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	<updated>2026-07-14T16:59:54Z</updated>
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	<entry>
		<id>https://adnd.timallan.uk/index.php?title=The_Keep_on_the_Borderlands&amp;diff=55</id>
		<title>The Keep on the Borderlands</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=The_Keep_on_the_Borderlands&amp;diff=55"/>
		<updated>2026-01-17T20:11:09Z</updated>

		<summary type="html">&lt;p&gt;Zealie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== The Borderlands ==&lt;br /&gt;
&lt;br /&gt;
The Borderlands—a frontier region at the edge of civilisation where law gives way to chaos, and only the brave or foolish venture forth. Here, amidst ancient forests and treacherous swamps, stands Kendall Keep: a bastion of order against the encroaching darkness.&lt;br /&gt;
&lt;br /&gt;
Twenty years ago, the legendary warrior Macsen Wledig carved this domain from the wilderness. He drove back the humanoid hordes, cleared the infamous Caves of Chaos, and established a haven for honest folk seeking new beginnings. But Macsen never returned from the great war against the Horned Society, and in his absence, darkness has crept back into the land.&lt;br /&gt;
&lt;br /&gt;
== The Current Situation ==&lt;br /&gt;
&lt;br /&gt;
Now his son, &#039;&#039;&#039;Macsen the Younger&#039;&#039;&#039;, rules from the Keep. Trade caravans still travel the North Road, but bandits grow bolder by the day. Travelers speak in hushed tones of gnoll raiding parties, of lights in the abandoned caves, and of a &#039;&#039;&#039;Hidden Temple&#039;&#039;&#039; where dark rituals summon things best left undisturbed.&lt;br /&gt;
&lt;br /&gt;
Something stirs in the Caves of Chaos. The old evils are returning—and perhaps something worse has taken their place.&lt;br /&gt;
&lt;br /&gt;
== The Campaign ==&lt;br /&gt;
&lt;br /&gt;
This campaign follows a band of adventurers who have come to the Borderlands seeking fame, fortune, or perhaps something more personal. They serve as agents of the Temple of [[St. Cuthbert]], investigating rumours of evil gathering strength in the wilderness beyond the Keep.&lt;br /&gt;
&lt;br /&gt;
=== The Party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Class !! Player !! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[Zeale]] || Human Fighter (Party Leader) || Tim || Active&lt;br /&gt;
|-&lt;br /&gt;
| [[Brother Marcus]] || Human Cleric of St. Cuthbert || NPC || Active&lt;br /&gt;
|-&lt;br /&gt;
| [[Finnegan Cole|Finnegan &amp;quot;Finn&amp;quot; Cole]] || Human Thief || NPC || Active&lt;br /&gt;
|-&lt;br /&gt;
| [[Mira Ashwood]] || Human Mage || NPC || Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventure Locations ==&lt;br /&gt;
&lt;br /&gt;
=== [[Kendall Keep]] ===&lt;br /&gt;
The fortress that gives the region its name. A walled community of soldiers, merchants, and craftsmen, the Keep serves as a safe haven and base of operations for adventurers exploring the Borderlands.&lt;br /&gt;
&lt;br /&gt;
=== [[The Wilderness]] ===&lt;br /&gt;
The untamed lands surrounding the Keep, including:&lt;br /&gt;
* &#039;&#039;&#039;The North Road&#039;&#039;&#039; — The main trade route, plagued by bandits&lt;br /&gt;
* &#039;&#039;&#039;The Forest&#039;&#039;&#039; — Home to the mysterious Bee Man and other dangers&lt;br /&gt;
* &#039;&#039;&#039;The Swamp&#039;&#039;&#039; — Haunted by lizardmen and worse&lt;br /&gt;
* &#039;&#039;&#039;The Shy Tower&#039;&#039;&#039; — A structure that appears and disappears without warning&lt;br /&gt;
&lt;br /&gt;
=== [[Caves of Chaos|The Caves of Chaos]] ===&lt;br /&gt;
A ravine in the hills north of the Keep, riddled with cave entrances. Each cave houses different creatures:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cave !! Inhabitants !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave A]] || Kobolds || Easy&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave B]] || Bandits || Moderate&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave C]] || Dead Orcs/Undead || Moderate&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave D]] || Goblins || Easy-Moderate&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave E]] || Troll || Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave F]] || Undead (Skeltar &amp;amp; Zombire) || Moderate-Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave G]] || Fungus Cave/Wererats || Moderate&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave H]] || Bugbears || Moderate-Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave I]] || The Labyrinth (Minotaur) || Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave J]] || Necromancer Tarlech || Very Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave K]] || The Hidden Temple || Deadly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Key Factions ==&lt;br /&gt;
&lt;br /&gt;
=== The Keep ===&lt;br /&gt;
The lawful authorities, led by Castellan Macsen the Younger. They seek to protect the trade routes and eventually cleanse the wilderness of monsters.&lt;br /&gt;
&lt;br /&gt;
=== The Hidden Temple ===&lt;br /&gt;
A secretive cult dedicated to the goddess &#039;&#039;&#039;Erishkigal&#039;&#039;&#039;. They have been slowly consolidating power in the Caves, using undead, bandits, and necromancy to eliminate rival humanoid tribes.&lt;br /&gt;
&lt;br /&gt;
=== The Humanoid Tribes ===&lt;br /&gt;
Various goblinoids—kobolds, goblins, hobgoblins, bugbears, and gnolls—who have their own feuds and alliances. Some oppose the Hidden Temple; others serve it.&lt;br /&gt;
&lt;br /&gt;
== Session Logs ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Session 1]]&#039;&#039;&#039; — &#039;&#039;Arrival at Kendall Keep&#039;&#039; — The party arrives at the Keep, secures lodging, and gathers information from [[Cob]] the huntsman and [[Jess]] the serving girl about the dangers in the region. They learn of ritual murders, fleeing gnolls, and the mysterious Hidden Temple.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Map !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Map: The Keep|The Keep]] || Detailed layout of Kendall Keep with numbered locations&lt;br /&gt;
|-&lt;br /&gt;
| [[Map: Area Map|Area Map]] || The wilderness surrounding the Keep&lt;br /&gt;
|-&lt;br /&gt;
| [[Map: The Caves of Chaos|Caves of Chaos]] || The ravine and all twelve cave entrances&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Based on &#039;&#039;&#039;Return to the Keep on the Borderlands&#039;&#039;&#039; (TSR 11327), the 25th Anniversary Silver Edition adventure by John D. Rateliff, adapted from the original &#039;&#039;&#039;B2: The Keep on the Borderlands&#039;&#039;&#039; by Gary Gygax.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
[[Category:Return to the Keep on the Borderlands]]&lt;/div&gt;</summary>
		<author><name>Zealie</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=The_Keep_on_the_Borderlands&amp;diff=54</id>
		<title>The Keep on the Borderlands</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=The_Keep_on_the_Borderlands&amp;diff=54"/>
		<updated>2026-01-17T20:11:00Z</updated>

		<summary type="html">&lt;p&gt;Zealie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
== The Borderlands ==&lt;br /&gt;
&lt;br /&gt;
The Borderlands—a frontier region at the edge of civilisation where law gives way to chaos, and only the brave or foolish venture forth. Here, amidst ancient forests and treacherous swamps, stands Kendall Keep: a bastion of order against the encroaching darkness.&lt;br /&gt;
&lt;br /&gt;
Twenty years ago, the legendary warrior Macsen Wledig carved this domain from the wilderness. He drove back the humanoid hordes, cleared the infamous Caves of Chaos, and established a haven for honest folk seeking new beginnings. But Macsen never returned from the great war against the Horned Society, and in his absence, darkness has crept back into the land.&lt;br /&gt;
&lt;br /&gt;
== The Current Situation ==&lt;br /&gt;
&lt;br /&gt;
Now his son, &#039;&#039;&#039;Macsen the Younger&#039;&#039;&#039;, rules from the Keep. Trade caravans still travel the North Road, but bandits grow bolder by the day. Travelers speak in hushed tones of gnoll raiding parties, of lights in the abandoned caves, and of a &#039;&#039;&#039;Hidden Temple&#039;&#039;&#039; where dark rituals summon things best left undisturbed.&lt;br /&gt;
&lt;br /&gt;
Something stirs in the Caves of Chaos. The old evils are returning—and perhaps something worse has taken their place.&lt;br /&gt;
&lt;br /&gt;
== The Campaign ==&lt;br /&gt;
&lt;br /&gt;
This campaign follows a band of adventurers who have come to the Borderlands seeking fame, fortune, or perhaps something more personal. They serve as agents of the Temple of [[St. Cuthbert]], investigating rumours of evil gathering strength in the wilderness beyond the Keep.&lt;br /&gt;
&lt;br /&gt;
=== The Party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Class !! Player !! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[Zeale]] || Human Fighter (Party Leader) || Tim || Active&lt;br /&gt;
|-&lt;br /&gt;
| [[Brother Marcus]] || Human Cleric of St. Cuthbert || NPC || Active&lt;br /&gt;
|-&lt;br /&gt;
| [[Finnegan Cole|Finnegan &amp;quot;Finn&amp;quot; Cole]] || Human Thief || NPC || Active&lt;br /&gt;
|-&lt;br /&gt;
| [[Mira Ashwood]] || Human Mage || NPC || Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventure Locations ==&lt;br /&gt;
&lt;br /&gt;
=== [[Kendall Keep]] ===&lt;br /&gt;
The fortress that gives the region its name. A walled community of soldiers, merchants, and craftsmen, the Keep serves as a safe haven and base of operations for adventurers exploring the Borderlands.&lt;br /&gt;
&lt;br /&gt;
=== [[The Wilderness]] ===&lt;br /&gt;
The untamed lands surrounding the Keep, including:&lt;br /&gt;
* &#039;&#039;&#039;The North Road&#039;&#039;&#039; — The main trade route, plagued by bandits&lt;br /&gt;
* &#039;&#039;&#039;The Forest&#039;&#039;&#039; — Home to the mysterious Bee Man and other dangers&lt;br /&gt;
* &#039;&#039;&#039;The Swamp&#039;&#039;&#039; — Haunted by lizardmen and worse&lt;br /&gt;
* &#039;&#039;&#039;The Shy Tower&#039;&#039;&#039; — A structure that appears and disappears without warning&lt;br /&gt;
&lt;br /&gt;
=== [[Caves of Chaos|The Caves of Chaos]] ===&lt;br /&gt;
A ravine in the hills north of the Keep, riddled with cave entrances. Each cave houses different creatures:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cave !! Inhabitants !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave A]] || Kobolds || Easy&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave B]] || Bandits || Moderate&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave C]] || Dead Orcs/Undead || Moderate&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave D]] || Goblins || Easy-Moderate&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave E]] || Troll || Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave F]] || Undead (Skeltar &amp;amp; Zombire) || Moderate-Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave G]] || Fungus Cave/Wererats || Moderate&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave H]] || Bugbears || Moderate-Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave I]] || The Labyrinth (Minotaur) || Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave J]] || Necromancer Tarlech || Very Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave K]] || The Hidden Temple || Deadly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Key Factions ==&lt;br /&gt;
&lt;br /&gt;
=== The Keep ===&lt;br /&gt;
The lawful authorities, led by Castellan Macsen the Younger. They seek to protect the trade routes and eventually cleanse the wilderness of monsters.&lt;br /&gt;
&lt;br /&gt;
=== The Hidden Temple ===&lt;br /&gt;
A secretive cult dedicated to the goddess &#039;&#039;&#039;Erishkigal&#039;&#039;&#039;. They have been slowly consolidating power in the Caves, using undead, bandits, and necromancy to eliminate rival humanoid tribes.&lt;br /&gt;
&lt;br /&gt;
=== The Humanoid Tribes ===&lt;br /&gt;
Various goblinoids—kobolds, goblins, hobgoblins, bugbears, and gnolls—who have their own feuds and alliances. Some oppose the Hidden Temple; others serve it.&lt;br /&gt;
&lt;br /&gt;
== Session Logs ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Session 1]]&#039;&#039;&#039; — &#039;&#039;Arrival at Kendall Keep&#039;&#039; — The party arrives at the Keep, secures lodging, and gathers information from [[Cob]] the huntsman and [[Jess]] the serving girl about the dangers in the region. They learn of ritual murders, fleeing gnolls, and the mysterious Hidden Temple.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Map !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Map: The Keep|The Keep]] || Detailed layout of Kendall Keep with numbered locations&lt;br /&gt;
|-&lt;br /&gt;
| [[Map: Area Map|Area Map]] || The wilderness surrounding the Keep&lt;br /&gt;
|-&lt;br /&gt;
| [[Map: The Caves of Chaos|Caves of Chaos]] || The ravine and all twelve cave entrances&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Based on &#039;&#039;&#039;Return to the Keep on the Borderlands&#039;&#039;&#039; (TSR 11327), the 25th Anniversary Silver Edition adventure by John D. Rateliff, adapted from the original &#039;&#039;&#039;B2: The Keep on the Borderlands&#039;&#039;&#039; by Gary Gygax.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
[[Category:Return to the Keep on the Borderlands]]&lt;/div&gt;</summary>
		<author><name>Zealie</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=The_Keep_on_the_Borderlands&amp;diff=50</id>
		<title>The Keep on the Borderlands</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=The_Keep_on_the_Borderlands&amp;diff=50"/>
		<updated>2026-01-17T19:01:56Z</updated>

		<summary type="html">&lt;p&gt;Zealie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Return to the Keep on the Borderlands =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An AD&amp;amp;D 2nd Edition Campaign&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Borderlands ==&lt;br /&gt;
&lt;br /&gt;
The Borderlands—a frontier region at the edge of civilisation where law gives way to chaos, and only the brave or foolish venture forth. Here, amidst ancient forests and treacherous swamps, stands Kendall Keep: a bastion of order against the encroaching darkness.&lt;br /&gt;
&lt;br /&gt;
Twenty years ago, the legendary warrior Macsen Wledig carved this domain from the wilderness. He drove back the humanoid hordes, cleared the infamous Caves of Chaos, and established a haven for honest folk seeking new beginnings. But Macsen never returned from the great war against the Horned Society, and in his absence, darkness has crept back into the land.&lt;br /&gt;
&lt;br /&gt;
== The Current Situation ==&lt;br /&gt;
&lt;br /&gt;
Now his son, &#039;&#039;&#039;Macsen the Younger&#039;&#039;&#039;, rules from the Keep. Trade caravans still travel the North Road, but bandits grow bolder by the day. Travelers speak in hushed tones of gnoll raiding parties, of lights in the abandoned caves, and of a &#039;&#039;&#039;Hidden Temple&#039;&#039;&#039; where dark rituals summon things best left undisturbed.&lt;br /&gt;
&lt;br /&gt;
Something stirs in the Caves of Chaos. The old evils are returning—and perhaps something worse has taken their place.&lt;br /&gt;
&lt;br /&gt;
== The Campaign ==&lt;br /&gt;
&lt;br /&gt;
This campaign follows a band of adventurers who have come to the Borderlands seeking fame, fortune, or perhaps something more personal. They serve as agents of the Temple of [[St. Cuthbert]], investigating rumours of evil gathering strength in the wilderness beyond the Keep.&lt;br /&gt;
&lt;br /&gt;
=== The Party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Class !! Player !! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[Zeale]] || Human Fighter (Party Leader) || Tim || Active&lt;br /&gt;
|-&lt;br /&gt;
| [[Brother Marcus]] || Human Cleric of St. Cuthbert || NPC || Active&lt;br /&gt;
|-&lt;br /&gt;
| [[Finnegan Cole|Finnegan &amp;quot;Finn&amp;quot; Cole]] || Human Thief || NPC || Active&lt;br /&gt;
|-&lt;br /&gt;
| [[Mira Ashwood]] || Human Mage || NPC || Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventure Locations ==&lt;br /&gt;
&lt;br /&gt;
=== [[Kendall Keep]] ===&lt;br /&gt;
The fortress that gives the region its name. A walled community of soldiers, merchants, and craftsmen, the Keep serves as a safe haven and base of operations for adventurers exploring the Borderlands.&lt;br /&gt;
&lt;br /&gt;
=== [[The Wilderness]] ===&lt;br /&gt;
The untamed lands surrounding the Keep, including:&lt;br /&gt;
* &#039;&#039;&#039;The North Road&#039;&#039;&#039; — The main trade route, plagued by bandits&lt;br /&gt;
* &#039;&#039;&#039;The Forest&#039;&#039;&#039; — Home to the mysterious Bee Man and other dangers&lt;br /&gt;
* &#039;&#039;&#039;The Swamp&#039;&#039;&#039; — Haunted by lizardmen and worse&lt;br /&gt;
* &#039;&#039;&#039;The Shy Tower&#039;&#039;&#039; — A structure that appears and disappears without warning&lt;br /&gt;
&lt;br /&gt;
=== [[Caves of Chaos|The Caves of Chaos]] ===&lt;br /&gt;
A ravine in the hills north of the Keep, riddled with cave entrances. Each cave houses different creatures:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cave !! Inhabitants !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave A]] || Kobolds || Easy&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave B]] || Bandits || Moderate&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave C]] || Dead Orcs/Undead || Moderate&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave D]] || Goblins || Easy-Moderate&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave E]] || Troll || Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave F]] || Undead (Skeltar &amp;amp; Zombire) || Moderate-Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave G]] || Fungus Cave/Wererats || Moderate&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave H]] || Bugbears || Moderate-Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave I]] || The Labyrinth (Minotaur) || Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave J]] || Necromancer Tarlech || Very Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave K]] || The Hidden Temple || Deadly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Key Factions ==&lt;br /&gt;
&lt;br /&gt;
=== The Keep ===&lt;br /&gt;
The lawful authorities, led by Castellan Macsen the Younger. They seek to protect the trade routes and eventually cleanse the wilderness of monsters.&lt;br /&gt;
&lt;br /&gt;
=== The Hidden Temple ===&lt;br /&gt;
A secretive cult dedicated to the goddess &#039;&#039;&#039;Erishkigal&#039;&#039;&#039;. They have been slowly consolidating power in the Caves, using undead, bandits, and necromancy to eliminate rival humanoid tribes.&lt;br /&gt;
&lt;br /&gt;
=== The Humanoid Tribes ===&lt;br /&gt;
Various goblinoids—kobolds, goblins, hobgoblins, bugbears, and gnolls—who have their own feuds and alliances. Some oppose the Hidden Temple; others serve it.&lt;br /&gt;
&lt;br /&gt;
== Session Logs ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Session 1]]&#039;&#039;&#039; — &#039;&#039;Arrival at Kendall Keep&#039;&#039; — The party arrives at the Keep, secures lodging, and gathers information from [[Cob]] the huntsman and [[Jess]] the serving girl about the dangers in the region. They learn of ritual murders, fleeing gnolls, and the mysterious Hidden Temple.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Map !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Map: The Keep|The Keep]] || Detailed layout of Kendall Keep with numbered locations&lt;br /&gt;
|-&lt;br /&gt;
| [[Map: Area Map|Area Map]] || The wilderness surrounding the Keep&lt;br /&gt;
|-&lt;br /&gt;
| [[Map: The Caves of Chaos|Caves of Chaos]] || The ravine and all twelve cave entrances&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Based on &#039;&#039;&#039;Return to the Keep on the Borderlands&#039;&#039;&#039; (TSR 11327), the 25th Anniversary Silver Edition adventure by John D. Rateliff, adapted from the original &#039;&#039;&#039;B2: The Keep on the Borderlands&#039;&#039;&#039; by Gary Gygax.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
[[Category:Return to the Keep on the Borderlands]]&lt;/div&gt;</summary>
		<author><name>Zealie</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Map:_The_Keep&amp;diff=23</id>
		<title>Map: The Keep</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Map:_The_Keep&amp;diff=23"/>
		<updated>2026-01-17T16:59:54Z</updated>

		<summary type="html">&lt;p&gt;Zealie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Map2_TheKeep.jpg|left|800px|Kendall Keep]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Kendall Keep is a fortified settlement on the borderlands, serving as the last bastion of civilisation before the wilderness. The Keep sits forty feet above the surrounding terrain, with walls lined with arrow slits and defensive positions.&lt;br /&gt;
&lt;br /&gt;
== Key Locations ==&lt;br /&gt;
&lt;br /&gt;
=== Outer Bailey ===&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; - Main Gate (Gatekeeper: [[Sabine]])&lt;br /&gt;
* &#039;&#039;&#039;2a, 2b&#039;&#039;&#039; - Flanking Towers&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; - Entry Yard&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; - Gatekeepers Tower with Loft&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; - Smithy and Armourer&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; - Inner Gatehouse&lt;br /&gt;
* &#039;&#039;&#039;7a-7e&#039;&#039;&#039; - Warehouse Complex (includes secret tunnel)&lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; - Stables&lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; - Traders Establishment ([[Olaf Shieldbreaker]])&lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; - The One-Eyed Cat Tavern ([[Wilf]])&lt;br /&gt;
* &#039;&#039;&#039;11&#039;&#039;&#039; - Locksmith ([[Mouse]])&lt;br /&gt;
* &#039;&#039;&#039;12&#039;&#039;&#039; - Quartermaster&lt;br /&gt;
* &#039;&#039;&#039;13&#039;&#039;&#039; - Barracks&lt;br /&gt;
* &#039;&#039;&#039;14&#039;&#039;&#039; - Private Apartments&lt;br /&gt;
* &#039;&#039;&#039;15&#039;&#039;&#039; - Guild House&lt;br /&gt;
* &#039;&#039;&#039;16&#039;&#039;&#039; - Chapel of the Three Faiths ([[Abercrombie]])&lt;br /&gt;
* &#039;&#039;&#039;17&#039;&#039;&#039; - Fountain Square&lt;br /&gt;
* &#039;&#039;&#039;18&#039;&#039;&#039; - Travellers Inn&lt;br /&gt;
&lt;br /&gt;
=== Inner Keep ===&lt;br /&gt;
* &#039;&#039;&#039;19&#039;&#039;&#039; - Inner Gatehouse&lt;br /&gt;
* &#039;&#039;&#039;20&#039;&#039;&#039; - Bailiffs Tower ([[Devereau]])&lt;br /&gt;
* &#039;&#039;&#039;21&#039;&#039;&#039; - Inner Bailey and Courtyard&lt;br /&gt;
* &#039;&#039;&#039;22a, 22b&#039;&#039;&#039; - Inner Towers&lt;br /&gt;
* &#039;&#039;&#039;23&#039;&#039;&#039; - Upper Towers&lt;br /&gt;
* &#039;&#039;&#039;24&#039;&#039;&#039; - Castellans Private Quarters ([[Macsen the Younger]])&lt;br /&gt;
* &#039;&#039;&#039;25&#039;&#039;&#039; - Scribes Office ([[Mendel]] - the spy)&lt;br /&gt;
* &#039;&#039;&#039;26&#039;&#039;&#039; - Armoury&lt;br /&gt;
* &#039;&#039;&#039;27&#039;&#039;&#039; - Great Hall&lt;br /&gt;
* &#039;&#039;&#039;28&#039;&#039;&#039; - Upper Keep and Watchtower&lt;br /&gt;
&lt;br /&gt;
== Map Key ==&lt;br /&gt;
&lt;br /&gt;
* Ladders are marked with rungs&lt;br /&gt;
* Doors are marked with small rectangles&lt;br /&gt;
* Locked doors have a dot&lt;br /&gt;
* Barred doors have a bar symbol&lt;br /&gt;
* Crenellated battlements line the walls&lt;br /&gt;
* Arrow slits are shown as small rectangles&lt;br /&gt;
* Catapult and Ballista positions are marked&lt;br /&gt;
&lt;br /&gt;
== Secret Features ==&lt;br /&gt;
&lt;br /&gt;
There are two secret tunnels leading out of the Keep - one from the warehouse complex (7a) and one from near the Castellans quarters. These are known only to the Castellan and the militia commander.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
* [[Map: The Caves of Chaos]] - Caves of Chaos&lt;br /&gt;
* [[Map: Area Map]] - Area Map&lt;br /&gt;
* [[Main Page]] - Main Page&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Kendall Keep]]&lt;/div&gt;</summary>
		<author><name>Zealie</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Map:_The_Keep&amp;diff=22</id>
		<title>Map: The Keep</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Map:_The_Keep&amp;diff=22"/>
		<updated>2026-01-17T16:59:24Z</updated>

		<summary type="html">&lt;p&gt;Zealie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Map2_TheKeep.jpg|left|800px|Kendall Keep]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Kendall Keep is a fortified settlement on the borderlands, serving as the last bastion of civilisation before the wilderness. The Keep sits forty feet above the surrounding terrain, with walls lined with arrow slits and defensive positions.&lt;br /&gt;
&lt;br /&gt;
== Key Locations ==&lt;br /&gt;
&lt;br /&gt;
=== Outer Bailey ===&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; - Main Gate (Gatekeeper: [[Sabine]])&lt;br /&gt;
* &#039;&#039;&#039;2a, 2b&#039;&#039;&#039; - Flanking Towers&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; - Entry Yard&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; - Gatekeepers Tower with Loft&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; - Smithy and Armourer&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; - Inner Gatehouse&lt;br /&gt;
* &#039;&#039;&#039;7a-7e&#039;&#039;&#039; - Warehouse Complex (includes secret tunnel)&lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; - Stables&lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; - Traders Establishment ([[Olaf Shieldbreaker]])&lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; - The One-Eyed Cat Tavern ([[Wilf]])&lt;br /&gt;
* &#039;&#039;&#039;11&#039;&#039;&#039; - Locksmith ([[Mouse]])&lt;br /&gt;
* &#039;&#039;&#039;12&#039;&#039;&#039; - Quartermaster&lt;br /&gt;
* &#039;&#039;&#039;13&#039;&#039;&#039; - Barracks&lt;br /&gt;
* &#039;&#039;&#039;14&#039;&#039;&#039; - Private Apartments&lt;br /&gt;
* &#039;&#039;&#039;15&#039;&#039;&#039; - Guild House&lt;br /&gt;
* &#039;&#039;&#039;16&#039;&#039;&#039; - Chapel of the Three Faiths ([[Abercrombie]])&lt;br /&gt;
* &#039;&#039;&#039;17&#039;&#039;&#039; - Fountain Square&lt;br /&gt;
* &#039;&#039;&#039;18&#039;&#039;&#039; - Travellers Inn&lt;br /&gt;
&lt;br /&gt;
=== Inner Keep ===&lt;br /&gt;
* &#039;&#039;&#039;19&#039;&#039;&#039; - Inner Gatehouse&lt;br /&gt;
* &#039;&#039;&#039;20&#039;&#039;&#039; - Bailiffs Tower ([[Devereau]])&lt;br /&gt;
* &#039;&#039;&#039;21&#039;&#039;&#039; - Inner Bailey and Courtyard&lt;br /&gt;
* &#039;&#039;&#039;22a, 22b&#039;&#039;&#039; - Inner Towers&lt;br /&gt;
* &#039;&#039;&#039;23&#039;&#039;&#039; - Upper Towers&lt;br /&gt;
* &#039;&#039;&#039;24&#039;&#039;&#039; - Castellans Private Quarters ([[Macsen the Younger]])&lt;br /&gt;
* &#039;&#039;&#039;25&#039;&#039;&#039; - Scribes Office ([[Mendel]] - the spy)&lt;br /&gt;
* &#039;&#039;&#039;26&#039;&#039;&#039; - Armoury&lt;br /&gt;
* &#039;&#039;&#039;27&#039;&#039;&#039; - Great Hall&lt;br /&gt;
* &#039;&#039;&#039;28&#039;&#039;&#039; - Upper Keep and Watchtower&lt;br /&gt;
&lt;br /&gt;
== Map Key ==&lt;br /&gt;
&lt;br /&gt;
* Ladders are marked with rungs&lt;br /&gt;
* Doors are marked with small rectangles&lt;br /&gt;
* Locked doors have a dot&lt;br /&gt;
* Barred doors have a bar symbol&lt;br /&gt;
* Crenellated battlements line the walls&lt;br /&gt;
* Arrow slits are shown as small rectangles&lt;br /&gt;
* Catapult and Ballista positions are marked&lt;br /&gt;
&lt;br /&gt;
== Secret Features ==&lt;br /&gt;
&lt;br /&gt;
There are two secret tunnels leading out of the Keep - one from the warehouse complex (7a) and one from near the Castellans quarters. These are known only to the Castellan and the militia commander.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
* [[Map: The Caves of Chaos]] - Caves of Chaos&lt;br /&gt;
* [[Map: Area Map]] - Area Map&lt;br /&gt;
* [[Main Page]] - Main Page&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Kendall Keep]]&lt;/div&gt;</summary>
		<author><name>Zealie</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=Map:_The_Keep&amp;diff=21</id>
		<title>Map: The Keep</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=Map:_The_Keep&amp;diff=21"/>
		<updated>2026-01-17T16:58:40Z</updated>

		<summary type="html">&lt;p&gt;Zealie: /* Map Two: The Keep */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Map Two: The Keep =&lt;br /&gt;
&lt;br /&gt;
[[File:Map2_TheKeep.jpg|left|800px|Kendall Keep]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Kendall Keep is a fortified settlement on the borderlands, serving as the last bastion of civilisation before the wilderness. The Keep sits forty feet above the surrounding terrain, with walls lined with arrow slits and defensive positions.&lt;br /&gt;
&lt;br /&gt;
== Key Locations ==&lt;br /&gt;
&lt;br /&gt;
=== Outer Bailey ===&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; - Main Gate (Gatekeeper: [[Sabine]])&lt;br /&gt;
* &#039;&#039;&#039;2a, 2b&#039;&#039;&#039; - Flanking Towers&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; - Entry Yard&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; - Gatekeepers Tower with Loft&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; - Smithy and Armourer&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; - Inner Gatehouse&lt;br /&gt;
* &#039;&#039;&#039;7a-7e&#039;&#039;&#039; - Warehouse Complex (includes secret tunnel)&lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; - Stables&lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; - Traders Establishment ([[Olaf Shieldbreaker]])&lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; - The One-Eyed Cat Tavern ([[Wilf]])&lt;br /&gt;
* &#039;&#039;&#039;11&#039;&#039;&#039; - Locksmith ([[Mouse]])&lt;br /&gt;
* &#039;&#039;&#039;12&#039;&#039;&#039; - Quartermaster&lt;br /&gt;
* &#039;&#039;&#039;13&#039;&#039;&#039; - Barracks&lt;br /&gt;
* &#039;&#039;&#039;14&#039;&#039;&#039; - Private Apartments&lt;br /&gt;
* &#039;&#039;&#039;15&#039;&#039;&#039; - Guild House&lt;br /&gt;
* &#039;&#039;&#039;16&#039;&#039;&#039; - Chapel of the Three Faiths ([[Abercrombie]])&lt;br /&gt;
* &#039;&#039;&#039;17&#039;&#039;&#039; - Fountain Square&lt;br /&gt;
* &#039;&#039;&#039;18&#039;&#039;&#039; - Travellers Inn&lt;br /&gt;
&lt;br /&gt;
=== Inner Keep ===&lt;br /&gt;
* &#039;&#039;&#039;19&#039;&#039;&#039; - Inner Gatehouse&lt;br /&gt;
* &#039;&#039;&#039;20&#039;&#039;&#039; - Bailiffs Tower ([[Devereau]])&lt;br /&gt;
* &#039;&#039;&#039;21&#039;&#039;&#039; - Inner Bailey and Courtyard&lt;br /&gt;
* &#039;&#039;&#039;22a, 22b&#039;&#039;&#039; - Inner Towers&lt;br /&gt;
* &#039;&#039;&#039;23&#039;&#039;&#039; - Upper Towers&lt;br /&gt;
* &#039;&#039;&#039;24&#039;&#039;&#039; - Castellans Private Quarters ([[Macsen the Younger]])&lt;br /&gt;
* &#039;&#039;&#039;25&#039;&#039;&#039; - Scribes Office ([[Mendel]] - the spy)&lt;br /&gt;
* &#039;&#039;&#039;26&#039;&#039;&#039; - Armoury&lt;br /&gt;
* &#039;&#039;&#039;27&#039;&#039;&#039; - Great Hall&lt;br /&gt;
* &#039;&#039;&#039;28&#039;&#039;&#039; - Upper Keep and Watchtower&lt;br /&gt;
&lt;br /&gt;
== Map Key ==&lt;br /&gt;
&lt;br /&gt;
* Ladders are marked with rungs&lt;br /&gt;
* Doors are marked with small rectangles&lt;br /&gt;
* Locked doors have a dot&lt;br /&gt;
* Barred doors have a bar symbol&lt;br /&gt;
* Crenellated battlements line the walls&lt;br /&gt;
* Arrow slits are shown as small rectangles&lt;br /&gt;
* Catapult and Ballista positions are marked&lt;br /&gt;
&lt;br /&gt;
== Secret Features ==&lt;br /&gt;
&lt;br /&gt;
There are two secret tunnels leading out of the Keep - one from the warehouse complex (7a) and one from near the Castellans quarters. These are known only to the Castellan and the militia commander.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
* [[Map: The Caves of Chaos]] - Caves of Chaos&lt;br /&gt;
* [[Map: Area Map]] - Area Map&lt;br /&gt;
* [[Main Page]] - Main Page&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Kendall Keep]]&lt;/div&gt;</summary>
		<author><name>Zealie</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=File:Map3_AreaMap.jpg&amp;diff=16</id>
		<title>File:Map3 AreaMap.jpg</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=File:Map3_AreaMap.jpg&amp;diff=16"/>
		<updated>2026-01-17T16:42:59Z</updated>

		<summary type="html">&lt;p&gt;Zealie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zealie</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=File:Map2_TheKeep.jpg&amp;diff=15</id>
		<title>File:Map2 TheKeep.jpg</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=File:Map2_TheKeep.jpg&amp;diff=15"/>
		<updated>2026-01-17T16:42:40Z</updated>

		<summary type="html">&lt;p&gt;Zealie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zealie</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=File:Map1_CavesOfChaos_Complete.jpg&amp;diff=14</id>
		<title>File:Map1 CavesOfChaos Complete.jpg</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=File:Map1_CavesOfChaos_Complete.jpg&amp;diff=14"/>
		<updated>2026-01-17T16:42:14Z</updated>

		<summary type="html">&lt;p&gt;Zealie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zealie</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=The_Keep_on_the_Borderlands&amp;diff=11</id>
		<title>The Keep on the Borderlands</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=The_Keep_on_the_Borderlands&amp;diff=11"/>
		<updated>2026-01-11T20:54:16Z</updated>

		<summary type="html">&lt;p&gt;Zealie: /* Return to the Keep on the Borderlands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Return to the Keep on the Borderlands =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An AD&amp;amp;D 2nd Edition Campaign&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Borderlands ==&lt;br /&gt;
&lt;br /&gt;
The Borderlands—a frontier region at the edge of civilisation where law gives way to chaos, and only the brave or foolish venture forth. Here, amidst ancient forests and treacherous swamps, stands Kendall Keep: a bastion of order against the encroaching darkness.&lt;br /&gt;
&lt;br /&gt;
Twenty years ago, the legendary warrior Macsen Wledig carved this domain from the wilderness. He drove back the humanoid hordes, cleared the infamous Caves of Chaos, and established a haven for honest folk seeking new beginnings. But Macsen never returned from the great war against the Horned Society, and in his absence, darkness has crept back into the land.&lt;br /&gt;
&lt;br /&gt;
== The Current Situation ==&lt;br /&gt;
&lt;br /&gt;
Now his son, &#039;&#039;&#039;Macsen the Younger&#039;&#039;&#039;, rules from the Keep. Trade caravans still travel the North Road, but bandits grow bolder by the day. Travelers speak in hushed tones of gnoll raiding parties, of lights in the abandoned caves, and of a &#039;&#039;&#039;Hidden Temple&#039;&#039;&#039; where dark rituals summon things best left undisturbed.&lt;br /&gt;
&lt;br /&gt;
Something stirs in the Caves of Chaos. The old evils are returning—and perhaps something worse has taken their place.&lt;br /&gt;
&lt;br /&gt;
== The Campaign ==&lt;br /&gt;
&lt;br /&gt;
This campaign follows a band of adventurers who have come to the Borderlands seeking fame, fortune, or perhaps something more personal. They serve as agents of the Temple of [[St. Cuthbert]], investigating rumours of evil gathering strength in the wilderness beyond the Keep.&lt;br /&gt;
&lt;br /&gt;
=== The Party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Class !! Player !! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[Zeale]] || Human Fighter (Party Leader) || Tim || Active&lt;br /&gt;
|-&lt;br /&gt;
| [[Brother Marcus]] || Human Cleric of St. Cuthbert || NPC || Active&lt;br /&gt;
|-&lt;br /&gt;
| [[Finnegan Cole|Finnegan &amp;quot;Finn&amp;quot; Cole]] || Human Thief || NPC || Active&lt;br /&gt;
|-&lt;br /&gt;
| [[Mira Ashwood]] || Human Mage || NPC || Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventure Locations ==&lt;br /&gt;
&lt;br /&gt;
=== [[Kendall Keep]] ===&lt;br /&gt;
The fortress that gives the region its name. A walled community of soldiers, merchants, and craftsmen, the Keep serves as a safe haven and base of operations for adventurers exploring the Borderlands.&lt;br /&gt;
&lt;br /&gt;
=== [[The Wilderness]] ===&lt;br /&gt;
The untamed lands surrounding the Keep, including:&lt;br /&gt;
* &#039;&#039;&#039;The North Road&#039;&#039;&#039; — The main trade route, plagued by bandits&lt;br /&gt;
* &#039;&#039;&#039;The Forest&#039;&#039;&#039; — Home to the mysterious Bee Man and other dangers&lt;br /&gt;
* &#039;&#039;&#039;The Swamp&#039;&#039;&#039; — Haunted by lizardmen and worse&lt;br /&gt;
* &#039;&#039;&#039;The Shy Tower&#039;&#039;&#039; — A structure that appears and disappears without warning&lt;br /&gt;
&lt;br /&gt;
=== [[The Caves of Chaos]] ===&lt;br /&gt;
A ravine in the hills north of the Keep, riddled with cave entrances. Each cave houses different creatures:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cave !! Inhabitants !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave A]] || Kobolds || Easy&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave B]] || Bandits || Moderate&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave C]] || Dead Orcs/Undead || Moderate&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave D]] || Goblins || Easy-Moderate&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave E]] || Troll || Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave F]] || Undead (Skeltar &amp;amp; Zombire) || Moderate-Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave G]] || Fungus Cave/Wererats || Moderate&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave H]] || Bugbears || Moderate-Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave I]] || The Labyrinth (Minotaur) || Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave J]] || Necromancer Tarlech || Very Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave K]] || The Hidden Temple || Deadly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Key Factions ==&lt;br /&gt;
&lt;br /&gt;
=== The Keep ===&lt;br /&gt;
The lawful authorities, led by Castellan Macsen the Younger. They seek to protect the trade routes and eventually cleanse the wilderness of monsters.&lt;br /&gt;
&lt;br /&gt;
=== The Hidden Temple ===&lt;br /&gt;
A secretive cult dedicated to the goddess &#039;&#039;&#039;Erishkigal&#039;&#039;&#039;. They have been slowly consolidating power in the Caves, using undead, bandits, and necromancy to eliminate rival humanoid tribes.&lt;br /&gt;
&lt;br /&gt;
=== The Humanoid Tribes ===&lt;br /&gt;
Various goblinoids—kobolds, goblins, hobgoblins, bugbears, and gnolls—who have their own feuds and alliances. Some oppose the Hidden Temple; others serve it.&lt;br /&gt;
&lt;br /&gt;
== Session Logs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Session logs will be added as the campaign progresses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Session 1]] — &#039;&#039;Coming soon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
* [[Map: The Keep]]&lt;br /&gt;
* [[Map: Area Map]]&lt;br /&gt;
* [[Map: The Caves of Chaos]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Based on &#039;&#039;&#039;Return to the Keep on the Borderlands&#039;&#039;&#039; (TSR 11327), the 25th Anniversary Silver Edition adventure by John D. Rateliff, adapted from the original &#039;&#039;&#039;B2: The Keep on the Borderlands&#039;&#039;&#039; by Gary Gygax.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
[[Category:Return to the Keep on the Borderlands]]&lt;/div&gt;</summary>
		<author><name>Zealie</name></author>
	</entry>
	<entry>
		<id>https://adnd.timallan.uk/index.php?title=The_Keep_on_the_Borderlands&amp;diff=10</id>
		<title>The Keep on the Borderlands</title>
		<link rel="alternate" type="text/html" href="https://adnd.timallan.uk/index.php?title=The_Keep_on_the_Borderlands&amp;diff=10"/>
		<updated>2026-01-11T20:53:55Z</updated>

		<summary type="html">&lt;p&gt;Zealie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Return to the Keep on the Borderlands =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An AD&amp;amp;D 2nd Edition Campaign&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Borderlands ==&lt;br /&gt;
&lt;br /&gt;
The Borderlands—a frontier region at the edge of civilisation where law gives way to chaos, and only the brave or foolish venture forth. Here, amidst ancient forests and treacherous swamps, stands Kendall Keep: a bastion of order against the encroaching darkness.&lt;br /&gt;
&lt;br /&gt;
Twenty years ago, the legendary warrior Macsen Wledig carved this domain from the wilderness. He drove back the humanoid hordes, cleared the infamous Caves of Chaos, and established a haven for honest folk seeking new beginnings. But Macsen never returned from the great war against the Horned Society, and in his absence, darkness has crept back into the land.&lt;br /&gt;
&lt;br /&gt;
== The Current Situation ==&lt;br /&gt;
&lt;br /&gt;
Now his son, &#039;&#039;&#039;Macsen the Younger&#039;&#039;&#039;, rules from the Keep. Trade caravans still travel the North Road, but bandits grow bolder by the day. Travelers speak in hushed tones of gnoll raiding parties, of lights in the abandoned caves, and of a &#039;&#039;&#039;Hidden Temple&#039;&#039;&#039; where dark rituals summon things best left undisturbed.&lt;br /&gt;
&lt;br /&gt;
Something stirs in the Caves of Chaos. The old evils are returning—and perhaps something worse has taken their place.&lt;br /&gt;
&lt;br /&gt;
== The Campaign ==&lt;br /&gt;
&lt;br /&gt;
This campaign follows a band of adventurers who have come to the Borderlands seeking fame, fortune, or perhaps something more personal. They serve as agents of the Temple of [[St. Cuthbert]], investigating rumours of evil gathering strength in the wilderness beyond the Keep.&lt;br /&gt;
&lt;br /&gt;
=== The Party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Class !! Player !! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[Zeale]] || Human Fighter (Party Leader) || Tim || Active&lt;br /&gt;
|-&lt;br /&gt;
| [[Brother Marcus]] || Human Cleric of St. Cuthbert || NPC || Active&lt;br /&gt;
|-&lt;br /&gt;
| [[Finnegan Cole|Finnegan &amp;quot;Finn&amp;quot; Cole]] || Human Thief || NPC || Active&lt;br /&gt;
|-&lt;br /&gt;
| [[Mira Ashwood]] || Human Mage || NPC || Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventure Locations ==&lt;br /&gt;
&lt;br /&gt;
=== [[Kendall Keep]] ===&lt;br /&gt;
The fortress that gives the region its name. A walled community of soldiers, merchants, and craftsmen, the Keep serves as a safe haven and base of operations for adventurers exploring the Borderlands.&lt;br /&gt;
&lt;br /&gt;
=== [[The Wilderness]] ===&lt;br /&gt;
The untamed lands surrounding the Keep, including:&lt;br /&gt;
* &#039;&#039;&#039;The North Road&#039;&#039;&#039; — The main trade route, plagued by bandits&lt;br /&gt;
* &#039;&#039;&#039;The Forest&#039;&#039;&#039; — Home to the mysterious Bee Man and other dangers&lt;br /&gt;
* &#039;&#039;&#039;The Swamp&#039;&#039;&#039; — Haunted by lizardmen and worse&lt;br /&gt;
* &#039;&#039;&#039;The Shy Tower&#039;&#039;&#039; — A structure that appears and disappears without warning&lt;br /&gt;
&lt;br /&gt;
=== [[The Caves of Chaos]] ===&lt;br /&gt;
A ravine in the hills north of the Keep, riddled with cave entrances. Each cave houses different creatures:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cave !! Inhabitants !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave A]] || Kobolds || Easy&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave B]] || Bandits || Moderate&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave C]] || Dead Orcs/Undead || Moderate&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave D]] || Goblins || Easy-Moderate&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave E]] || Troll || Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave F]] || Undead (Skeltar &amp;amp; Zombire) || Moderate-Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave G]] || Fungus Cave/Wererats || Moderate&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave H]] || Bugbears || Moderate-Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave I]] || The Labyrinth (Minotaur) || Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave J]] || Necromancer Tarlech || Very Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave K]] || The Hidden Temple || Deadly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Key Factions ==&lt;br /&gt;
&lt;br /&gt;
=== The Keep ===&lt;br /&gt;
The lawful authorities, led by Castellan Macsen the Younger. They seek to protect the trade routes and eventually cleanse the wilderness of monsters.&lt;br /&gt;
&lt;br /&gt;
=== The Hidden Temple ===&lt;br /&gt;
A secretive cult dedicated to the goddess &#039;&#039;&#039;Erishkigal&#039;&#039;&#039;. They have been slowly consolidating power in the Caves, using undead, bandits, and necromancy to eliminate rival humanoid tribes.&lt;br /&gt;
&lt;br /&gt;
=== The Humanoid Tribes ===&lt;br /&gt;
Various goblinoids—kobolds, goblins, hobgoblins, bugbears, and gnolls—who have their own feuds and alliances. Some oppose the Hidden Temple; others serve it.&lt;br /&gt;
&lt;br /&gt;
== Session Logs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Session logs will be added as the campaign progresses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Session 1]] — &#039;&#039;Coming soon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
* [[Map: The Keep]]&lt;br /&gt;
* [[Map: Area Map]]&lt;br /&gt;
* [[Map: The Caves of Chaos]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Based on &#039;&#039;&#039;Return to the Keep on the Borderlands&#039;&#039;&#039; (TSR 11327), the 25th Anniversary Silver Edition adventure by John D. Rateliff, adapted from the original &#039;&#039;&#039;B2: The Keep on the Borderlands&#039;&#039;&#039; by Gary Gygax.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
[[Category:Return to the Keep on the Borderlands]]&lt;/div&gt;</summary>
		<author><name>Zealie</name></author>
	</entry>
</feed>