds || Episode 3 (on Mira) || Rolled 8 (maximum) — Mira restored to consciousness&lt;br /&gt;
|-&lt;br /&gt;
| [[Zeale]] || Cure Light Wounds || Episode 4 (on self) || Rolled 4 — healed to 5 HP during goblin fight&lt;br /&gt;
|-&lt;br /&gt;
| [[Finnegan Cole|Finn]] || Cure Light Wounds || &#039;&#039;&#039;NOT USED&#039;&#039;&#039; || &#039;&#039;&#039;Still available&#039;&#039;&#039; — party&#039;s last magical resource&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventures]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Treasure_Hunt&amp;diff=98</id>
		<title>Treasure Hunt</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Treasure_Hunt&amp;diff=98"/>
		<updated>2026-03-28T19:45:51Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Revert broken img tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Treasure Hunt&#039;&#039;&#039; (module code &#039;&#039;&#039;N4&#039;&#039;&#039;, TSR 9185) by Aaron Allston was the party&#039;s first adventure. Set in the Korinn Archipelago, it followed four enslaved captives from a shipwreck on a doomed island to a desperate escape aboard a prince&#039;s burial galley.&lt;br /&gt;
&lt;br /&gt;
== Adventure Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting || Korinn Archipelago — Doomed Island&lt;br /&gt;
|-&lt;br /&gt;
! Module || N4 Treasure Hunt (TSR 9185)&lt;br /&gt;
|-&lt;br /&gt;
! Author || Aaron Allston&lt;br /&gt;
|-&lt;br /&gt;
! Levels || 0-1 (starting adventure)&lt;br /&gt;
|-&lt;br /&gt;
! Sessions || [[Session 1: The Shipwreck|Session 1 (Episodes 1-4)]], [[Session 2: The Catacombs|Session 2 (Episodes 5-6)]]&lt;br /&gt;
|-&lt;br /&gt;
! Outcome || &#039;&#039;&#039;Completed&#039;&#039;&#039; — Party escaped the island&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
&lt;br /&gt;
The party began as enslaved prisoners aboard the pirate galley &#039;&#039;The Dorak&#039;&#039;, which was wrecked in a violent storm upon the shores of a mysterious island. After defeating their half-orc jailer Hafkris on the beach, they set out to find a way off the island before it was destroyed.&lt;br /&gt;
&lt;br /&gt;
Guided by the old man [[Keestake]] — who claimed to have survived alone on the island for sixty years — the party navigated orc and goblin war parties, discovered an ancient temple dedicated to a Goddess, and infiltrated the Manor of the Sea King.&lt;br /&gt;
&lt;br /&gt;
In the catacombs beneath the manor, [[Keestake]] revealed his true nature: he had created the undead guardians haunting the crypts and betrayed the party by sealing them underground. After [[Brother Marcus]] killed the betrayer with a single devastating blow (natural 20, maximum damage), the party navigated traps, searched for a secret passage, and reached the Crypt Chamber.&lt;br /&gt;
&lt;br /&gt;
There, two zombies — the former Sea King Viledel and Queen Liala — animated and attacked. In a catastrophic first round, [[Finnegan Cole|Finn]] and [[Brother Marcus|Marcus]] were struck down. [[Zeale]] fought both zombies alone to buy time and was himself felled. Only [[Mira Ashwood]] remained standing.&lt;br /&gt;
&lt;br /&gt;
Mira found a lever that collapsed the south wall to the ocean, lured Viledel off the cliff, killed Liala with a dagger, chiselled open a sealed tomb, discovered Prince Horedel&#039;s burial galley, dragged all three unconscious companions aboard, and escaped to sea moments ahead of an orc pursuit force. One mile offshore, the Goddess destroyed the entire island with tornadoes.&lt;br /&gt;
&lt;br /&gt;
== Key Locations ==&lt;br /&gt;
&lt;br /&gt;
=== The Beach (Episode 1) ===&lt;br /&gt;
Where &#039;&#039;The Dorak&#039;&#039; ran aground. Site of the first combat against Hafkris. The party scavenged weapons and equipment from the wrecked galley.&lt;br /&gt;
&lt;br /&gt;
=== The Ravine (Episode 2) ===&lt;br /&gt;
A natural ravine where 12 goblins battled 6 orcs. The party observed from a hilltop (position B), [[Finnegan Cole|Finn]] rescued [[Keestake]] via stealth, and the party fought the five surviving goblins — [[Mira Ashwood|Mira]] nearly died, dropping to -6 HP.&lt;br /&gt;
&lt;br /&gt;
=== Temple of the Goddess (Episode 3) ===&lt;br /&gt;
A two-story white stone temple, mostly intact. The party found books on island history (30 gp), a single-use prayer book (Bless), and met the Goddess in the Meditation Chamber. She warned the island would be destroyed in three days and granted each party member a one-time divine boon (equivalent to a 1st-level spell).&lt;br /&gt;
&lt;br /&gt;
=== Manor of the Sea King (Episode 4) ===&lt;br /&gt;
A large manor held by orcs, with goblins patrolling the perimeter. The party entered through the servants&#039; wing (Room 18, loose window bars), fought a 3-goblin patrol in the corridors, and descended through a trapdoor in the storage room (Room 38) into the catacombs.&lt;br /&gt;
&lt;br /&gt;
=== The Catacombs (Episodes 5-6) ===&lt;br /&gt;
Underground passages beneath the manor. Site of [[Keestake]]&#039;s betrayal, trap-filled corridors, giant rats, a secret door (miscoloured stone mechanism in Room 8), a 450-foot corridor (Room 14), and the Crypt Chamber (Room 16) — an enormous 90x80 foot cave where the final battle took place.&lt;br /&gt;
&lt;br /&gt;
=== The Crypt Chamber (Episode 6) ===&lt;br /&gt;
The climactic location. Four crypts held the remains of the island&#039;s rulers: Room 17 (empty), Room 18 (Viledel&#039;s, vacant — he was walking), Room 19 (Liala&#039;s, vacant — she was walking), and Room 20 (Prince Horedel&#039;s, bricked up — containing the burial galley and treasure). A lever on the smooth south wall (Room 21) collapsed the wall outward to the ocean (Room 22).&lt;br /&gt;
&lt;br /&gt;
== Combat Encounters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Encounter !! Episode !! Location !! Enemies !! Key Moments !! Outcome&lt;br /&gt;
|-&lt;br /&gt;
| Hafkris || 1 || Beach || Half-orc fighter (8 HP) || Finn&#039;s crossbow shot from cover; party melee in Round 2 || Defeated in 2 rounds&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Survivors || 2 || Ravine || 5 goblins || Mira dropped to -1 HP; Finn&#039;s natural 20 crossbow || All 5 killed&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Patrol || 4 || Manor corridor || 3 goblins || Zeale reduced to 1 HP; Finn knocked unconscious; Mira&#039;s Magic Missile kill; Marcus heals Finn for max || All 3 killed&lt;br /&gt;
|-&lt;br /&gt;
| Keestake || 5 || Catacombs Room 1 || Keestake (6 HP) || Marcus: natural 20, 8 damage (max), instant kill || Dead before acting&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Viledel || 6 || Crypt Chamber || Zombie (scale mail, mace, 10 HP, AC 5) || Struck down Finn and Zeale; lured off cliff by Mira || Eliminated (items lost to ocean)&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Queen Liala || 6 || Crypt Chamber || Zombie (6 HP, AC 8) || Struck down Marcus; killed by Mira&#039;s dagger (4 damage, DEX tiebreaker) || Destroyed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Treasure Recovered ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Value !! Source&lt;br /&gt;
|-&lt;br /&gt;
| 30-foot galley || 10,000 gp || Prince Horedel&#039;s burial vessel (Room 20)&lt;br /&gt;
|-&lt;br /&gt;
| Gold/silver dinnerware || 1,000 gp || Galley cargo (Room 20)&lt;br /&gt;
|-&lt;br /&gt;
| Coin chests || 600 gp || Galley cargo (Room 20)&lt;br /&gt;
|-&lt;br /&gt;
| Chain mail || 75 gp || Prince Horedel&#039;s tomb (Room 20)&lt;br /&gt;
|-&lt;br /&gt;
| Bastard sword || 25 gp || Prince Horedel&#039;s tomb (Room 20)&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 2 gp || Prince Horedel&#039;s tomb (Room 20)&lt;br /&gt;
|-&lt;br /&gt;
| Books on island history (x3) || 30 gp || Temple library&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Total&#039;&#039;&#039; !! &#039;&#039;&#039;~11,732 gp&#039;&#039;&#039; !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Treasure Lost ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Estimated Value !! How Lost&lt;br /&gt;
|-&lt;br /&gt;
| Scale mail +1 || Magical || Fell into ocean with Zombie Viledel&lt;br /&gt;
|-&lt;br /&gt;
| Mace +1 || Magical || Fell into ocean with Zombie Viledel&lt;br /&gt;
|-&lt;br /&gt;
| Golden coronet || 500 gp || Fell into ocean with Zombie Viledel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These items were on Zombie Viledel when [[Mira Ashwood|Mira]] lured him off the cliff. The trade-off was necessary — the party had no other way to defeat the armoured zombie (AC 5, 10 HP) with their remaining strength.&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Source !! XP&lt;br /&gt;
|-&lt;br /&gt;
| Combat (all encounters) || 221&lt;br /&gt;
|-&lt;br /&gt;
| Treasure (GP value) || 11,860&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Total&#039;&#039;&#039; !! &#039;&#039;&#039;12,081&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Per Character (divided by 4)&#039;&#039;&#039; !! &#039;&#039;&#039;3,020&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Party Progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Class !! Starting Level !! Ending Level !! XP !! Next Level At&lt;br /&gt;
|-&lt;br /&gt;
| [[Zeale]] || Fighter || 1 || &#039;&#039;&#039;2&#039;&#039;&#039; || 3,020 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Brother Marcus]] || Cleric || 2 || &#039;&#039;&#039;3&#039;&#039;&#039; || 3,020 || 6,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mira Ashwood]] || Mage || 1 || &#039;&#039;&#039;2&#039;&#039;&#039; || 3,020 || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Finnegan Cole]] || Thief || 2 || &#039;&#039;&#039;3&#039;&#039;&#039; || 3,020 || 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Divine Boons ==&lt;br /&gt;
&lt;br /&gt;
The Goddess granted each party member a one-time divine boon (equivalent to a 1st-level spell). [[Melisana of Ventris|Melisana]] also received one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Boon !! When Used !! Result&lt;br /&gt;
|-&lt;br /&gt;
| [[Brother Marcus|Marcus]] || Cure Light Wounds || Episode 3 (on Mira) || Rolled 1 — healed 1 HP (Mira still unconscious)&lt;br /&gt;
|-&lt;br /&gt;
| [[Melisana of Ventris|Melisana]] || Cure Light Wounds || Episode 3 (on Mira) || Rolled 8 (maximum) — Mira restored to consciousness&lt;br /&gt;
|-&lt;br /&gt;
| [[Zeale]] || Cure Light Wounds || Episode 4 (on self) || Rolled 4 — healed to 5 HP during goblin fight&lt;br /&gt;
|-&lt;br /&gt;
| [[Finnegan Cole|Finn]] || Cure Light Wounds || &#039;&#039;&#039;NOT USED&#039;&#039;&#039; || &#039;&#039;&#039;Still available&#039;&#039;&#039; — party&#039;s last magical resource&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventures]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Treasure_Hunt&amp;diff=97</id>
		<title>Treasure Hunt</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Treasure_Hunt&amp;diff=97"/>
		<updated>2026-03-28T19:40:42Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Add module cover image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; margin:0 0 1em 1em;&amp;quot;&amp;gt;&amp;lt;img src=&amp;quot;https://upload.wikimedia.org/wikipedia/en/4/48/N4_Treasure_Hunt.jpg&amp;quot; width=&amp;quot;250&amp;quot; alt=&amp;quot;N4 Treasure Hunt cover&amp;quot; /&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure Hunt&#039;&#039;&#039; (module code &#039;&#039;&#039;N4&#039;&#039;&#039;, TSR 9185) by Aaron Allston was the party&#039;s first adventure. Set in the Korinn Archipelago, it followed four enslaved captives from a shipwreck on a doomed island to a desperate escape aboard a prince&#039;s burial galley.&lt;br /&gt;
&lt;br /&gt;
== Adventure Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting || Korinn Archipelago — Doomed Island&lt;br /&gt;
|-&lt;br /&gt;
! Module || N4 Treasure Hunt (TSR 9185)&lt;br /&gt;
|-&lt;br /&gt;
! Author || Aaron Allston&lt;br /&gt;
|-&lt;br /&gt;
! Levels || 0-1 (starting adventure)&lt;br /&gt;
|-&lt;br /&gt;
! Sessions || [[Session 1: The Shipwreck|Session 1 (Episodes 1-4)]], [[Session 2: The Catacombs|Session 2 (Episodes 5-6)]]&lt;br /&gt;
|-&lt;br /&gt;
! Outcome || &#039;&#039;&#039;Completed&#039;&#039;&#039; — Party escaped the island&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
&lt;br /&gt;
The party began as enslaved prisoners aboard the pirate galley &#039;&#039;The Dorak&#039;&#039;, which was wrecked in a violent storm upon the shores of a mysterious island. After defeating their half-orc jailer Hafkris on the beach, they set out to find a way off the island before it was destroyed.&lt;br /&gt;
&lt;br /&gt;
Guided by the old man [[Keestake]] — who claimed to have survived alone on the island for sixty years — the party navigated orc and goblin war parties, discovered an ancient temple dedicated to a Goddess, and infiltrated the Manor of the Sea King.&lt;br /&gt;
&lt;br /&gt;
In the catacombs beneath the manor, [[Keestake]] revealed his true nature: he had created the undead guardians haunting the crypts and betrayed the party by sealing them underground. After [[Brother Marcus]] killed the betrayer with a single devastating blow (natural 20, maximum damage), the party navigated traps, searched for a secret passage, and reached the Crypt Chamber.&lt;br /&gt;
&lt;br /&gt;
There, two zombies — the former Sea King Viledel and Queen Liala — animated and attacked. In a catastrophic first round, [[Finnegan Cole|Finn]] and [[Brother Marcus|Marcus]] were struck down. [[Zeale]] fought both zombies alone to buy time and was himself felled. Only [[Mira Ashwood]] remained standing.&lt;br /&gt;
&lt;br /&gt;
Mira found a lever that collapsed the south wall to the ocean, lured Viledel off the cliff, killed Liala with a dagger, chiselled open a sealed tomb, discovered Prince Horedel&#039;s burial galley, dragged all three unconscious companions aboard, and escaped to sea moments ahead of an orc pursuit force. One mile offshore, the Goddess destroyed the entire island with tornadoes.&lt;br /&gt;
&lt;br /&gt;
== Key Locations ==&lt;br /&gt;
&lt;br /&gt;
=== The Beach (Episode 1) ===&lt;br /&gt;
Where &#039;&#039;The Dorak&#039;&#039; ran aground. Site of the first combat against Hafkris. The party scavenged weapons and equipment from the wrecked galley.&lt;br /&gt;
&lt;br /&gt;
=== The Ravine (Episode 2) ===&lt;br /&gt;
A natural ravine where 12 goblins battled 6 orcs. The party observed from a hilltop (position B), [[Finnegan Cole|Finn]] rescued [[Keestake]] via stealth, and the party fought the five surviving goblins — [[Mira Ashwood|Mira]] nearly died, dropping to -6 HP.&lt;br /&gt;
&lt;br /&gt;
=== Temple of the Goddess (Episode 3) ===&lt;br /&gt;
A two-story white stone temple, mostly intact. The party found books on island history (30 gp), a single-use prayer book (Bless), and met the Goddess in the Meditation Chamber. She warned the island would be destroyed in three days and granted each party member a one-time divine boon (equivalent to a 1st-level spell).&lt;br /&gt;
&lt;br /&gt;
=== Manor of the Sea King (Episode 4) ===&lt;br /&gt;
A large manor held by orcs, with goblins patrolling the perimeter. The party entered through the servants&#039; wing (Room 18, loose window bars), fought a 3-goblin patrol in the corridors, and descended through a trapdoor in the storage room (Room 38) into the catacombs.&lt;br /&gt;
&lt;br /&gt;
=== The Catacombs (Episodes 5-6) ===&lt;br /&gt;
Underground passages beneath the manor. Site of [[Keestake]]&#039;s betrayal, trap-filled corridors, giant rats, a secret door (miscoloured stone mechanism in Room 8), a 450-foot corridor (Room 14), and the Crypt Chamber (Room 16) — an enormous 90x80 foot cave where the final battle took place.&lt;br /&gt;
&lt;br /&gt;
=== The Crypt Chamber (Episode 6) ===&lt;br /&gt;
The climactic location. Four crypts held the remains of the island&#039;s rulers: Room 17 (empty), Room 18 (Viledel&#039;s, vacant — he was walking), Room 19 (Liala&#039;s, vacant — she was walking), and Room 20 (Prince Horedel&#039;s, bricked up — containing the burial galley and treasure). A lever on the smooth south wall (Room 21) collapsed the wall outward to the ocean (Room 22).&lt;br /&gt;
&lt;br /&gt;
== Combat Encounters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Encounter !! Episode !! Location !! Enemies !! Key Moments !! Outcome&lt;br /&gt;
|-&lt;br /&gt;
| Hafkris || 1 || Beach || Half-orc fighter (8 HP) || Finn&#039;s crossbow shot from cover; party melee in Round 2 || Defeated in 2 rounds&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Survivors || 2 || Ravine || 5 goblins || Mira dropped to -1 HP; Finn&#039;s natural 20 crossbow || All 5 killed&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Patrol || 4 || Manor corridor || 3 goblins || Zeale reduced to 1 HP; Finn knocked unconscious; Mira&#039;s Magic Missile kill; Marcus heals Finn for max || All 3 killed&lt;br /&gt;
|-&lt;br /&gt;
| Keestake || 5 || Catacombs Room 1 || Keestake (6 HP) || Marcus: natural 20, 8 damage (max), instant kill || Dead before acting&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Viledel || 6 || Crypt Chamber || Zombie (scale mail, mace, 10 HP, AC 5) || Struck down Finn and Zeale; lured off cliff by Mira || Eliminated (items lost to ocean)&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Queen Liala || 6 || Crypt Chamber || Zombie (6 HP, AC 8) || Struck down Marcus; killed by Mira&#039;s dagger (4 damage, DEX tiebreaker) || Destroyed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Treasure Recovered ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Value !! Source&lt;br /&gt;
|-&lt;br /&gt;
| 30-foot galley || 10,000 gp || Prince Horedel&#039;s burial vessel (Room 20)&lt;br /&gt;
|-&lt;br /&gt;
| Gold/silver dinnerware || 1,000 gp || Galley cargo (Room 20)&lt;br /&gt;
|-&lt;br /&gt;
| Coin chests || 600 gp || Galley cargo (Room 20)&lt;br /&gt;
|-&lt;br /&gt;
| Chain mail || 75 gp || Prince Horedel&#039;s tomb (Room 20)&lt;br /&gt;
|-&lt;br /&gt;
| Bastard sword || 25 gp || Prince Horedel&#039;s tomb (Room 20)&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 2 gp || Prince Horedel&#039;s tomb (Room 20)&lt;br /&gt;
|-&lt;br /&gt;
| Books on island history (x3) || 30 gp || Temple library&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Total&#039;&#039;&#039; !! &#039;&#039;&#039;~11,732 gp&#039;&#039;&#039; !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Treasure Lost ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Estimated Value !! How Lost&lt;br /&gt;
|-&lt;br /&gt;
| Scale mail +1 || Magical || Fell into ocean with Zombie Viledel&lt;br /&gt;
|-&lt;br /&gt;
| Mace +1 || Magical || Fell into ocean with Zombie Viledel&lt;br /&gt;
|-&lt;br /&gt;
| Golden coronet || 500 gp || Fell into ocean with Zombie Viledel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These items were on Zombie Viledel when [[Mira Ashwood|Mira]] lured him off the cliff. The trade-off was necessary — the party had no other way to defeat the armoured zombie (AC 5, 10 HP) with their remaining strength.&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Source !! XP&lt;br /&gt;
|-&lt;br /&gt;
| Combat (all encounters) || 221&lt;br /&gt;
|-&lt;br /&gt;
| Treasure (GP value) || 11,860&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Total&#039;&#039;&#039; !! &#039;&#039;&#039;12,081&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Per Character (divided by 4)&#039;&#039;&#039; !! &#039;&#039;&#039;3,020&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Party Progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Class !! Starting Level !! Ending Level !! XP !! Next Level At&lt;br /&gt;
|-&lt;br /&gt;
| [[Zeale]] || Fighter || 1 || &#039;&#039;&#039;2&#039;&#039;&#039; || 3,020 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Brother Marcus]] || Cleric || 2 || &#039;&#039;&#039;3&#039;&#039;&#039; || 3,020 || 6,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mira Ashwood]] || Mage || 1 || &#039;&#039;&#039;2&#039;&#039;&#039; || 3,020 || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Finnegan Cole]] || Thief || 2 || &#039;&#039;&#039;3&#039;&#039;&#039; || 3,020 || 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Divine Boons ==&lt;br /&gt;
&lt;br /&gt;
The Goddess granted each party member a one-time divine boon (equivalent to a 1st-level spell). [[Melisana of Ventris|Melisana]] also received one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Boon !! When Used !! Result&lt;br /&gt;
|-&lt;br /&gt;
| [[Brother Marcus|Marcus]] || Cure Light Wounds || Episode 3 (on Mira) || Rolled 1 — healed 1 HP (Mira still unconscious)&lt;br /&gt;
|-&lt;br /&gt;
| [[Melisana of Ventris|Melisana]] || Cure Light Wounds || Episode 3 (on Mira) || Rolled 8 (maximum) — Mira restored to consciousness&lt;br /&gt;
|-&lt;br /&gt;
| [[Zeale]] || Cure Light Wounds || Episode 4 (on self) || Rolled 4 — healed to 5 HP during goblin fight&lt;br /&gt;
|-&lt;br /&gt;
| [[Finnegan Cole|Finn]] || Cure Light Wounds || &#039;&#039;&#039;NOT USED&#039;&#039;&#039; || &#039;&#039;&#039;Still available&#039;&#039;&#039; — party&#039;s last magical resource&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventures]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Main_Page&amp;diff=96</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Main_Page&amp;diff=96"/>
		<updated>2026-03-28T19:30:24Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Remove width:100% from tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to the AD&amp;amp;D 2nd Edition Campaign Wiki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This wiki chronicles the adventures of a party of four companions across the realms. From enslaved captives shipwrecked on a doomed island to heroes sailing toward new horizons, their story is recorded here.&lt;br /&gt;
&lt;br /&gt;
== The Party ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Class !! Level !! HP !! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[Zeale]] || Fighter || 2 || -8/20 || Unconscious, stabilized&lt;br /&gt;
|-&lt;br /&gt;
| [[Brother Marcus]] || Cleric of St. Cuthbert || 3 || -3/14 || Unconscious, stabilized&lt;br /&gt;
|-&lt;br /&gt;
| [[Mira Ashwood]] || Mage || 2 || 4/7 || &#039;&#039;&#039;Active&#039;&#039;&#039; — Hero of Treasure Hunt&lt;br /&gt;
|-&lt;br /&gt;
| [[Finnegan Cole|Finnegan &amp;quot;Finn&amp;quot; Cole]] || Thief || 3 || 0/12 || Unconscious, stable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completed Adventures ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Adventure !! Module !! Sessions !! Outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[Treasure Hunt]] || N4 (TSR 9185) || [[Session 1: The Shipwreck|Session 1]], [[Session 2: The Catacombs|Session 2]] || &#039;&#039;&#039;Completed&#039;&#039;&#039; — Party escaped the Doomed Island&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Current Status ==&lt;br /&gt;
&lt;br /&gt;
The party is aboard a 30-foot galley, sailing away from the ruins of Doomed Island in the Korinn Archipelago. Only [[Mira Ashwood]] and [[Melisana of Ventris|Melisana]] remain conscious. The goddess destroyed the island behind them — 10-12 tornadoes scoured everything to bare rock, eliminating all orc and goblin forces. They sail toward civilization under moonlit skies, with [[Melisana of Ventris|Melisana]]&#039;s father offering a 2,000 gp reward upon reaching Ventris Island.&lt;br /&gt;
&lt;br /&gt;
== Key NPCs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Role !! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[Melisana of Ventris]] || Merchant&#039;s daughter, rescued companion || Alive, aboard the galley&lt;br /&gt;
|-&lt;br /&gt;
| [[Keestake]] || Former island guide, betrayer || &#039;&#039;&#039;Dead&#039;&#039;&#039; — killed in the Catacombs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Party Treasure ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Value&lt;br /&gt;
|-&lt;br /&gt;
| 30-foot galley (Prince Horedel&#039;s burial vessel) || 10,000 gp&lt;br /&gt;
|-&lt;br /&gt;
| Gold and silver dinnerware || 1,000 gp&lt;br /&gt;
|-&lt;br /&gt;
| Coin chests || 600 gp&lt;br /&gt;
|-&lt;br /&gt;
| Books on island history (x3) || 30 gp&lt;br /&gt;
|-&lt;br /&gt;
| Chain mail || 75 gp&lt;br /&gt;
|-&lt;br /&gt;
| Bastard sword || 25 gp&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 2 gp&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Total Recovered&#039;&#039;&#039; !! &#039;&#039;&#039;~11,732 gp&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Pending Reward !! 2,400 gp (Melisana: 400 gp + Melkeras: 2,000 gp)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure Lost:&#039;&#039;&#039; Viledel&#039;s scale mail +1, mace +1, and golden coronet (500 gp) — fell into the ocean when Mira lured the zombie off the cliff.&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Session_2&amp;diff=95</id>
		<title>Session 2</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Session_2&amp;diff=95"/>
		<updated>2026-03-28T19:15:01Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Redirect to new session page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Session 2: The Catacombs]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Session_1&amp;diff=94</id>
		<title>Session 1</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Session_1&amp;diff=94"/>
		<updated>2026-03-28T19:15:00Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Redirect to new session page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Session 1: The Shipwreck]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Session_2:_The_Catacombs&amp;diff=93</id>
		<title>Session 2: The Catacombs</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Session_2:_The_Catacombs&amp;diff=93"/>
		<updated>2026-03-28T19:14:45Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: New content - Treasure Hunt campaign wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Session 2&#039;&#039;&#039; covered &#039;&#039;&#039;Episodes 5 and 6&#039;&#039;&#039; of the [[Treasure Hunt]] adventure module (N4). The party descended into the catacombs, survived [[Keestake]]&#039;s betrayal, navigated traps and secret passages, and fought the undead guardians of the crypt in a climactic battle that left only [[Mira Ashwood|Mira]] standing.&lt;br /&gt;
&lt;br /&gt;
== Episode 5: The Catacombs ==&lt;br /&gt;
&lt;br /&gt;
=== Descent and Betrayal ===&lt;br /&gt;
&lt;br /&gt;
The party descended through the trapdoor in Room 38 into the Catacombs. Descent order: Keestake first, Mira, Melisana, Finn, Marcus, Zeale last. The shaft was 60 feet deep with rusty but strong rungs, walls crudely hacked from bedrock.&lt;br /&gt;
&lt;br /&gt;
Once all party members reached Catacombs Room 1, [[Keestake]] moved to Room 2 and pulled an iron lever. A &#039;&#039;&#039;tremendous crash&#039;&#039;&#039; — falling stones and debris sealed the entrance shaft completely. The way back was blocked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keestake confessed his treachery:&#039;&#039;&#039;&lt;br /&gt;
* He prepared Viledel&#039;s body after the pirate invasion 60 years ago&lt;br /&gt;
* He took a ring from Viledel and wished the bodies would never decay — this created the zombies&lt;br /&gt;
* He intended to trap the party in the catacombs forever&lt;br /&gt;
&lt;br /&gt;
Keestake drew a concealed dagger and lunged at [[Mira Ashwood|Mira]].&lt;br /&gt;
&lt;br /&gt;
=== Combat: Party vs Keestake ===&lt;br /&gt;
&lt;br /&gt;
Initiative: party 5, Keestake 9 — &#039;&#039;&#039;party acts first&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* [[Zeale]] attacked with spear: rolled 2+1=3, needed 10 vs AC 10 — miss&lt;br /&gt;
* &#039;&#039;&#039;[[Brother Marcus|Marcus]] attacked with battle axe: NATURAL 20&#039;&#039;&#039; (16 after -4 penalty, needed 10) — &#039;&#039;&#039;8 damage (maximum on 1d8)&#039;&#039;&#039;. Keestake had 6 HP — &#039;&#039;&#039;KILLED INSTANTLY&#039;&#039;&#039;&lt;br /&gt;
* [[Finnegan Cole|Finn]] attacked with dagger: rolled 4 — miss (moot, Keestake already dead)&lt;br /&gt;
* Keestake&#039;s attack vs Mira (rolled 18, would have hit): &#039;&#039;&#039;NEVER RESOLVED&#039;&#039;&#039; — dead before his initiative&lt;br /&gt;
&lt;br /&gt;
Party recovered Keestake&#039;s dagger (later given to Mira) and his gold ring (a tarnished band, later confirmed to have no remaining magic).&lt;br /&gt;
&lt;br /&gt;
=== Exploring the Catacombs ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Catacombs Room 1 (Entry Area):&#039;&#039;&#039; Three partitioned storerooms (~20x40 feet each). The party found:&lt;br /&gt;
* An iron lever mechanism (Keestake&#039;s shaft-sealing device, now degraded)&lt;br /&gt;
* Rotted wooden bins with grain residue — wood usable for makeshift torches&lt;br /&gt;
* Decayed linen and wool — usable for torch wrappings&lt;br /&gt;
&lt;br /&gt;
The party crafted &#039;&#039;&#039;4 smoky makeshift torches&#039;&#039;&#039; — their only light source.&lt;br /&gt;
&lt;br /&gt;
Faint pounding was audible from above: orcs and goblins digging through the sealed shaft. Time pressure established.&lt;br /&gt;
&lt;br /&gt;
=== Keestake&#039;s Ring ===&lt;br /&gt;
&lt;br /&gt;
The party searched Keestake&#039;s body and found a plain gold ring on a leather cord around his neck, tarnished black with age. [[Zeale]] later put it on and wished — a brief stirring of residual warmth, then nothing. &#039;&#039;&#039;Ring confirmed spent&#039;&#039;&#039; — no magical power remaining after 60 years. Zeale pocketed it.&lt;br /&gt;
&lt;br /&gt;
=== Room 5: Crate Chamber ===&lt;br /&gt;
&lt;br /&gt;
Finn scouted ahead for traps. &#039;&#039;&#039;Find Traps on Room 5 entrance: FAIL&#039;&#039;&#039; (hidden roll). &#039;&#039;&#039;Find Traps on south corridor: FAIL&#039;&#039;&#039; (hidden roll). Both traps remained undetected.&lt;br /&gt;
&lt;br /&gt;
The party decided to continue south rather than enter Room 5.&lt;br /&gt;
&lt;br /&gt;
=== Room 6: Mine Collapse Trap ===&lt;br /&gt;
&lt;br /&gt;
The south corridor had old cloth/tapestry hangings. Finn passed through the first tapestry safely (not trapped). At the second tapestry, &#039;&#039;&#039;Find Traps: rolled 23, needed 10 or less — FAIL&#039;&#039;&#039;. Finn triggered the mine collapse trap — falling timbers crashed down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finn saving throw vs death: rolled 18, needed 13+ — SUCCESS.&#039;&#039;&#039; He leaped clear. No damage taken.&lt;br /&gt;
&lt;br /&gt;
Both catacombs traps now spent. The party climbed over debris and continued south.&lt;br /&gt;
&lt;br /&gt;
=== Rooms 7-10: Second Chamber Series ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Room 7:&#039;&#039;&#039; Storage chamber with wooden bins, identical to Room 3. Old supplies crumbled to dust. Nothing valuable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rooms 8 and 9:&#039;&#039;&#039; Crate-packed chambers. The party split up:&lt;br /&gt;
* Right chamber (Room 9): Finn and Mira found &#039;&#039;&#039;6 giant rats&#039;&#039;&#039; nesting among crates. The rats feared the torches and retreated. No combat. No valuables, no passages.&lt;br /&gt;
* Left chamber (Room 8): Zeale and Marcus searched the back wall.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Room 10:&#039;&#039;&#039; A circular stone well with rotted bucket and rusted winch.&lt;br /&gt;
&lt;br /&gt;
=== The Secret Door Hunt (Room 8) ===&lt;br /&gt;
&lt;br /&gt;
The secret door in Room 8 proved the most challenging puzzle of the adventure. Standard 1-in-6 search rolls failed repeatedly:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attempt !! Searcher !! Roll (d6) !! Needed !! Result&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Zeale || 2 || 1 || Fail&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Marcus || 5 || 1 || Fail&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Zeale || 4 || 1 || Fail&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Marcus || 3 || 1 || Fail&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Zeale || 6 || 1 || Fail&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Marcus || 2 || 1 || Fail&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Finn || 3 || 1 || Fail&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Mira || 3 || 1 || Fail&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eight failed rolls.&#039;&#039;&#039; The party was stuck. Torches burning low (~20 minutes remaining). Orc pounding from above getting louder.&lt;br /&gt;
&lt;br /&gt;
Then Mira (INT 16) made a critical observation: the party had been searching &#039;&#039;tactilely&#039;&#039; — feeling for seams, tapping for hollow sounds. She suggested switching to a &#039;&#039;&#039;visual&#039;&#039;&#039; approach: &#039;&#039;&amp;quot;something you&#039;d see, not something you&#039;d feel.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This was exactly the mechanism described in the module: a &#039;&#039;&#039;miscoloured stone&#039;&#039;&#039;. The DM ruled the targeted visual search succeeded. Mira spotted a stone slightly darker than the surrounding wall (grey-black vs grey-brown) at chest height.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zeale twisted the miscoloured stone. The wall swung inward. SECRET DOOR FOUND.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At that exact moment, a tremendous crash from above — the orcs and goblins had broken through the sealed shaft. &#039;&#039;&#039;Pursuit imminent.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Episode 6: Break-In (The Finale) ==&lt;br /&gt;
&lt;br /&gt;
=== The Long Corridor ===&lt;br /&gt;
&lt;br /&gt;
Mira sealed the secret door from the inside using a matching stone mechanism and piled crates against it to hide the entrance. The party ran the full &#039;&#039;&#039;450-foot corridor&#039;&#039;&#039; (Room 14) heading southeast, rising 30 feet in altitude. The corridor bent south at Room 15 and opened into the Crypt Chamber.&lt;br /&gt;
&lt;br /&gt;
=== The Crypt Chamber (Room 16) ===&lt;br /&gt;
&lt;br /&gt;
An enormous chamber — &#039;&#039;&#039;90 by 80 feet&#039;&#039;&#039;, partially natural cave widened by men. A smooth artificial south wall dominated the far side. Four crypts were cut into the rock to the east:&lt;br /&gt;
* Room 17: Empty&lt;br /&gt;
* Room 18: Viledel&#039;s resting place (vacant — he would soon be walking)&lt;br /&gt;
* Room 19: Liala&#039;s resting place (vacant — she would soon be walking)&lt;br /&gt;
* Room 20: &#039;&#039;&#039;Bricked up.&#039;&#039;&#039; Bronze plaque: &#039;&#039;&amp;quot;Here lies Prince Horedel / Brought Down by Illness / In the Twentieth Year of Viledel&#039;s Reign&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dead silence. Nothing moved.&lt;br /&gt;
&lt;br /&gt;
=== The Bless ===&lt;br /&gt;
&lt;br /&gt;
[[Brother Marcus|Marcus]] knelt and read the prayer book&#039;s Bless spell. &#039;&#039;&#039;The pages crumbled to ash&#039;&#039;&#039; — it was single-use only. All party members received +1 to attack rolls and +1 to saving throws vs fear for 6 rounds.&lt;br /&gt;
&lt;br /&gt;
=== The Zombies Awaken ===&lt;br /&gt;
&lt;br /&gt;
The party charged toward the crypts. At 30 feet, both zombies animated:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Zombie Viledel&#039;&#039;&#039; (Crypt 18): Dulled scale mail, blue garments, mace, golden coronet. AC 5, THAC0 15, 2-9 mace damage, 10 HP&lt;br /&gt;
* &#039;&#039;&#039;Zombie Queen Liala&#039;&#039;&#039; (Crypt 19): Green robe, blonde hair, brown bloodstain, undecayed. AC 8, THAC0 16, 1-8 undead strength damage, 6 HP&lt;br /&gt;
&lt;br /&gt;
=== Combat Round 1: Catastrophe ===&lt;br /&gt;
&lt;br /&gt;
Initiative: party 4, zombies 7 — &#039;&#039;&#039;party acts first&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attacker !! Action !! Roll !! Target !! Result&lt;br /&gt;
|-&lt;br /&gt;
| Marcus || Turn Undead || 1 || Both zombies || &#039;&#039;&#039;FAIL&#039;&#039;&#039; (needed 13)&lt;br /&gt;
|-&lt;br /&gt;
| Zeale || Spear vs Viledel || 5+2=7 || AC 5 (need 15) || Miss&lt;br /&gt;
|-&lt;br /&gt;
| Finn || Crossbow vs Liala || 2+3=5 || AC 8 (need 12) || Miss (1 quarrel spent)&lt;br /&gt;
|-&lt;br /&gt;
| Mira || Dagger vs Liala || 7+1=8 || AC 8 (need 12) || Miss&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Viledel&#039;&#039;&#039; || &#039;&#039;&#039;Mace vs Finn&#039;&#039;&#039; || &#039;&#039;&#039;13&#039;&#039;&#039; || &#039;&#039;&#039;AC 7 (need 8)&#039;&#039;&#039; || &#039;&#039;&#039;HIT — 6 damage. Finn 6 to 0 HP. UNCONSCIOUS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Liala&#039;&#039;&#039; || &#039;&#039;&#039;Undead strength vs Marcus&#039;&#039;&#039; || &#039;&#039;&#039;17&#039;&#039;&#039; || &#039;&#039;&#039;AC 8 (need 8)&#039;&#039;&#039; || &#039;&#039;&#039;HIT — 5 damage. Marcus 3 to -2 HP. DYING&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Every party attack missed. Two party members down in one round.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Combat Round 2: Retreat ===&lt;br /&gt;
&lt;br /&gt;
The party retreated. Zeale dragged Finn (0 HP). Mira and Melisana dragged Marcus (-2 HP, dying).&lt;br /&gt;
&lt;br /&gt;
Zombie parting attacks:&lt;br /&gt;
* Viledel vs Zeale: rolled 7, needed 8 — &#039;&#039;&#039;miss by one&#039;&#039;&#039;&lt;br /&gt;
* Liala vs Mira: rolled 1 — &#039;&#039;&#039;miss&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both parting attacks missed. The party escaped across the chamber. Marcus bled to -3 HP.&lt;br /&gt;
&lt;br /&gt;
=== Combat Round 3: Stabilize ===&lt;br /&gt;
&lt;br /&gt;
Mira tore a strip from her cloak and bound Marcus&#039;s wounds. &#039;&#039;&#039;Marcus stabilized at -3 HP.&#039;&#039;&#039; Bless expired after 6 rounds. Zombies shuffled slowly across the chamber in pursuit (MV 6&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== Testing Fire ===&lt;br /&gt;
&lt;br /&gt;
Zeale threw one of the two remaining torches at the approaching zombies. Both walked through the flames without reacting. &#039;&#039;&#039;Fire has no effect on the undead&#039;&#039;&#039; (unlike the giant rats in Room 9). One torch lost — 1 remaining, burning very low.&lt;br /&gt;
&lt;br /&gt;
=== Circling the Chamber ===&lt;br /&gt;
&lt;br /&gt;
The party circled wide around the slow zombies across the 90x80 foot chamber. Zeale carried Finn, Melisana dragged Marcus. They reached the eastern crypts and examined them:&lt;br /&gt;
&lt;br /&gt;
* Room 17: Empty&lt;br /&gt;
* Room 18: Stone slab, vacant (Viledel&#039;s)&lt;br /&gt;
* Room 19: Stone slab, vacant (Liala&#039;s)&lt;br /&gt;
* &#039;&#039;&#039;Room 20: Bricked up&#039;&#039;&#039; — the only sealed area. Must contain the boat&lt;br /&gt;
&lt;br /&gt;
Zeale placed Finn (0 HP) and Marcus (-3 HP) in Room 17 (empty crypt) for protection.&lt;br /&gt;
&lt;br /&gt;
=== Bashing the Wall ===&lt;br /&gt;
&lt;br /&gt;
Zeale and Mira spent 3 rounds attacking the brick wall of Room 20. The wall was treated as AC 0, requiring 40 HP of damage for a man-sized hole:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Round !! Zeale (need 19+ vs AC 0) !! Mira (need 20 vs AC 0)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Rolled 16+1=17 — miss || Rolled 5 — miss&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Rolled 12+1=13 — miss || Rolled 4 — miss&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Rolled 12+1=13 — miss || Rolled 5 — miss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All 6 attacks missed. No damage dealt to the wall.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Combat Round 4: Zeale&#039;s Last Stand ===&lt;br /&gt;
&lt;br /&gt;
The zombies arrived at the crypt niche. Initiative: party 1, zombies 8 — party acts first.&lt;br /&gt;
&lt;br /&gt;
Zeale ordered Mira to search the south wall for an escape mechanism while he held both zombies alone.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attacker !! Action !! Roll !! Result&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Zeale&#039;&#039;&#039; || &#039;&#039;&#039;Spear vs Liala&#039;&#039;&#039; || &#039;&#039;&#039;19+1=20&#039;&#039;&#039; || &#039;&#039;&#039;HIT — 3 damage. Liala: 6 to 3 HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Mira || Sprint to south wall || INT check: 4 vs 16 || &#039;&#039;&#039;SUCCESS — found lever mechanism&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Viledel&#039;&#039;&#039; || &#039;&#039;&#039;Mace vs Zeale&#039;&#039;&#039; || &#039;&#039;&#039;19&#039;&#039;&#039; || &#039;&#039;&#039;HIT — 5 damage. Zeale: 1 to -4 HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Liala&#039;&#039;&#039; || &#039;&#039;&#039;Undead strength vs Zeale&#039;&#039;&#039; || &#039;&#039;&#039;19&#039;&#039;&#039; || &#039;&#039;&#039;HIT — 1 damage. Zeale: -4 to -5 HP. DYING&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zeale fell.&#039;&#039;&#039; His spear dropped to the ground. Both zombies turned to pursue Mira — the only standing target.&lt;br /&gt;
&lt;br /&gt;
=== The Lever ===&lt;br /&gt;
&lt;br /&gt;
Mira had found a lever mechanism half-hidden behind a stone lip on the smooth south wall (Room 21). She pulled it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The entire south wall collapsed outward, opening directly to the ocean.&#039;&#039;&#039; Cold wind and rain blasted into the chamber. The last torch was extinguished. Dim moonlight through storm clouds provided enough light to see by.&lt;br /&gt;
&lt;br /&gt;
=== Destroying Viledel ===&lt;br /&gt;
&lt;br /&gt;
Mira stood at the cliff edge as both zombies approached. She attempted to dodge aside and let their momentum carry them off the cliff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX check: rolled 16, needed 14 or less — partial failure.&#039;&#039;&#039; Only one zombie eliminated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zombie Viledel&#039;&#039;&#039; — heavy in his scale mail — couldn&#039;t stop his momentum and tumbled off the cliff into the ocean below. &#039;&#039;&#039;VILEDEL ELIMINATED.&#039;&#039;&#039; His scale mail +1, mace +1, and golden coronet (500 gp) were lost to the sea — irrecoverable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zombie Liala&#039;&#039;&#039; — lighter — turned toward Mira instead of falling.&lt;br /&gt;
&lt;br /&gt;
Liala attacked: rolled 5, THAC0 16, needed 6 to hit AC 10 — &#039;&#039;&#039;MISS&#039;&#039;&#039;. Mira dodged clear.&lt;br /&gt;
&lt;br /&gt;
Zeale bled to -7 HP. 3 rounds from death.&lt;br /&gt;
&lt;br /&gt;
=== Killing Liala: The Decisive Moment ===&lt;br /&gt;
&lt;br /&gt;
Mira shouted to [[Melisana of Ventris|Melisana]] to stabilize Zeale, then turned to face Liala alone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative tied: 9 vs 9.&#039;&#039;&#039; DEX tiebreaker — Mira (DEX 14) acts before Liala (zombie, no DEX).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mira attacked Liala with Keestake&#039;s dagger: rolled 13, needed 12 vs AC 8 — HIT! 4 damage.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Liala had 3 HP. &#039;&#039;&#039;DESTROYED.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Liala&#039;s return attack (rolled 15, &#039;&#039;&#039;would have hit&#039;&#039;&#039;, 7 damage — &#039;&#039;&#039;would have killed Mira&#039;&#039;&#039;) &#039;&#039;&#039;NEVER RESOLVED&#039;&#039;&#039; — killed before acting due to DEX tiebreaker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOTH ZOMBIES DESTROYED.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Melisana ran to Zeale and bound his wounds. &#039;&#039;&#039;Zeale stabilized at -8 HP.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Breaking Into Room 20 ===&lt;br /&gt;
&lt;br /&gt;
With both zombies destroyed and orc pursuit closing in, Mira used Keestake&#039;s dagger as a chisel on the crumbling 60-year-old mortar of Room 20&#039;s brick wall. This bypassed the AC 0 combat mechanic — slower but guaranteed progress on the degraded mortar.&lt;br /&gt;
&lt;br /&gt;
Melisana joined without being asked, pulling out loosened bricks with bare hands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;~15-20 minutes:&#039;&#039;&#039; Man-sized hole opened (40/80 HP equivalent). Inside: a &#039;&#039;&#039;30-foot galley&#039;&#039;&#039; on wooden supports, sail oiled and bound, oars inside, hull sound (hull value 7). Prince Horedel&#039;s wrapped body on a stone slab (did NOT animate). Also visible: chain mail, bastard sword, dagger, chests with 600 gp, gold/silver dinnerware (1,000 gp).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;~15-20 more minutes:&#039;&#039;&#039; Full boat-sized opening (80/80 HP equivalent), roughly 8+ feet wide. Orc torchlight now visible in the corridor.&lt;br /&gt;
&lt;br /&gt;
=== The Escape ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moving the companions:&#039;&#039;&#039; Mira dragged all three unconscious party members to the escape point:&lt;br /&gt;
* Finn (0 HP) from Room 17: STR check rolled 6 vs 9 — success&lt;br /&gt;
* Marcus (-3 HP) from Room 17: STR check rolled 8 vs 9 — success&lt;br /&gt;
* Zeale (-8 HP) from near crypts: STR check rolled 16 vs 9 — &#039;&#039;&#039;failed&#039;&#039;&#039;. Melisana helped&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Launching the galley:&#039;&#039;&#039; Mira kicked out the wooden support beams (STR check rolled 6 vs 9 — success). The galley crashed to the stone floor. The burial treasure was already stowed inside.&lt;br /&gt;
&lt;br /&gt;
Mira and Melisana loaded the three unconscious companions aboard. Mira tried to push the galley alone across 60 feet of chamber: STR check rolled 13 vs 9 — &#039;&#039;&#039;failed&#039;&#039;&#039;. Melisana used an oar as a lever. Together they got the boat moving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The orcs arrive:&#039;&#039;&#039; The orc/goblin pursuit force burst into Room 16 just as the galley reached the cliff edge. The boat slid through the collapsed south wall and &#039;&#039;&#039;plunged into the ocean&#039;&#039;&#039;. Mira and Melisana jumped aboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arrow fire:&#039;&#039;&#039;&lt;br /&gt;
* Arrow at Mira: rolled 4, needed 10 — &#039;&#039;&#039;miss&#039;&#039;&#039;&lt;br /&gt;
* Arrow at Melisana: rolled 4, needed 10 — &#039;&#039;&#039;miss&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Melisana cut the sail bindings and caught the storm wind. The galley surged away from the island.&lt;br /&gt;
&lt;br /&gt;
=== The Island&#039;s End ===&lt;br /&gt;
&lt;br /&gt;
At approximately one mile offshore, the Goddess fulfilled her promise. &#039;&#039;&#039;10-12 tornadoes&#039;&#039;&#039; descended upon the island, destroying everything — temple, manor, barracks, all orc and goblin forces. Boats torn apart. The island was stripped to bare grey-white rock.&lt;br /&gt;
&lt;br /&gt;
The seas calmed. The clouds parted. Stars and moon appeared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE ADVENTURE IS OVER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Final State ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! HP !! Status !! Notable&lt;br /&gt;
|-&lt;br /&gt;
| [[Zeale]] || -8/20 || Unconscious, stabilized || Fought both zombies alone; spear lost&lt;br /&gt;
|-&lt;br /&gt;
| [[Brother Marcus]] || -3/14 || Unconscious, stabilized || Killed Keestake (nat 20); Turn Undead failed&lt;br /&gt;
|-&lt;br /&gt;
| [[Mira Ashwood]] || 4/7 || &#039;&#039;&#039;ACTIVE&#039;&#039;&#039; || Destroyed both zombies, found lever, broke wall, escaped&lt;br /&gt;
|-&lt;br /&gt;
| [[Finnegan Cole]] || 0/12 || Unconscious, stable || Unused divine boon (CLW) still available&lt;br /&gt;
|-&lt;br /&gt;
| [[Melisana of Ventris|Melisana]] || — || Active || Sailed the galley; stabilized Zeale&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Session Statistics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Statistic !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Episodes covered || 5, 6&lt;br /&gt;
|-&lt;br /&gt;
| Combat encounters || 2 (Keestake, Zombies)&lt;br /&gt;
|-&lt;br /&gt;
| Enemies defeated || 3 (Keestake, Zombie Viledel, Zombie Liala)&lt;br /&gt;
|-&lt;br /&gt;
| Party knockdowns || 3 (Finn, Marcus, Zeale — all in Episode 6)&lt;br /&gt;
|-&lt;br /&gt;
| Resources used || Prayer book Bless (consumed), 1 crossbow quarrel, 1 torch thrown&lt;br /&gt;
|-&lt;br /&gt;
| Key rolls || Marcus nat 20 vs Keestake; Mira INT 4 (found lever); Mira 13 (killed Liala); DEX tiebreak saved Mira&#039;s life&lt;br /&gt;
|-&lt;br /&gt;
| Treasure recovered || 30-foot galley (10,000 gp), dinnerware (1,000 gp), 600 gp coins, chain mail, bastard sword, dagger&lt;br /&gt;
|-&lt;br /&gt;
| Treasure lost || Scale mail +1, mace +1, golden coronet (500 gp) — fell into ocean with Viledel&lt;br /&gt;
|-&lt;br /&gt;
| Time elapsed (in-game) || ~4 hours (late evening to very late night, Day 1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sessions]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Session_1:_The_Shipwreck&amp;diff=92</id>
		<title>Session 1: The Shipwreck</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Session_1:_The_Shipwreck&amp;diff=92"/>
		<updated>2026-03-28T19:14:45Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: New content - Treasure Hunt campaign wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Session 1&#039;&#039;&#039; covered &#039;&#039;&#039;Episodes 1 through 4&#039;&#039;&#039; of the [[Treasure Hunt]] adventure module (N4). The party began as shipwrecked slaves and ended descending into the catacombs beneath the Manor of the Sea King.&lt;br /&gt;
&lt;br /&gt;
== Episode 1: Sea and Storm ==&lt;br /&gt;
&lt;br /&gt;
=== The Shipwreck ===&lt;br /&gt;
&lt;br /&gt;
The party awoke enslaved in the hold of the pirate galley &#039;&#039;The Dorak&#039;&#039;, which had run aground on a mysterious island during a massive storm. Captain Dorak Longspeak was lost; all crew and most slaves had been washed overboard. [[Mira Ashwood|Mira]]&#039;s bunk buckled in the crash — she broke free, grabbed the keys, and freed the party from their shackles.&lt;br /&gt;
&lt;br /&gt;
The party had nothing — no armour, no weapons, no equipment.&lt;br /&gt;
&lt;br /&gt;
=== Scavenging ===&lt;br /&gt;
&lt;br /&gt;
The party searched the slave hold and found wood clubs and chains. [[Finnegan Cole|Finn]] snuck to the stern hold and recovered the adventure&#039;s first real weapons: a heavy crossbow, 50 quarrels, and a chest containing the captain&#039;s log, navigational charts, and a spellbook (given to Mira).&lt;br /&gt;
&lt;br /&gt;
=== Battle on the Beach: Hafkris ===&lt;br /&gt;
&lt;br /&gt;
Hafkris, the half-orc jailer and sole surviving pirate (8 HP), was spotted on the beach — drunk, with a broadsword.&lt;br /&gt;
&lt;br /&gt;
Finn shot him from cover with the crossbow: &#039;&#039;&#039;rolled 19, hit, 2 damage&#039;&#039;&#039; (Hafkris to 6/8 HP). The enraged half-orc charged toward the galley.&lt;br /&gt;
&lt;br /&gt;
The party set an ambush in the hold, but Hafkris was not surprised (rolled 9). He won initiative (6 vs 9).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round 1:&#039;&#039;&#039; Hafkris missed [[Zeale]] (rolled 9, needed 13). All four party members missed with clubs (rolled 5, 10, 10, 5 — needed 14 due to -4 non-proficiency).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round 2:&#039;&#039;&#039; Party won initiative (4 vs 9). Finn reloading. Zeale missed (rolled 2). [[Brother Marcus|Marcus]] hit (rolled 16, 4 damage). Mira hit (rolled 16, 3 damage). Hafkris dropped to -1 HP — &#039;&#039;&#039;defeated&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039; Studded leather armour, broadsword, dagger. Zeale took the armour and broadsword. Finn took the dagger and kept the crossbow.&lt;br /&gt;
&lt;br /&gt;
=== Melisana and the Journey East ===&lt;br /&gt;
&lt;br /&gt;
[[Melisana of Ventris]] introduced herself — daughter of merchant Melkeras, promising 100 gp per person for safe passage. She deduced a port was most likely on the sheltered east or south coast. The party headed east, crossing low western rocks and hilly terrain.&lt;br /&gt;
&lt;br /&gt;
They heard sounds of battle beyond a hill — grunting voices and steel on steel. Episode 2 begins.&lt;br /&gt;
&lt;br /&gt;
== Episode 2: Orc-Goblin Battle &amp;amp; The Goblins ==&lt;br /&gt;
&lt;br /&gt;
=== Observation from the Hilltop ===&lt;br /&gt;
&lt;br /&gt;
The party climbed to position B (hilltop with boulder cover) and observed: 12 goblins vs 6 orcs battling in a ravine below. An old man ([[Keestake]], identity unknown) was spotted tied up 50 feet behind the orc lines.&lt;br /&gt;
&lt;br /&gt;
=== Finn&#039;s Stealth Rescue ===&lt;br /&gt;
&lt;br /&gt;
Finn volunteered to sneak behind enemy lines alone. &#039;&#039;&#039;Move Silently: rolled 45&#039;&#039;&#039; (needed 75+ to be detected) — clean success. He cut Keestake&#039;s bonds and brought him back unseen.&lt;br /&gt;
&lt;br /&gt;
Keestake introduced himself: claimed 60 years alone on the island, knew of a temple (shelter, few hours away) and a boat hidden in catacombs beneath the Sea King&#039;s manor.&lt;br /&gt;
&lt;br /&gt;
=== The Battle Plays Out ===&lt;br /&gt;
&lt;br /&gt;
The party watched five turns of orc-goblin combat. All 6 orcs were killed. 7 goblins were killed. 5 wounded goblins remained in the ravine, stripping the dead.&lt;br /&gt;
&lt;br /&gt;
=== Combat: Party vs 5 Goblin Survivors ===&lt;br /&gt;
&lt;br /&gt;
Goblins not surprised (rolled 8). Initiative tied (2 vs 2) — simultaneous actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round 1 (Simultaneous):&#039;&#039;&#039;&lt;br /&gt;
* Finn missed (rolled 4). Zeale missed (rolled 7)&lt;br /&gt;
* Marcus killed Goblin 3 (rolled 14, 4 damage). Mira killed Goblin 4 (rolled 19, 6 damage)&lt;br /&gt;
* Goblin 1 missed Zeale. Goblin 2 hit Marcus for 4 damage (8 to 4 HP)&lt;br /&gt;
* &#039;&#039;&#039;Goblin 5 hit Mira for 5 damage&#039;&#039;&#039; (4 to -1 HP) — &#039;&#039;&#039;MIRA DYING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rounds 2-6:&#039;&#039;&#039;&lt;br /&gt;
* Round 2: Finn killed Goblin 1 (crossbow, &#039;&#039;&#039;natural 20&#039;&#039;&#039;)&lt;br /&gt;
* Round 3: Zeale killed Goblin 2 (broadsword, rolled 18)&lt;br /&gt;
* Round 4: Goblin 5 hit Zeale for 6 damage (11 to 5 HP)&lt;br /&gt;
* Round 6: Marcus killed the last goblin (rolled 16, 4 damage)&lt;br /&gt;
* Mira bled from -1 to -6 HP. First stabilization attempt failed (rolled 20), second succeeded (rolled 6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039; Cloaks, spears, daggers, axes, bardiches, padded armour, short bows, arrows. Zeale took a spear (proficient). Marcus took padded armour and battle axe. Finn picked up the short bow.&lt;br /&gt;
&lt;br /&gt;
== Episode 3: Temple of the Goddess ==&lt;br /&gt;
&lt;br /&gt;
=== Arrival ===&lt;br /&gt;
&lt;br /&gt;
Keestake guided the party several hours to the Temple of the Goddess — a two-story white stone building, mostly intact. Mira was still unconscious at -6 HP, laid on a stone bench while the party explored.&lt;br /&gt;
&lt;br /&gt;
=== Exploration ===&lt;br /&gt;
&lt;br /&gt;
The party explored room by room across both floors. No enemies were encountered.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hidden compartment (Room 11):&#039;&#039;&#039; Finn attempted Find Traps — rolled 26/100, needed 75+. &#039;&#039;&#039;NOT FOUND.&#039;&#039;&#039; Zeale also searched — rolled 3/6. &#039;&#039;&#039;Not found.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Library (Room 17):&#039;&#039;&#039; Found 3 books on island history (10 gp each) and 1 prayer book containing a single-use Bless spell. Marcus took the prayer book.&lt;br /&gt;
* &#039;&#039;&#039;Kitchen (Room 9):&#039;&#039;&#039; Large fireplace. Keestake settled in here.&lt;br /&gt;
&lt;br /&gt;
=== The Goddess Appears ===&lt;br /&gt;
&lt;br /&gt;
In the Meditation Chamber (Room 14), the Goddess of the island appeared. She warned the party: &#039;&#039;&#039;three days to escape before she destroys the island.&#039;&#039;&#039; She granted each party member a one-time divine boon equivalent to a 1st-level spell.&lt;br /&gt;
&lt;br /&gt;
Zeale asked the goddess for direct help fighting creatures. She refused: &#039;&#039;&amp;quot;I am forbidden from direct intervention in mortal conflicts. But my blessing will aid you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Healing Mira ===&lt;br /&gt;
&lt;br /&gt;
Marcus immediately used his divine boon (Cure Light Wounds) on the dying Mira: &#039;&#039;&#039;rolled 1&#039;&#039;&#039; — healed only 1 HP. Mira at -5 HP, still unconscious. Marcus&#039;s boon spent.&lt;br /&gt;
&lt;br /&gt;
Melisana used her divine boon on Mira: &#039;&#039;&#039;rolled 8 (maximum!)&#039;&#039;&#039; — Mira healed to 3 HP, &#039;&#039;&#039;conscious at last&#039;&#039;&#039;. Melisana&#039;s boon spent.&lt;br /&gt;
&lt;br /&gt;
=== Overnight Rest ===&lt;br /&gt;
&lt;br /&gt;
The party rested in the Meditation Chamber. No encounters (temple protected after goddess&#039;s visit). Mira studied her spellbook, memorizing Magic Missile.&lt;br /&gt;
&lt;br /&gt;
Overnight healing: Zeale 5 to 6, Marcus 4 to 5, Mira 3 to 4 (full), Finn 6/6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 1 of 3 begins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Episode 4: Manor of the Sea King ==&lt;br /&gt;
&lt;br /&gt;
=== Approach ===&lt;br /&gt;
&lt;br /&gt;
The party departed the temple at dawn, guided north by Keestake through hills, avoiding patrols. After a half-day march, they reached the Manor of the Sea King — smoke rising from within, guards at the main entrance.&lt;br /&gt;
&lt;br /&gt;
Keestake described his plan: follow a ravine to the southwest wall, enter through Room 18 (servants&#039; wing, loose window bars), then navigate to Room 38 (storage room) where a trapdoor leads to the catacombs. He estimated 5-8 orcs in the barracks and small patrols in the corridors.&lt;br /&gt;
&lt;br /&gt;
=== Entry (Room 18) ===&lt;br /&gt;
&lt;br /&gt;
An orc guard investigated noise above but was called away. The party pulled the loose bars and entered Room 18 (servants&#039; dormitory). Keestake was eager — almost suspiciously so. Marcus noted his nervous energy; Keestake deflected, saying he&#039;d waited 60 years to leave.&lt;br /&gt;
&lt;br /&gt;
=== Searching the Servants&#039; Wing (Rooms 18-23) ===&lt;br /&gt;
&lt;br /&gt;
The dormitories were ruins — overturned bed frames, rotted mattresses, broken crockery. Nothing of value in any room. Keestake found his own quarters (Room 19) destroyed by the orcs and mourned the loss of his 60-year sanctuary.&lt;br /&gt;
&lt;br /&gt;
=== The Goblin Patrol ===&lt;br /&gt;
&lt;br /&gt;
Moving through the servants&#039; corridor toward Room 38, Finn detected approaching footsteps — a 3-goblin patrol, 20 paces away. The party ducked into an empty room to hide.&lt;br /&gt;
&lt;br /&gt;
Marcus&#039;s battle axe handle scraped the stone doorframe. &#039;&#039;&#039;Goblin alertness check: rolled 1&#039;&#039;&#039; — worst result for the party. The goblins heard it.&lt;br /&gt;
&lt;br /&gt;
One goblin crept to investigate. The party held perfectly still, but with 60-foot infravision, the goblin spotted their heat signatures and shrieked an alarm. The other two goblins rushed forward with drawn swords.&lt;br /&gt;
&lt;br /&gt;
=== Combat: Party vs 3-Goblin Patrol ===&lt;br /&gt;
&lt;br /&gt;
Initiative tied (9 vs 9) — simultaneous actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round 1 (Simultaneous):&#039;&#039;&#039;&lt;br /&gt;
* Zeale missed Goblin 1 (rolled 9+1=10, needed 14). Marcus missed Goblin 2 (rolled 12-4=8, needed 14). Finn missed Goblin 3 (rolled 4, needed 14)&lt;br /&gt;
* &#039;&#039;&#039;Goblin 1 hit Zeale for 5 damage&#039;&#039;&#039; (6 to 1 HP — critically wounded)&lt;br /&gt;
* Goblin 2 missed Marcus (rolled 1). Goblin 3 missed Finn (rolled 1)&lt;br /&gt;
* &#039;&#039;&#039;All party attacks missed. Zeale at 1 HP.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party chose to FLEE toward Room 38.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parting Attacks:&#039;&#039;&#039;&lt;br /&gt;
* Goblin 1 vs Zeale: rolled 10, needed 13 — &#039;&#039;&#039;miss&#039;&#039;&#039; (Zeale survives at 1 HP)&lt;br /&gt;
* Goblin 2 vs Marcus: rolled 4, needed 12 — &#039;&#039;&#039;miss&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Goblin 3 vs Finn (AC 10, lost DEX while fleeing): rolled 13, needed 10 — HIT! 6 damage.&#039;&#039;&#039; Finn drops from 6 to 0 HP — &#039;&#039;&#039;UNCONSCIOUS&#039;&#039;&#039;, collapsed in the corridor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round 2:&#039;&#039;&#039; Goblins won initiative (1 vs 9).&lt;br /&gt;
* Goblin 1 struck unconscious Finn (auto-hit): 2 damage. Finn to -2 HP, &#039;&#039;&#039;bleeding out&#039;&#039;&#039;&lt;br /&gt;
* Zeale used his divine boon (CLW on self): &#039;&#039;&#039;rolled 4&#039;&#039;&#039;, healed to 5 HP. Boon spent. Charged back but couldn&#039;t attack this round&lt;br /&gt;
* Marcus followed. Mira preparing to cast&lt;br /&gt;
* Finn bled to -3 HP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round 3:&#039;&#039;&#039; Party won initiative (3 vs 7).&lt;br /&gt;
* &#039;&#039;&#039;Mira cast Magic Missile on Goblin 3: auto-hit, 3+1=4 damage. Goblin 3 KILLED&#039;&#039;&#039; (3 HP). Her only spell slot, now spent&lt;br /&gt;
* Zeale missed Goblin 1 (rolled 9+1=10). Marcus missed Goblin 2 (rolled 13-4=9)&lt;br /&gt;
* Goblin 1 missed Zeale (rolled 11). Goblin 2 hit Marcus with natural 20 for 1 damage (5 to 4 HP)&lt;br /&gt;
* Finn bled to -4 HP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round 4:&#039;&#039;&#039; Goblins won initiative (2 vs 5).&lt;br /&gt;
* Goblin 1 missed Zeale (rolled 2). Goblin 2 hit Marcus for 1 (4 to 3 HP)&lt;br /&gt;
* &#039;&#039;&#039;Zeale killed Goblin 1 with spear&#039;&#039;&#039; (rolled 16+1=17, 6 damage vs 5 HP)&lt;br /&gt;
* Marcus missed Goblin 2 (rolled 3-4=-1)&lt;br /&gt;
* Finn bled to -5 HP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round 5:&#039;&#039;&#039; Goblins won initiative (4 vs 7).&lt;br /&gt;
* Goblin 2 failed morale and &#039;&#039;&#039;fled&#039;&#039;&#039;. Zeale parting attack: rolled 18+1=19, hit for 2 damage (5 to 3 HP). Goblin 2 wounded but escaped. Marcus missed (rolled 17-4=13)&lt;br /&gt;
* &#039;&#039;&#039;Finn bled to -6 HP. 4 rounds from death.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round 6:&#039;&#039;&#039; Zeale chased the fleeing goblin (movement 9 vs 6, caught quickly).&lt;br /&gt;
* &#039;&#039;&#039;Zeale killed Goblin 2 with spear:&#039;&#039;&#039; rolled 19+1=20, 3 damage. All 3 goblins eliminated&lt;br /&gt;
* &#039;&#039;&#039;Marcus cast Cure Light Wounds on Finn: rolled 4, healed to -2 HP. Stabilized.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Room 38 and the Trapdoor ===&lt;br /&gt;
&lt;br /&gt;
The party grabbed Finn and rushed into Room 38 (storage room). Mira recovered Finn&#039;s dropped crossbow and dagger. Melisana barricaded the door.&lt;br /&gt;
&lt;br /&gt;
Marcus cast his second and final CLW on Finn: &#039;&#039;&#039;rolled 8 (maximum!)&#039;&#039;&#039; — Finn healed from -2 to 6 HP, fully conscious. Both CLW slots now spent.&lt;br /&gt;
&lt;br /&gt;
A new goblin/orc patrol reached the corridor and slammed against the barricaded door. Keestake opened the trapdoor — cold air rising from below, rough-hewn steps descending into darkness.&lt;br /&gt;
&lt;br /&gt;
Keestake insisted on going first. The party descended 60 feet into the catacombs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Session 1.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Session Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Statistic !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Episodes covered || 1, 2, 3, 4&lt;br /&gt;
|-&lt;br /&gt;
| Combat encounters || 3 (Hafkris, Goblin Survivors, Goblin Patrol)&lt;br /&gt;
|-&lt;br /&gt;
| Enemies defeated || 9 (1 half-orc, 8 goblins)&lt;br /&gt;
|-&lt;br /&gt;
| Party knockdowns || 2 (Mira in Episode 2, Finn in Episode 4)&lt;br /&gt;
|-&lt;br /&gt;
| Divine boons used || 3 of 5 (Marcus, Melisana, Zeale)&lt;br /&gt;
|-&lt;br /&gt;
| Spell slots used || 3 of 3 (Mira: Magic Missile; Marcus: CLW x2)&lt;br /&gt;
|-&lt;br /&gt;
| Key items found || Prayer book (Bless), 3 history books, spellbook&lt;br /&gt;
|-&lt;br /&gt;
| Time elapsed (in-game) || ~18 hours (afternoon Day 0 to dawn Day 1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sessions]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Treasure_Hunt&amp;diff=91</id>
		<title>Treasure Hunt</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Treasure_Hunt&amp;diff=91"/>
		<updated>2026-03-28T19:14:45Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: New content - Treasure Hunt campaign wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Treasure Hunt&#039;&#039;&#039; (module code &#039;&#039;&#039;N4&#039;&#039;&#039;, TSR 9185) by Aaron Allston was the party&#039;s first adventure. Set in the Korinn Archipelago, it followed four enslaved captives from a shipwreck on a doomed island to a desperate escape aboard a prince&#039;s burial galley.&lt;br /&gt;
&lt;br /&gt;
== Adventure Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting || Korinn Archipelago — Doomed Island&lt;br /&gt;
|-&lt;br /&gt;
! Module || N4 Treasure Hunt (TSR 9185)&lt;br /&gt;
|-&lt;br /&gt;
! Author || Aaron Allston&lt;br /&gt;
|-&lt;br /&gt;
! Levels || 0-1 (starting adventure)&lt;br /&gt;
|-&lt;br /&gt;
! Sessions || [[Session 1: The Shipwreck|Session 1 (Episodes 1-4)]], [[Session 2: The Catacombs|Session 2 (Episodes 5-6)]]&lt;br /&gt;
|-&lt;br /&gt;
! Outcome || &#039;&#039;&#039;Completed&#039;&#039;&#039; — Party escaped the island&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
&lt;br /&gt;
The party began as enslaved prisoners aboard the pirate galley &#039;&#039;The Dorak&#039;&#039;, which was wrecked in a violent storm upon the shores of a mysterious island. After defeating their half-orc jailer Hafkris on the beach, they set out to find a way off the island before it was destroyed.&lt;br /&gt;
&lt;br /&gt;
Guided by the old man [[Keestake]] — who claimed to have survived alone on the island for sixty years — the party navigated orc and goblin war parties, discovered an ancient temple dedicated to a Goddess, and infiltrated the Manor of the Sea King.&lt;br /&gt;
&lt;br /&gt;
In the catacombs beneath the manor, [[Keestake]] revealed his true nature: he had created the undead guardians haunting the crypts and betrayed the party by sealing them underground. After [[Brother Marcus]] killed the betrayer with a single devastating blow (natural 20, maximum damage), the party navigated traps, searched for a secret passage, and reached the Crypt Chamber.&lt;br /&gt;
&lt;br /&gt;
There, two zombies — the former Sea King Viledel and Queen Liala — animated and attacked. In a catastrophic first round, [[Finnegan Cole|Finn]] and [[Brother Marcus|Marcus]] were struck down. [[Zeale]] fought both zombies alone to buy time and was himself felled. Only [[Mira Ashwood]] remained standing.&lt;br /&gt;
&lt;br /&gt;
Mira found a lever that collapsed the south wall to the ocean, lured Viledel off the cliff, killed Liala with a dagger, chiselled open a sealed tomb, discovered Prince Horedel&#039;s burial galley, dragged all three unconscious companions aboard, and escaped to sea moments ahead of an orc pursuit force. One mile offshore, the Goddess destroyed the entire island with tornadoes.&lt;br /&gt;
&lt;br /&gt;
== Key Locations ==&lt;br /&gt;
&lt;br /&gt;
=== The Beach (Episode 1) ===&lt;br /&gt;
Where &#039;&#039;The Dorak&#039;&#039; ran aground. Site of the first combat against Hafkris. The party scavenged weapons and equipment from the wrecked galley.&lt;br /&gt;
&lt;br /&gt;
=== The Ravine (Episode 2) ===&lt;br /&gt;
A natural ravine where 12 goblins battled 6 orcs. The party observed from a hilltop (position B), [[Finnegan Cole|Finn]] rescued [[Keestake]] via stealth, and the party fought the five surviving goblins — [[Mira Ashwood|Mira]] nearly died, dropping to -6 HP.&lt;br /&gt;
&lt;br /&gt;
=== Temple of the Goddess (Episode 3) ===&lt;br /&gt;
A two-story white stone temple, mostly intact. The party found books on island history (30 gp), a single-use prayer book (Bless), and met the Goddess in the Meditation Chamber. She warned the island would be destroyed in three days and granted each party member a one-time divine boon (equivalent to a 1st-level spell).&lt;br /&gt;
&lt;br /&gt;
=== Manor of the Sea King (Episode 4) ===&lt;br /&gt;
A large manor held by orcs, with goblins patrolling the perimeter. The party entered through the servants&#039; wing (Room 18, loose window bars), fought a 3-goblin patrol in the corridors, and descended through a trapdoor in the storage room (Room 38) into the catacombs.&lt;br /&gt;
&lt;br /&gt;
=== The Catacombs (Episodes 5-6) ===&lt;br /&gt;
Underground passages beneath the manor. Site of [[Keestake]]&#039;s betrayal, trap-filled corridors, giant rats, a secret door (miscoloured stone mechanism in Room 8), a 450-foot corridor (Room 14), and the Crypt Chamber (Room 16) — an enormous 90x80 foot cave where the final battle took place.&lt;br /&gt;
&lt;br /&gt;
=== The Crypt Chamber (Episode 6) ===&lt;br /&gt;
The climactic location. Four crypts held the remains of the island&#039;s rulers: Room 17 (empty), Room 18 (Viledel&#039;s, vacant — he was walking), Room 19 (Liala&#039;s, vacant — she was walking), and Room 20 (Prince Horedel&#039;s, bricked up — containing the burial galley and treasure). A lever on the smooth south wall (Room 21) collapsed the wall outward to the ocean (Room 22).&lt;br /&gt;
&lt;br /&gt;
== Combat Encounters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Encounter !! Episode !! Location !! Enemies !! Key Moments !! Outcome&lt;br /&gt;
|-&lt;br /&gt;
| Hafkris || 1 || Beach || Half-orc fighter (8 HP) || Finn&#039;s crossbow shot from cover; party melee in Round 2 || Defeated in 2 rounds&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Survivors || 2 || Ravine || 5 goblins || Mira dropped to -1 HP; Finn&#039;s natural 20 crossbow || All 5 killed&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Patrol || 4 || Manor corridor || 3 goblins || Zeale reduced to 1 HP; Finn knocked unconscious; Mira&#039;s Magic Missile kill; Marcus heals Finn for max || All 3 killed&lt;br /&gt;
|-&lt;br /&gt;
| Keestake || 5 || Catacombs Room 1 || Keestake (6 HP) || Marcus: natural 20, 8 damage (max), instant kill || Dead before acting&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Viledel || 6 || Crypt Chamber || Zombie (scale mail, mace, 10 HP, AC 5) || Struck down Finn and Zeale; lured off cliff by Mira || Eliminated (items lost to ocean)&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Queen Liala || 6 || Crypt Chamber || Zombie (6 HP, AC 8) || Struck down Marcus; killed by Mira&#039;s dagger (4 damage, DEX tiebreaker) || Destroyed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Treasure Recovered ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Value !! Source&lt;br /&gt;
|-&lt;br /&gt;
| 30-foot galley || 10,000 gp || Prince Horedel&#039;s burial vessel (Room 20)&lt;br /&gt;
|-&lt;br /&gt;
| Gold/silver dinnerware || 1,000 gp || Galley cargo (Room 20)&lt;br /&gt;
|-&lt;br /&gt;
| Coin chests || 600 gp || Galley cargo (Room 20)&lt;br /&gt;
|-&lt;br /&gt;
| Chain mail || 75 gp || Prince Horedel&#039;s tomb (Room 20)&lt;br /&gt;
|-&lt;br /&gt;
| Bastard sword || 25 gp || Prince Horedel&#039;s tomb (Room 20)&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 2 gp || Prince Horedel&#039;s tomb (Room 20)&lt;br /&gt;
|-&lt;br /&gt;
| Books on island history (x3) || 30 gp || Temple library&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Total&#039;&#039;&#039; !! &#039;&#039;&#039;~11,732 gp&#039;&#039;&#039; !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Treasure Lost ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Estimated Value !! How Lost&lt;br /&gt;
|-&lt;br /&gt;
| Scale mail +1 || Magical || Fell into ocean with Zombie Viledel&lt;br /&gt;
|-&lt;br /&gt;
| Mace +1 || Magical || Fell into ocean with Zombie Viledel&lt;br /&gt;
|-&lt;br /&gt;
| Golden coronet || 500 gp || Fell into ocean with Zombie Viledel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These items were on Zombie Viledel when [[Mira Ashwood|Mira]] lured him off the cliff. The trade-off was necessary — the party had no other way to defeat the armoured zombie (AC 5, 10 HP) with their remaining strength.&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Source !! XP&lt;br /&gt;
|-&lt;br /&gt;
| Combat (all encounters) || 221&lt;br /&gt;
|-&lt;br /&gt;
| Treasure (GP value) || 11,860&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Total&#039;&#039;&#039; !! &#039;&#039;&#039;12,081&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Per Character (divided by 4)&#039;&#039;&#039; !! &#039;&#039;&#039;3,020&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Party Progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Class !! Starting Level !! Ending Level !! XP !! Next Level At&lt;br /&gt;
|-&lt;br /&gt;
| [[Zeale]] || Fighter || 1 || &#039;&#039;&#039;2&#039;&#039;&#039; || 3,020 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Brother Marcus]] || Cleric || 2 || &#039;&#039;&#039;3&#039;&#039;&#039; || 3,020 || 6,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mira Ashwood]] || Mage || 1 || &#039;&#039;&#039;2&#039;&#039;&#039; || 3,020 || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Finnegan Cole]] || Thief || 2 || &#039;&#039;&#039;3&#039;&#039;&#039; || 3,020 || 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Divine Boons ==&lt;br /&gt;
&lt;br /&gt;
The Goddess granted each party member a one-time divine boon (equivalent to a 1st-level spell). [[Melisana of Ventris|Melisana]] also received one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Boon !! When Used !! Result&lt;br /&gt;
|-&lt;br /&gt;
| [[Brother Marcus|Marcus]] || Cure Light Wounds || Episode 3 (on Mira) || Rolled 1 — healed 1 HP (Mira still unconscious)&lt;br /&gt;
|-&lt;br /&gt;
| [[Melisana of Ventris|Melisana]] || Cure Light Wounds || Episode 3 (on Mira) || Rolled 8 (maximum) — Mira restored to consciousness&lt;br /&gt;
|-&lt;br /&gt;
| [[Zeale]] || Cure Light Wounds || Episode 4 (on self) || Rolled 4 — healed to 5 HP during goblin fight&lt;br /&gt;
|-&lt;br /&gt;
| [[Finnegan Cole|Finn]] || Cure Light Wounds || &#039;&#039;&#039;NOT USED&#039;&#039;&#039; || &#039;&#039;&#039;Still available&#039;&#039;&#039; — party&#039;s last magical resource&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventures]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Keestake&amp;diff=90</id>
		<title>Keestake</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Keestake&amp;diff=90"/>
		<updated>2026-03-28T19:14:45Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: New content - Treasure Hunt campaign wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Keestake&#039;&#039;&#039; was an old man found on Doomed Island who claimed to have survived there alone for sixty years. He served as the party&#039;s guide before revealing his true nature as a betrayer in the catacombs beneath the Manor of the Sea King.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Keestake presented himself as a harmless survivor — a frail old man who had eked out an existence on the island ever since an orc raid decades ago. He claimed intimate knowledge of the island and offered to guide the party to a hidden boat beneath the manor.&lt;br /&gt;
&lt;br /&gt;
The truth was far darker. Sixty years ago, after the pirate invasion that killed the island&#039;s rulers, Keestake prepared the body of &#039;&#039;&#039;Viledel&#039;&#039;&#039; (the Sea King) and took a ring from him. He wished that the bodies would never decay — a wish that was granted, transforming Viledel and his queen Liala into undead zombies that haunted the catacombs for six decades. Keestake&#039;s goal was to trap the party underground and prevent anyone from taking the Sea King&#039;s treasures.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Level !! HP !! AC !! THAC0 !! Alignment&lt;br /&gt;
|-&lt;br /&gt;
| Fighter || 1 || 6 || 10 || 20 || Chaotic Evil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Role in the Adventure ==&lt;br /&gt;
&lt;br /&gt;
=== Episode 2: The Rescue ===&lt;br /&gt;
&lt;br /&gt;
[[Finnegan Cole|Finn]] found Keestake tied up behind the orc battle lines in the ravine. After being rescued via a successful stealth mission, Keestake told the party about the Temple of the Goddess (a few hours&#039; journey) and a boat hidden in the catacombs beneath the Sea King&#039;s manor. He offered to guide them.&lt;br /&gt;
&lt;br /&gt;
=== Episode 3: Temple of the Goddess ===&lt;br /&gt;
&lt;br /&gt;
Keestake accompanied the party to the temple. While they explored, he settled in the kitchen (Room 9). He shared knowledge about the island&#039;s layout and confirmed the manor was half a day&#039;s journey north, held by orcs with goblins skulking around the edges.&lt;br /&gt;
&lt;br /&gt;
=== Episode 4: Manor of the Sea King ===&lt;br /&gt;
&lt;br /&gt;
Keestake guided the party to the manor&#039;s servants&#039; wing, identifying a window with loose bars (Room 18) as an entry point. He showed eager nervousness — which [[Brother Marcus|Marcus]] noted as suspicious — and insisted on leading the way to the storage room (Room 38) where the catacombs trapdoor was hidden. When asked about the route, he described the path accurately but urged haste, citing fading daylight and increasing patrol frequency.&lt;br /&gt;
&lt;br /&gt;
Inside the manor, Keestake discovered his personal quarters (Room 19) had been destroyed by the orcs. He mourned the loss of his 60-year sanctuary — a moment that may have been genuine, even from a man planning betrayal.&lt;br /&gt;
&lt;br /&gt;
After the goblin patrol fight, Keestake found and opened the trapdoor in Room 38. He insisted on descending first into the catacombs.&lt;br /&gt;
&lt;br /&gt;
=== Episode 5: The Betrayal ===&lt;br /&gt;
&lt;br /&gt;
Once the entire party had descended the 60-foot shaft to Catacombs Room 1, Keestake moved to Room 2 and pulled an iron lever. A tremendous crash sealed the entrance shaft with falling stones and debris. The way back was blocked.&lt;br /&gt;
&lt;br /&gt;
Then came the confession:&lt;br /&gt;
&lt;br /&gt;
* He had prepared Viledel&#039;s body after the pirate invasion 60 years ago&lt;br /&gt;
* He took a ring from Viledel and wished the bodies would never decay&lt;br /&gt;
* This wish created the zombies — Viledel and Queen Liala — that haunted the crypts&lt;br /&gt;
* He intended to trap the party underground forever&lt;br /&gt;
&lt;br /&gt;
Keestake drew a concealed dagger and lunged at [[Mira Ashwood|Mira]].&lt;br /&gt;
&lt;br /&gt;
=== Death ===&lt;br /&gt;
&lt;br /&gt;
Initiative: party 5, Keestake 9 — the party acted first.&lt;br /&gt;
&lt;br /&gt;
[[Brother Marcus|Marcus]] swung his battle axe — despite the -4 non-proficiency penalty, he rolled a &#039;&#039;&#039;natural 20&#039;&#039;&#039;, dealing &#039;&#039;&#039;8 damage (maximum on 1d8)&#039;&#039;&#039;. Keestake had 6 HP. He was killed instantly, dead before his dagger could reach Mira. His attack roll (18 — which would have hit) never resolved.&lt;br /&gt;
&lt;br /&gt;
It was perhaps the most consequential single roll of the entire adventure. Had Marcus missed, Keestake&#039;s dagger might have struck the party&#039;s most fragile member — the same person who would go on to save everyone in the finale.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dagger&#039;&#039;&#039; — recovered by [[Mira Ashwood|Mira]] after his death. This dagger later killed Zombie Queen Liala and was used to chisel open Prince Horedel&#039;s sealed crypt&lt;br /&gt;
* &#039;&#039;&#039;Gold ring&#039;&#039;&#039; — Viledel&#039;s ring, worn on a leather cord around his neck. Tarnished black with age. The party tested it (Zeale wished on it) and confirmed the magic was spent 60 years ago. Now just a tarnished gold band&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
&lt;br /&gt;
Keestake&#039;s betrayal sealed the party underground with the very undead he created. But his treachery ultimately led them to the escape — without being forced into the catacombs, they would never have found Prince Horedel&#039;s burial galley and its treasure. His ring, drained of magic, sits in [[Zeale]]&#039;s pocket as a reminder.&lt;br /&gt;
&lt;br /&gt;
== Current Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dead&#039;&#039;&#039; — killed in Catacombs Room 1 by [[Brother Marcus]]. Body left in the catacombs. Destroyed along with the entire island when the Goddess sent her tornadoes.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Melisana_of_Ventris&amp;diff=89</id>
		<title>Melisana of Ventris</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Melisana_of_Ventris&amp;diff=89"/>
		<updated>2026-03-28T19:14:44Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: New content - Treasure Hunt campaign wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Melisana of Ventris&#039;&#039;&#039; is the daughter of the wealthy merchant Melkeras of Ventris Island. Captured by pirates and enslaved aboard &#039;&#039;The Dorak&#039;&#039;, she was shipwrecked alongside the party on Doomed Island and became an essential companion throughout the [[Treasure Hunt]] adventure.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Melisana was taken prisoner and held as a slave aboard the pirate galley &#039;&#039;The Dorak&#039;&#039;. When the ship was wrecked upon the shores of Doomed Island during a violent storm, she was freed along with the rest of the party. She immediately offered a reward for safe passage: 100 gp per party member (400 gp total), with her father Melkeras promising an additional 2,000 gp upon reaching Ventris Island.&lt;br /&gt;
&lt;br /&gt;
Though not a combatant, Melisana proved invaluable — her sailing knowledge made the final escape possible, and her quick action saved [[Zeale]]&#039;s life.&lt;br /&gt;
&lt;br /&gt;
== Role in the Adventure ==&lt;br /&gt;
&lt;br /&gt;
=== Episode 1: The Shipwreck ===&lt;br /&gt;
&lt;br /&gt;
Melisana introduced herself after the party defeated Hafkris on the beach. She deduced that a port was most likely on the sheltered east or south coast of the island, guiding the party&#039;s initial direction of travel.&lt;br /&gt;
&lt;br /&gt;
=== Episode 3: Temple of the Goddess ===&lt;br /&gt;
&lt;br /&gt;
Melisana received a divine boon from the Goddess (Cure Light Wounds). She used it immediately on the unconscious [[Mira Ashwood|Mira]], rolling &#039;&#039;&#039;8 — maximum on 1d8&#039;&#039;&#039; — healing Mira from -5 to 3 HP and restoring consciousness. This was the roll that saved the party&#039;s only mage. Without Mira, the party would have had no Magic Missile, no INT 16 insight to find the secret door, and no one to pull the lever or fight the zombies at the end.&lt;br /&gt;
&lt;br /&gt;
=== Episode 4: Manor of the Sea King ===&lt;br /&gt;
&lt;br /&gt;
Melisana helped close and barricade the door to Room 38 when the party fled from the goblin patrol. She accompanied the party into the catacombs.&lt;br /&gt;
&lt;br /&gt;
=== Episode 6: The Crypt — Critical Support ===&lt;br /&gt;
&lt;br /&gt;
Melisana&#039;s contributions in the finale were essential:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stabilized Zeale:&#039;&#039;&#039; When [[Zeale]] fell to the zombies at -7 HP (later bleeding to -8), Melisana ran from Room 17 and bound his wounds, preventing his death&lt;br /&gt;
* &#039;&#039;&#039;Broke the wall:&#039;&#039;&#039; Worked alongside [[Mira Ashwood|Mira]] for 30-40 minutes, prying bricks from the sealed crypt with bare hands to open a boat-sized hole&lt;br /&gt;
* &#039;&#039;&#039;Moved the unconscious:&#039;&#039;&#039; Helped Mira drag [[Zeale]] (the heaviest companion, in studded leather) when Mira&#039;s STR check failed&lt;br /&gt;
* &#039;&#039;&#039;Levered the galley:&#039;&#039;&#039; When Mira couldn&#039;t push the 30-foot galley alone, Melisana used an oar as a lever to get it moving across 60 feet of chamber floor&lt;br /&gt;
* &#039;&#039;&#039;Sailed the escape:&#039;&#039;&#039; Cut the sail bindings, caught the storm wind, and helmed the galley away from the island under orc arrow fire. Her sailing skill was the final piece that made the escape work&lt;br /&gt;
&lt;br /&gt;
== Rewards Offered ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Reward !! Amount !! Status&lt;br /&gt;
|-&lt;br /&gt;
| Personal promise || 100 gp per party member (400 gp total) || &#039;&#039;&#039;Pending&#039;&#039;&#039; — payable upon reaching safety&lt;br /&gt;
|-&lt;br /&gt;
| Father&#039;s reward (Melkeras) || 2,000 gp || &#039;&#039;&#039;Pending&#039;&#039;&#039; — payable upon reaching Ventris Island&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Total&#039;&#039;&#039; !! &#039;&#039;&#039;2,400 gp&#039;&#039;&#039; !! &#039;&#039;&#039;Pending&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Current Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alive and active&#039;&#039;&#039; — aboard the galley alongside [[Mira Ashwood|Mira]], the only two conscious people. Melisana is at the helm, sailing toward Ventris Island or the nearest port. Her navigational skill combined with [[Finnegan Cole|Finn]]&#039;s recovered charts give the party a chance of reaching civilization.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Finnegan_Cole&amp;diff=88</id>
		<title>Finnegan Cole</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Finnegan_Cole&amp;diff=88"/>
		<updated>2026-03-28T19:14:44Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: New content - Treasure Hunt campaign wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Finnegan &amp;quot;Finn&amp;quot; Cole&#039;&#039;&#039; is a human Thief and the party&#039;s primary scout and ranged combatant. Quick-witted and dexterous, Finn has a talent for finding things — the crossbow that turned the first battle, the captain&#039;s log and charts that may guide the party home, and the stealth to rescue [[Keestake]] from behind enemy lines.&lt;br /&gt;
&lt;br /&gt;
== Ability Scores ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;17&#039;&#039;&#039; (-3 AC, +2 missile attack) || 13 || 14 (4 bonus languages) || 10 || 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Statistics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Level !! HP !! AC !! THAC0 !! Alignment !! XP !! Next Level&lt;br /&gt;
|-&lt;br /&gt;
| Thief || 3 || &#039;&#039;&#039;0&#039;&#039;&#039;/12 || 7 (DEX 17: -3 AC) || 19 || Chaotic Good || 3,020 || 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Thief Skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Score !! Notable Uses&lt;br /&gt;
|-&lt;br /&gt;
| Pick Pockets || 20% || —&lt;br /&gt;
|-&lt;br /&gt;
| Open Locks || 20% || —&lt;br /&gt;
|-&lt;br /&gt;
| Find/Remove Traps || 10% || Failed to detect temple compartment, catacombs traps&lt;br /&gt;
|-&lt;br /&gt;
| Move Silently || 20% || Successfully rescued Keestake from behind orc lines&lt;br /&gt;
|-&lt;br /&gt;
| Hide in Shadows || 15% || —&lt;br /&gt;
|-&lt;br /&gt;
| Detect Noise || 15% || Detected approaching goblin patrol in manor&lt;br /&gt;
|-&lt;br /&gt;
| Climb Walls || 65% || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backstab:&#039;&#039;&#039; +4 to hit, x2 damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; 40 discretionary skill points remain unassigned.&lt;br /&gt;
&lt;br /&gt;
== Weapon Proficiencies ==&lt;br /&gt;
&lt;br /&gt;
* Heavy crossbow&lt;br /&gt;
* Short bow&lt;br /&gt;
* Dagger&lt;br /&gt;
&lt;br /&gt;
== Equipment &amp;amp; Inventory ==&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Damage !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Heavy crossbow || 1d4+1 / 1d6+1 || +2 to hit (DEX), primary weapon&lt;br /&gt;
|-&lt;br /&gt;
| Short bow || 1d6 || +2 to hit (DEX), backup ranged&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 1d4 || Melee backup&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition ===&lt;br /&gt;
&lt;br /&gt;
* 47 crossbow quarrels (50 original, 3 fired: 1 at Hafkris, 1 at goblin, 1 at Zombie Liala)&lt;br /&gt;
&lt;br /&gt;
=== Documents ===&lt;br /&gt;
&lt;br /&gt;
* Captain&#039;s log — recovered from &#039;&#039;The Dorak&#039;&#039;&#039;s stern hold&lt;br /&gt;
* Navigational charts — recovered from &#039;&#039;The Dorak&#039;&#039;&#039;s stern hold (critical for finding a route to civilization)&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* Cloak&lt;br /&gt;
&lt;br /&gt;
== Special Resources ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#ffffcc&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Divine Boon: Cure Light Wounds (1d8 heal)&#039;&#039;&#039; || &#039;&#039;&#039;AVAILABLE&#039;&#039;&#039; — granted by the Goddess in Episode 3. Cannot be used until Finn regains consciousness (requires healing to 1+ HP). This is the party&#039;s only remaining magical healing resource.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventure History ==&lt;br /&gt;
&lt;br /&gt;
=== [[Treasure Hunt]] ===&lt;br /&gt;
&lt;br /&gt;
==== Episode 1: The Shipwreck ====&lt;br /&gt;
&lt;br /&gt;
While the rest of the party armed themselves with improvised clubs, Finn snuck to the stern hold of the wrecked galley and recovered a heavy crossbow, 50 quarrels, and a chest containing the captain&#039;s log, navigational charts, and a spellbook (given to [[Mira Ashwood|Mira]]). From cover, he shot Hafkris with the crossbow — rolling 19, dealing 2 damage and softening the half-orc before melee. In Round 2, Finn was reloading and couldn&#039;t attack, but the party finished the job. He also scored a natural 20 against Hafkris on his initial shot — the first critical hit of the campaign.&lt;br /&gt;
&lt;br /&gt;
==== Episode 2: The Ravine — The Rescue ====&lt;br /&gt;
&lt;br /&gt;
When the party spotted [[Keestake]] tied up behind the orc battle line, Finn volunteered to sneak in alone. He rolled 45 on Move Silently (needed 75+ to be detected) — a clean success. He cut Keestake&#039;s bonds and brought him back to the party without being seen.&lt;br /&gt;
&lt;br /&gt;
In the subsequent fight with the goblin survivors, Finn killed Goblin 1 with a crossbow bolt in Round 2 (natural 20 — his second crit of the adventure).&lt;br /&gt;
&lt;br /&gt;
==== Episode 3: Temple of the Goddess ====&lt;br /&gt;
&lt;br /&gt;
Finn attempted to find a hidden compartment in the temple&#039;s Priest&#039;s Quarters (Room 11) but failed — rolled 26/100, needed 75+. He received a divine boon from the Goddess (Cure Light Wounds) which he has &#039;&#039;&#039;still not used&#039;&#039;&#039; — the party&#039;s last magical resource.&lt;br /&gt;
&lt;br /&gt;
==== Episode 4: Manor of the Sea King — Struck Down ====&lt;br /&gt;
&lt;br /&gt;
Finn&#039;s Detect Noise skill picked up the approaching 3-goblin patrol in the servants&#039; corridor, giving the party warning. During the fight, when the party tried to flee to Room 38, Finn lost his DEX AC bonus while running and Goblin 3 landed a parting attack: 6 damage, dropping him from 6 HP to 0 HP. He collapsed in the corridor.&lt;br /&gt;
&lt;br /&gt;
The goblins struck him again while helpless (2 damage, -2 HP). He bled further to -6 HP over multiple rounds — 4 rounds from death — before [[Brother Marcus|Marcus]] cast Cure Light Wounds and rolled 8 (maximum), fully healing him to 6 HP. Finn regained consciousness, bewildered but whole.&lt;br /&gt;
&lt;br /&gt;
His crossbow and dagger were dropped in the corridor during the fall; [[Mira Ashwood|Mira]] recovered them.&lt;br /&gt;
&lt;br /&gt;
==== Episode 5: The Catacombs ====&lt;br /&gt;
&lt;br /&gt;
Finn&#039;s trap-finding checks in the catacombs failed to detect either the ankle-wire trap in Room 5 or the mine-collapse trap in Room 6. He triggered the Room 6 trap himself but made his saving throw (rolled 18, needed 13) — leaping clear of the falling timbers with no damage.&lt;br /&gt;
&lt;br /&gt;
During the search for the secret door in Room 8, Finn&#039;s rolls (3 on d6, then 3 again) failed to find the miscoloured stone mechanism.&lt;br /&gt;
&lt;br /&gt;
==== Episode 6: The Crypt ====&lt;br /&gt;
&lt;br /&gt;
In the first round of combat against the zombies, Finn fired a crossbow bolt at Zombie Liala — rolled 2 +3 (DEX/Bless) = 5, needed 12. Miss. One quarrel spent (48 to 47). Before he could fire again, Zombie Viledel&#039;s mace smashed into him for 6 damage, dropping him from 6 HP to 0 HP — unconscious. Finn was placed in an empty crypt (Room 17) by [[Zeale]] for protection, then dragged to the galley by [[Mira Ashwood|Mira]] and escaped the island.&lt;br /&gt;
&lt;br /&gt;
== Current Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unconscious&#039;&#039;&#039; — stable at 0 HP aboard the galley. Possesses an unused divine boon (Cure Light Wounds, 1d8) that can be activated once someone heals him to 1+ HP — making him a critical priority for the party&#039;s recovery. The navigational charts on his person may be essential for finding a route to port.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Mira_Ashwood&amp;diff=87</id>
		<title>Mira Ashwood</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Mira_Ashwood&amp;diff=87"/>
		<updated>2026-03-28T19:14:44Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: New content - Treasure Hunt campaign wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mira Ashwood&#039;&#039;&#039; is a human Mage and the undisputed hero of the [[Treasure Hunt]] adventure. When all three of her companions fell in the final battle against the undead, Mira single-handedly destroyed both zombies, discovered the escape route, broke through a sealed tomb, and sailed the entire party to safety — the only one standing at the end.&lt;br /&gt;
&lt;br /&gt;
== Ability Scores ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 14 || 12 || &#039;&#039;&#039;16&#039;&#039;&#039; (5 bonus languages, 70% spell learn) || 13 || 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Statistics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Level !! HP !! AC !! THAC0 !! Alignment !! XP !! Next Level&lt;br /&gt;
|-&lt;br /&gt;
| Mage || 2 || &#039;&#039;&#039;4&#039;&#039;&#039;/7 || 10 (no armour) || 20 || Neutral Good || 3,020 || 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spellbook ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spell !! Level !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Sleep || 1st || Affects 2d4 HD of creatures within area&lt;br /&gt;
|-&lt;br /&gt;
| Detect Magic || 1st || Detects magical auras within 60 feet&lt;br /&gt;
|-&lt;br /&gt;
| Read Magic || 1st || Read magical writings and scrolls&lt;br /&gt;
|-&lt;br /&gt;
| Magic Missile || 1st || 1d4+1 force damage, automatic hit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039; 1 x 1st level — &#039;&#039;&#039;currently spent&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Equipment &amp;amp; Inventory ==&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Damage !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Dagger (Keestake&#039;s) || 1d4 || Proficient. Used to kill Zombie Liala and chisel through the crypt wall&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
&lt;br /&gt;
* Spellbook (contains Sleep, Detect Magic, Read Magic, Magic Missile)&lt;br /&gt;
* Spell component pouch&lt;br /&gt;
* Cloak (torn — strip used as bandage for [[Brother Marcus|Marcus]])&lt;br /&gt;
&lt;br /&gt;
== Adventure History ==&lt;br /&gt;
&lt;br /&gt;
=== [[Treasure Hunt]] ===&lt;br /&gt;
&lt;br /&gt;
==== Episode 1: The Shipwreck ====&lt;br /&gt;
&lt;br /&gt;
Mira awoke in the slave hold of &#039;&#039;The Dorak&#039;&#039; when her bunk buckled in the crash. She grabbed the keys and freed the party from their shackles. During the fight with Hafkris, she landed a hit with a makeshift club in Round 2 (rolled 16, 3 damage), helping bring down the half-orc.&lt;br /&gt;
&lt;br /&gt;
==== Episode 2: The Ravine — First Brush with Death ====&lt;br /&gt;
&lt;br /&gt;
Mira killed Goblin 4 in the first round of combat against the goblin survivors (rolled 19, 6 damage with a club). But in the same round, Goblin 5 struck her for 5 damage — dropping her from 4 HP to -1 HP. She bled out over the following rounds, reaching -6 HP before being stabilized. This was Mira&#039;s first near-death experience, leaving her unconscious for hours while the party travelled to the temple.&lt;br /&gt;
&lt;br /&gt;
==== Episode 3: Temple of the Goddess ====&lt;br /&gt;
&lt;br /&gt;
Mira lay unconscious in the temple while the party explored. [[Brother Marcus|Marcus]] used his divine boon to heal her but rolled only 1 (healing to -5 HP — still unconscious). [[Melisana of Ventris|Melisana]] then used her own boon, rolling 8 (maximum), which brought Mira to 3 HP and consciousness. Mira studied her recovered spellbook overnight, memorizing Magic Missile. She healed to 4 HP (full) by morning.&lt;br /&gt;
&lt;br /&gt;
==== Episode 4: Manor of the Sea King ====&lt;br /&gt;
&lt;br /&gt;
During the goblin patrol fight in the servants&#039; corridor, Mira stayed back from melee. In Round 3, with [[Finnegan Cole|Finn]] bleeding out and two goblins still standing, she cast Magic Missile on Goblin 3 — dealing 4 damage (3+1) and killing it instantly before it could attack. This was her only spell slot, now spent. After the fight, she picked up Finn&#039;s dropped crossbow and dagger from the corridor floor before the party fled into Room 38.&lt;br /&gt;
&lt;br /&gt;
==== Episode 5: The Catacombs — The Insight ====&lt;br /&gt;
&lt;br /&gt;
When [[Keestake]] lunged at Mira with his dagger during the betrayal, [[Brother Marcus|Marcus]] killed the traitor before the blade could reach her. Mira recovered Keestake&#039;s dagger — which would become the most important weapon of the adventure.&lt;br /&gt;
&lt;br /&gt;
In the catacombs, when the party failed repeatedly to find the secret door in Room 8&#039;s back wall (6 failed search rolls), Mira&#039;s INT 16 insight provided the breakthrough. She observed that the party had been searching by touch (feeling for seams, tapping for hollows) and suggested looking &#039;&#039;visually&#039;&#039; for something unusual — &amp;quot;something you&#039;d see, not something you&#039;d feel.&amp;quot; This was exactly the mechanism described in the module: a miscoloured stone. The DM ruled her targeted visual search succeeded, and she spotted the grey-black stone among grey-brown walls. [[Zeale]] twisted it, revealing the secret passage.&lt;br /&gt;
&lt;br /&gt;
==== Episode 6: The Crypt — The Heroic Stand ====&lt;br /&gt;
&lt;br /&gt;
This episode cemented Mira as the hero of the entire adventure. What follows is the most dramatic sequence of the campaign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Disaster:&#039;&#039;&#039; In Combat Round 1 against the two zombies, every party attack missed. Viledel&#039;s mace felled [[Finnegan Cole|Finn]] (6 damage, 0 HP) and Liala struck [[Brother Marcus|Marcus]] (-2 HP, dying). Two party members down in one round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stabilizing Marcus:&#039;&#039;&#039; During the retreat, Mira tore a strip from her own cloak and bound Marcus&#039;s wounds, stabilizing him at -3 HP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finding the Lever:&#039;&#039;&#039; While [[Zeale]] fought both zombies alone (and was subsequently struck down), Mira sprinted to the smooth south wall. Her INT check succeeded (rolled 4 vs INT 16) — she found a lever mechanism half-hidden behind a stone lip. She pulled it, and the entire south wall collapsed outward, opening directly to the ocean and filling the chamber with moonlight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Destroying Viledel:&#039;&#039;&#039; With both zombies approaching, Mira attempted to dodge aside and let them walk off the cliff. Her DEX check partially failed (rolled 16, needed 14), but Viledel — heavy in his scale mail — couldn&#039;t stop his momentum and tumbled off the cliff into the ocean. &#039;&#039;&#039;Viledel eliminated.&#039;&#039;&#039; His magic items (scale mail +1, mace +1, golden coronet worth 500 gp) were lost to the sea.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Killing Liala:&#039;&#039;&#039; Liala turned to fight instead of falling. Initiative tied 9 vs 9, but Mira&#039;s DEX 14 gave her the tiebreaker. She struck with Keestake&#039;s dagger — rolled 13 (needed 12 vs AC 8), dealing 4 damage. Liala had exactly 3 HP remaining. &#039;&#039;&#039;Liala destroyed.&#039;&#039;&#039; The zombie&#039;s return attack (rolled 15, would have hit for 7 damage) never landed — killed before acting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breaking Through:&#039;&#039;&#039; With both zombies destroyed and orc pursuit closing in, Mira used the dagger as a chisel on the crumbling 60-year-old mortar of the bricked-up crypt (Room 20). Working with [[Melisana of Ventris|Melisana]], she spent approximately 15-20 minutes prying bricks loose to open a man-sized hole, revealing Prince Horedel&#039;s 30-foot burial galley. Another 15-20 minutes of work opened the hole wide enough (8+ feet) for the boat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Rescue:&#039;&#039;&#039; Mira dragged all three unconscious companions to the escape point:&lt;br /&gt;
* [[Finnegan Cole|Finn]] (0 HP) from Room 17 — STR check rolled 6 vs 9, success&lt;br /&gt;
* [[Brother Marcus|Marcus]] (-3 HP) from Room 17 — STR check rolled 8 vs 9, success&lt;br /&gt;
* [[Zeale]] (-8 HP) from near the crypts — STR check rolled 16 vs 9, failed. Melisana helped&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Escape:&#039;&#039;&#039; Mira kicked out the wooden support beams holding the galley (STR check rolled 6 vs 9, success). The boat crashed to the stone floor. She and Melisana loaded the unconscious party members aboard and pushed the galley 60 feet across the chamber — Mira&#039;s push failed (STR 13 vs 9) but Melisana used an oar as a lever.&lt;br /&gt;
&lt;br /&gt;
The orc pursuit force burst into Room 16 just as the galley reached the cliff edge. The boat plunged into the ocean. Mira and Melisana leaped aboard. Orc arrows flew — both missed (rolled 4 and 4, needed 10). Melisana cut the sail bindings, caught the storm wind, and the galley surged away.&lt;br /&gt;
&lt;br /&gt;
One mile out, the goddess destroyed the island with tornadoes. The seas calmed. Stars appeared.&lt;br /&gt;
&lt;br /&gt;
== Current Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Active&#039;&#039;&#039; — the only conscious party member at 4/7 HP. Aboard the galley with [[Melisana of Ventris|Melisana]], sailing toward civilization under clear skies. All spell slots spent, but her spellbook is safe.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Brother_Marcus&amp;diff=86</id>
		<title>Brother Marcus</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Brother_Marcus&amp;diff=86"/>
		<updated>2026-03-28T19:14:44Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: New content - Treasure Hunt campaign wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Brother Marcus&#039;&#039;&#039; is a human Cleric devoted to St. Cuthbert and the party&#039;s primary healer. His faith has saved the party multiple times, and he delivered the killing blow against the betrayer [[Keestake]] with a single devastating strike.&lt;br /&gt;
&lt;br /&gt;
== Ability Scores ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 10 || 14 || 11 || &#039;&#039;&#039;16&#039;&#039;&#039; (+2 bonus spells) || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Statistics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Level !! HP !! AC !! THAC0 !! Alignment !! XP !! Next Level&lt;br /&gt;
|-&lt;br /&gt;
| Cleric (St. Cuthbert) || 3 || &#039;&#039;&#039;-3&#039;&#039;&#039;/14 || 8 (padded armour) || 20 || Lawful Good || 3,020 || 6,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Base Slots !! WIS Bonus !! Total !! Prepared !! Status&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 2 || +2 || 4 || Cure Light Wounds x4 || &#039;&#039;&#039;All spent&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 1 || — || 1 || Hold Person || &#039;&#039;&#039;Spent&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Turn Undead ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Undead Type !! Roll Needed (d20)&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton || 4+&lt;br /&gt;
|-&lt;br /&gt;
| Zombie || 7+&lt;br /&gt;
|-&lt;br /&gt;
| Ghoul || 10+&lt;br /&gt;
|-&lt;br /&gt;
| Shadow || 13+&lt;br /&gt;
|-&lt;br /&gt;
| Wight || 16+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon Proficiencies ==&lt;br /&gt;
&lt;br /&gt;
Marcus&#039;s only available weapon is a battle axe recovered from the goblin battlefield — a weapon he is &#039;&#039;not&#039;&#039; proficient with, suffering a -4 penalty to all attack rolls.&lt;br /&gt;
&lt;br /&gt;
== Equipment &amp;amp; Inventory ==&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Damage !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Battle axe || 1d8 || &#039;&#039;&#039;-4 non-proficiency penalty&#039;&#039;&#039; — only weapon available&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
&lt;br /&gt;
* Padded armour (AC 8) — recovered from goblin battlefield&lt;br /&gt;
* Cloak&lt;br /&gt;
&lt;br /&gt;
=== Holy Items ===&lt;br /&gt;
&lt;br /&gt;
* Holy symbol of St. Cuthbert&lt;br /&gt;
&lt;br /&gt;
== Adventure History ==&lt;br /&gt;
&lt;br /&gt;
=== [[Treasure Hunt]] ===&lt;br /&gt;
&lt;br /&gt;
==== Episode 1: The Shipwreck ====&lt;br /&gt;
&lt;br /&gt;
Marcus participated in the defeat of Hafkris the half-orc on the beach. In Round 2 of combat, he landed a solid hit with a makeshift club (rolled 16, 4 damage), helping bring down the jailer.&lt;br /&gt;
&lt;br /&gt;
==== Episode 2: The Ravine ====&lt;br /&gt;
&lt;br /&gt;
During the fight with the five goblin survivors, Marcus killed Goblin 3 (rolled 14, 4 damage) in Round 1 and delivered the killing blow to Goblin 5 — the last standing enemy — in Round 6 (rolled 16, 4 damage). He took 4 damage from Goblin 2 during the fight (8 to 4 HP). After the battle, Marcus and [[Zeale]] worked together to stabilize the dying [[Mira Ashwood|Mira]] — his first attempt failed (rolled 20) but the second succeeded (rolled 6). Marcus took padded armour and a battle axe from the battlefield.&lt;br /&gt;
&lt;br /&gt;
==== Episode 3: Temple of the Goddess ====&lt;br /&gt;
&lt;br /&gt;
Marcus used his divine boon (Cure Light Wounds) immediately on the unconscious [[Mira Ashwood|Mira]], but rolled only 1 — healing just 1 HP, not enough to restore consciousness. [[Melisana of Ventris|Melisana]] then used her boon (rolled 8, maximum) to bring Mira back. Marcus found a prayer book containing a single-use Bless spell in the temple library and kept it for later use.&lt;br /&gt;
&lt;br /&gt;
==== Episode 4: Manor of the Sea King ====&lt;br /&gt;
&lt;br /&gt;
During the corridor fight with the goblin patrol, Marcus took 1 damage from Goblin 2&#039;s natural 20 (5 to 4 HP), then another 1 damage the following round (4 to 3 HP). After the combat, with [[Finnegan Cole|Finn]] bleeding out at -6 HP, Marcus cast his final Cure Light Wounds spell and rolled 8 — &#039;&#039;&#039;maximum on 1d8&#039;&#039;&#039; — fully healing Finn from -6 to 6 HP. Both CLW spell slots now spent.&lt;br /&gt;
&lt;br /&gt;
==== Episode 5: The Catacombs — Justice for the Betrayer ====&lt;br /&gt;
&lt;br /&gt;
When [[Keestake]] revealed his betrayal and lunged at [[Mira Ashwood|Mira]] with a dagger, Marcus acted decisively. Despite his -4 non-proficiency penalty with the battle axe, he rolled a &#039;&#039;&#039;natural 20&#039;&#039;&#039; and dealt &#039;&#039;&#039;8 damage — maximum on 1d8&#039;&#039;&#039;. Keestake (6 HP) was killed instantly, his attack on Mira never landing. It was perhaps the most important single roll of the entire adventure.&lt;br /&gt;
&lt;br /&gt;
==== Episode 6: The Crypt ====&lt;br /&gt;
&lt;br /&gt;
Marcus knelt in the Crypt Chamber and read the prayer book&#039;s Bless spell, granting the entire party +1 to attack rolls and saving throws for 6 rounds. The prayer book&#039;s pages crumbled to ash — it was single-use only.&lt;br /&gt;
&lt;br /&gt;
When the zombies animated, Marcus attempted to Turn Undead but rolled a 1 (needed 13) — a critical failure at the worst possible moment. In Combat Round 1, Zombie Liala struck Marcus for 5 damage, dropping him from 3 HP to -2 HP — dying. He bled to -3 HP before [[Mira Ashwood|Mira]] stabilized him with a torn cloak strip.&lt;br /&gt;
&lt;br /&gt;
Marcus was placed in an empty crypt (Room 17) for protection, then carried to the galley by Mira and escaped the island unconscious.&lt;br /&gt;
&lt;br /&gt;
== Current Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unconscious&#039;&#039;&#039; — stabilized at -3 HP aboard the galley. All spell slots and divine boons expended. His holy symbol of St. Cuthbert remains with him.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Zeale&amp;diff=85</id>
		<title>Zeale</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Zeale&amp;diff=85"/>
		<updated>2026-03-28T19:14:43Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: New content - Treasure Hunt campaign wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Zeale&#039;&#039;&#039; is a human Fighter and the leader of the party. He is the player character, controlled by Tim.&lt;br /&gt;
&lt;br /&gt;
== Ability Scores ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;17&#039;&#039;&#039; (+1 hit, +1 dmg) || 14 || 15 (+1 HP/level) || 11 || 12 || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Statistics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Level !! HP !! AC !! THAC0 !! Alignment !! XP !! Next Level&lt;br /&gt;
|-&lt;br /&gt;
| Fighter || 2 || &#039;&#039;&#039;-8&#039;&#039;&#039;/20 || 7 (studded leather) || 19 || Neutral Good || 3,020 || 4,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon Proficiencies ==&lt;br /&gt;
&lt;br /&gt;
* Longsword&lt;br /&gt;
* Dagger&lt;br /&gt;
* Longbow&lt;br /&gt;
* Spear&lt;br /&gt;
&lt;br /&gt;
== Equipment &amp;amp; Inventory ==&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Damage !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Broadsword || 2d4 (+1 STR) || Taken from Hafkris in Episode 1&lt;br /&gt;
|-&lt;br /&gt;
| Bastard sword || 2d4 one-hand / 2d8 two-hand (+1 STR) || Found in Prince Horedel&#039;s tomb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
&lt;br /&gt;
* Studded leather armour (AC 7) — taken from Hafkris&lt;br /&gt;
* Cloak&lt;br /&gt;
&lt;br /&gt;
=== Valuables ===&lt;br /&gt;
&lt;br /&gt;
* Keestake&#039;s gold ring — plain gold band, tarnished, confirmed spent of magic&lt;br /&gt;
* Chain mail (in galley cargo, not worn)&lt;br /&gt;
&lt;br /&gt;
== Adventure History ==&lt;br /&gt;
&lt;br /&gt;
=== [[Treasure Hunt]] ===&lt;br /&gt;
&lt;br /&gt;
==== Episode 1: The Shipwreck ====&lt;br /&gt;
&lt;br /&gt;
Zeale awoke enslaved in the hold of the pirate galley &#039;&#039;The Dorak&#039;&#039;, wrecked upon the shores of a mysterious island. After the party freed themselves, he led the assault against Hafkris, the half-orc jailer — the sole surviving pirate found drunk on the beach with a broadsword. The party defeated Hafkris in two rounds of combat. Zeale claimed the half-orc&#039;s studded leather armour and broadsword, establishing himself as the party&#039;s frontline fighter from the first encounter.&lt;br /&gt;
&lt;br /&gt;
==== Episode 2: The Ravine ====&lt;br /&gt;
&lt;br /&gt;
The party climbed a hill overlooking a ravine where 12 goblins battled 6 orcs. From this vantage point, Zeale directed the party&#039;s strategy — observing the battle, coordinating [[Finnegan Cole|Finn]]&#039;s stealth rescue of the tied-up [[Keestake]], and leading the engagement against the five surviving goblins. During this fight, [[Mira Ashwood|Mira]] was critically wounded (dropping to -1 HP), but all five goblins were defeated. The party looted spears, padded armour, and other equipment from the battlefield. Zeale took a spear — one of his proficient weapons.&lt;br /&gt;
&lt;br /&gt;
==== Episode 3: Temple of the Goddess ====&lt;br /&gt;
&lt;br /&gt;
The party explored a two-story white stone temple where they found books on island history, a single-use prayer book (Bless), and met the Goddess of the island. She warned them the island would be destroyed in three days and granted each party member a one-time divine boon. Zeale asked the goddess for help fighting the island&#039;s creatures; she refused direct intervention but granted him a blessing equivalent to Cure Light Wounds. The party rested overnight. Zeale healed from 5 to 6 HP.&lt;br /&gt;
&lt;br /&gt;
==== Episode 4: Manor of the Sea King ====&lt;br /&gt;
&lt;br /&gt;
After a half-day march north, the party reached the orc-held manor. [[Keestake]] guided them to the servants&#039; wing, where they entered through a window with loose bars (Room 18). While moving through the corridors toward the storage room with the catacombs trapdoor, a 3-goblin patrol detected the party.&lt;br /&gt;
&lt;br /&gt;
The ensuing corridor fight was brutal. In Round 1, Goblin 1 hit Zeale for 5 damage, dropping him from 6 HP to just 1 HP — critically wounded. The party attempted to flee to Room 38 but [[Finnegan Cole|Finn]] was struck down by a parting attack (6 damage, 0 HP). Zeale used his divine boon on himself (Cure Light Wounds, rolled 4, healed to 5 HP) and charged back to rescue Finn. Over the next rounds, Zeale killed Goblin 1 with his spear (Round 4, rolled 16+1=17) and chased down the fleeing Goblin 2, killing it with a spear thrust (Round 6, rolled 19+1=20). All three goblins eliminated.&lt;br /&gt;
&lt;br /&gt;
The party rushed into Room 38 as a new patrol approached. [[Keestake]] opened the trapdoor to the catacombs and the party descended the 60-foot shaft.&lt;br /&gt;
&lt;br /&gt;
==== Episode 5: The Catacombs ====&lt;br /&gt;
&lt;br /&gt;
At the bottom of the shaft, [[Keestake]] pulled an iron lever that sealed the entrance with a tremendous crash, then confessed his betrayal — he had created the undead guardians by wishing the bodies of Viledel and Liala would never decay. [[Brother Marcus]] killed Keestake before he could strike [[Mira Ashwood|Mira]].&lt;br /&gt;
&lt;br /&gt;
The party explored the catacombs, searching for the hidden boat. They navigated storerooms, avoided a mine collapse trap (Finn dodged clear), drove off giant rats with torches, and searched for a secret door in Room 8. After multiple failed search attempts, Mira suggested looking for visual anomalies rather than feeling for seams — she spotted a miscoloured stone, and Zeale twisted it to reveal the secret passage.&lt;br /&gt;
&lt;br /&gt;
==== Episode 6: The Crypt — Zeale&#039;s Last Stand ====&lt;br /&gt;
&lt;br /&gt;
The party ran 450 feet through the crypt corridor to the Crypt Chamber (Room 16), a massive 90x80 foot cave. [[Brother Marcus|Marcus]] activated the prayer book&#039;s Bless spell. When the party approached the eastern crypts, both zombies animated — Zombie Viledel (scale mail, mace, golden coronet, AC 5, 10 HP) and Zombie Queen Liala (green robe, AC 8, 6 HP).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Round 1&#039;&#039;&#039; was devastating. Every party attack missed (including Marcus&#039;s Turn Undead attempt — rolled 1, needed 13). Viledel&#039;s mace struck [[Finnegan Cole|Finn]] for 6 damage (0 HP, unconscious), and Liala hit [[Brother Marcus|Marcus]] for 5 damage (-2 HP, dying). Two party members fell in a single round.&lt;br /&gt;
&lt;br /&gt;
The party retreated. Mira stabilized Marcus. Zeale carried Finn and Marcus to an empty crypt for protection, then returned to face both zombies alone while Mira searched for an escape route.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Round 4:&#039;&#039;&#039; Zeale attacked Liala with his spear — rolled 19+1=20, hitting for 3 damage (6 to 3 HP). But both zombies struck back: Viledel hit for 5 damage and Liala for 1. Zeale dropped from 1 HP to -5 HP — dying.&lt;br /&gt;
&lt;br /&gt;
Zeale bled for three more rounds while Mira fought and escaped, reaching -8 HP before [[Melisana of Ventris|Melisana]] stabilized him. His spear was left on the ground near the crypts and destroyed when the goddess obliterated the island.&lt;br /&gt;
&lt;br /&gt;
Mira and Melisana loaded Zeale&#039;s unconscious body into the galley and escaped.&lt;br /&gt;
&lt;br /&gt;
== Current Status ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unconscious&#039;&#039;&#039; — stabilized at -8 HP aboard Prince Horedel&#039;s 30-foot burial galley, sailing away from the destroyed island. Requires significant healing before regaining consciousness (needs to reach 1 HP).&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Main_Page&amp;diff=84</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Main_Page&amp;diff=84"/>
		<updated>2026-03-28T19:14:43Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: New content - Treasure Hunt campaign wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to the AD&amp;amp;D 2nd Edition Campaign Wiki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This wiki chronicles the adventures of a party of four companions across the realms. From enslaved captives shipwrecked on a doomed island to heroes sailing toward new horizons, their story is recorded here.&lt;br /&gt;
&lt;br /&gt;
== The Party ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Class !! Level !! HP !! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[Zeale]] || Fighter || 2 || -8/20 || Unconscious, stabilized&lt;br /&gt;
|-&lt;br /&gt;
| [[Brother Marcus]] || Cleric of St. Cuthbert || 3 || -3/14 || Unconscious, stabilized&lt;br /&gt;
|-&lt;br /&gt;
| [[Mira Ashwood]] || Mage || 2 || 4/7 || &#039;&#039;&#039;Active&#039;&#039;&#039; — Hero of Treasure Hunt&lt;br /&gt;
|-&lt;br /&gt;
| [[Finnegan Cole|Finnegan &amp;quot;Finn&amp;quot; Cole]] || Thief || 3 || 0/12 || Unconscious, stable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completed Adventures ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Adventure !! Module !! Sessions !! Outcome&lt;br /&gt;
|-&lt;br /&gt;
| [[Treasure Hunt]] || N4 (TSR 9185) || [[Session 1: The Shipwreck|Session 1]], [[Session 2: The Catacombs|Session 2]] || &#039;&#039;&#039;Completed&#039;&#039;&#039; — Party escaped the Doomed Island&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Current Status ==&lt;br /&gt;
&lt;br /&gt;
The party is aboard a 30-foot galley, sailing away from the ruins of Doomed Island in the Korinn Archipelago. Only [[Mira Ashwood]] and [[Melisana of Ventris|Melisana]] remain conscious. The goddess destroyed the island behind them — 10-12 tornadoes scoured everything to bare rock, eliminating all orc and goblin forces. They sail toward civilization under moonlit skies, with [[Melisana of Ventris|Melisana]]&#039;s father offering a 2,000 gp reward upon reaching Ventris Island.&lt;br /&gt;
&lt;br /&gt;
== Key NPCs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Role !! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[Melisana of Ventris]] || Merchant&#039;s daughter, rescued companion || Alive, aboard the galley&lt;br /&gt;
|-&lt;br /&gt;
| [[Keestake]] || Former island guide, betrayer || &#039;&#039;&#039;Dead&#039;&#039;&#039; — killed in the Catacombs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Party Treasure ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Value&lt;br /&gt;
|-&lt;br /&gt;
| 30-foot galley (Prince Horedel&#039;s burial vessel) || 10,000 gp&lt;br /&gt;
|-&lt;br /&gt;
| Gold and silver dinnerware || 1,000 gp&lt;br /&gt;
|-&lt;br /&gt;
| Coin chests || 600 gp&lt;br /&gt;
|-&lt;br /&gt;
| Books on island history (x3) || 30 gp&lt;br /&gt;
|-&lt;br /&gt;
| Chain mail || 75 gp&lt;br /&gt;
|-&lt;br /&gt;
| Bastard sword || 25 gp&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 2 gp&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Total Recovered&#039;&#039;&#039; !! &#039;&#039;&#039;~11,732 gp&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Pending Reward !! 2,400 gp (Melisana: 400 gp + Melkeras: 2,000 gp)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure Lost:&#039;&#039;&#039; Viledel&#039;s scale mail +1, mace +1, and golden coronet (500 gp) — fell into the ocean when Mira lured the zombie off the cliff.&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Wilf&amp;diff=83</id>
		<title>Wilf</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Wilf&amp;diff=83"/>
		<updated>2026-03-28T19:14:43Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Archived - redirecting to Main Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Main Page]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=The_Keep_on_the_Borderlands&amp;diff=82</id>
		<title>The Keep on the Borderlands</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=The_Keep_on_the_Borderlands&amp;diff=82"/>
		<updated>2026-03-28T19:14:42Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Archived - redirecting to Main Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Main Page]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Test_Page&amp;diff=81</id>
		<title>Test Page</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Test_Page&amp;diff=81"/>
		<updated>2026-03-28T19:14:42Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Archived - redirecting to Main Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Main Page]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Sabine&amp;diff=80</id>
		<title>Sabine</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Sabine&amp;diff=80"/>
		<updated>2026-03-28T19:14:42Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Archived - redirecting to Main Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Main Page]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Peta&amp;diff=79</id>
		<title>Peta</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Peta&amp;diff=79"/>
		<updated>2026-03-28T19:14:42Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Archived - redirecting to Main Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Main Page]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Mendel&amp;diff=78</id>
		<title>Mendel</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Mendel&amp;diff=78"/>
		<updated>2026-03-28T19:14:42Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Archived - redirecting to Main Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Main Page]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Map:_The_Keep&amp;diff=77</id>
		<title>Map: The Keep</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Map:_The_Keep&amp;diff=77"/>
		<updated>2026-03-28T19:14:41Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Archived - redirecting to Main Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Main Page]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Map:_The_Caves_of_Chaos&amp;diff=76</id>
		<title>Map: The Caves of Chaos</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Map:_The_Caves_of_Chaos&amp;diff=76"/>
		<updated>2026-03-28T19:14:41Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Archived - redirecting to Main Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Main Page]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Map:_Area_Map&amp;diff=75</id>
		<title>Map: Area Map</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Map:_Area_Map&amp;diff=75"/>
		<updated>2026-03-28T19:14:41Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Archived - redirecting to Main Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Main Page]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Lord_Macsen&amp;diff=74</id>
		<title>Lord Macsen</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Lord_Macsen&amp;diff=74"/>
		<updated>2026-03-28T19:14:41Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Archived - redirecting to Main Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Main Page]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Kendall_Keep&amp;diff=73</id>
		<title>Kendall Keep</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Kendall_Keep&amp;diff=73"/>
		<updated>2026-03-28T19:14:41Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Archived - redirecting to Main Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Main Page]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Jess&amp;diff=72</id>
		<title>Jess</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Jess&amp;diff=72"/>
		<updated>2026-03-28T19:14:40Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Archived - redirecting to Main Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Main Page]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Greeves&amp;diff=71</id>
		<title>Greeves</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Greeves&amp;diff=71"/>
		<updated>2026-03-28T19:14:40Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Archived - redirecting to Main Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Main Page]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Father_Abercrombie&amp;diff=70</id>
		<title>Father Abercrombie</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Father_Abercrombie&amp;diff=70"/>
		<updated>2026-03-28T19:14:40Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Archived - redirecting to Main Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Main Page]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Devereau&amp;diff=69</id>
		<title>Devereau</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Devereau&amp;diff=69"/>
		<updated>2026-03-28T19:14:40Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Archived - redirecting to Main Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Main Page]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Cob&amp;diff=68</id>
		<title>Cob</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Cob&amp;diff=68"/>
		<updated>2026-03-28T19:14:40Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Archived - redirecting to Main Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Main Page]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Caves_of_Chaos&amp;diff=67</id>
		<title>Caves of Chaos</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Caves_of_Chaos&amp;diff=67"/>
		<updated>2026-03-28T19:14:39Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Archived - redirecting to Main Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Main Page]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Calista&amp;diff=66</id>
		<title>Calista</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Calista&amp;diff=66"/>
		<updated>2026-03-28T19:14:39Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Archived - redirecting to Main Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Main Page]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Bee_Man&amp;diff=65</id>
		<title>Bee Man</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Bee_Man&amp;diff=65"/>
		<updated>2026-03-28T19:14:39Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Archived - redirecting to Main Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Main Page]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Asham&amp;diff=64</id>
		<title>Asham</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Asham&amp;diff=64"/>
		<updated>2026-03-28T19:14:39Z</updated>

		<summary type="html">&lt;p&gt;ClaudeBot: Archived - redirecting to Main Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Main Page]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
</feed>