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	<title>Session 2: The Catacombs - Revision history</title>
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		<summary type="html">&lt;p&gt;New content - Treasure Hunt campaign wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Session 2&amp;#039;&amp;#039;&amp;#039; covered &amp;#039;&amp;#039;&amp;#039;Episodes 5 and 6&amp;#039;&amp;#039;&amp;#039; of the [[Treasure Hunt]] adventure module (N4). The party descended into the catacombs, survived [[Keestake]]&amp;#039;s betrayal, navigated traps and secret passages, and fought the undead guardians of the crypt in a climactic battle that left only [[Mira Ashwood|Mira]] standing.&lt;br /&gt;
&lt;br /&gt;
== Episode 5: The Catacombs ==&lt;br /&gt;
&lt;br /&gt;
=== Descent and Betrayal ===&lt;br /&gt;
&lt;br /&gt;
The party descended through the trapdoor in Room 38 into the Catacombs. Descent order: Keestake first, Mira, Melisana, Finn, Marcus, Zeale last. The shaft was 60 feet deep with rusty but strong rungs, walls crudely hacked from bedrock.&lt;br /&gt;
&lt;br /&gt;
Once all party members reached Catacombs Room 1, [[Keestake]] moved to Room 2 and pulled an iron lever. A &amp;#039;&amp;#039;&amp;#039;tremendous crash&amp;#039;&amp;#039;&amp;#039; — falling stones and debris sealed the entrance shaft completely. The way back was blocked.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keestake confessed his treachery:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* He prepared Viledel&amp;#039;s body after the pirate invasion 60 years ago&lt;br /&gt;
* He took a ring from Viledel and wished the bodies would never decay — this created the zombies&lt;br /&gt;
* He intended to trap the party in the catacombs forever&lt;br /&gt;
&lt;br /&gt;
Keestake drew a concealed dagger and lunged at [[Mira Ashwood|Mira]].&lt;br /&gt;
&lt;br /&gt;
=== Combat: Party vs Keestake ===&lt;br /&gt;
&lt;br /&gt;
Initiative: party 5, Keestake 9 — &amp;#039;&amp;#039;&amp;#039;party acts first&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
* [[Zeale]] attacked with spear: rolled 2+1=3, needed 10 vs AC 10 — miss&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Brother Marcus|Marcus]] attacked with battle axe: NATURAL 20&amp;#039;&amp;#039;&amp;#039; (16 after -4 penalty, needed 10) — &amp;#039;&amp;#039;&amp;#039;8 damage (maximum on 1d8)&amp;#039;&amp;#039;&amp;#039;. Keestake had 6 HP — &amp;#039;&amp;#039;&amp;#039;KILLED INSTANTLY&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Finnegan Cole|Finn]] attacked with dagger: rolled 4 — miss (moot, Keestake already dead)&lt;br /&gt;
* Keestake&amp;#039;s attack vs Mira (rolled 18, would have hit): &amp;#039;&amp;#039;&amp;#039;NEVER RESOLVED&amp;#039;&amp;#039;&amp;#039; — dead before his initiative&lt;br /&gt;
&lt;br /&gt;
Party recovered Keestake&amp;#039;s dagger (later given to Mira) and his gold ring (a tarnished band, later confirmed to have no remaining magic).&lt;br /&gt;
&lt;br /&gt;
=== Exploring the Catacombs ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Catacombs Room 1 (Entry Area):&amp;#039;&amp;#039;&amp;#039; Three partitioned storerooms (~20x40 feet each). The party found:&lt;br /&gt;
* An iron lever mechanism (Keestake&amp;#039;s shaft-sealing device, now degraded)&lt;br /&gt;
* Rotted wooden bins with grain residue — wood usable for makeshift torches&lt;br /&gt;
* Decayed linen and wool — usable for torch wrappings&lt;br /&gt;
&lt;br /&gt;
The party crafted &amp;#039;&amp;#039;&amp;#039;4 smoky makeshift torches&amp;#039;&amp;#039;&amp;#039; — their only light source.&lt;br /&gt;
&lt;br /&gt;
Faint pounding was audible from above: orcs and goblins digging through the sealed shaft. Time pressure established.&lt;br /&gt;
&lt;br /&gt;
=== Keestake&amp;#039;s Ring ===&lt;br /&gt;
&lt;br /&gt;
The party searched Keestake&amp;#039;s body and found a plain gold ring on a leather cord around his neck, tarnished black with age. [[Zeale]] later put it on and wished — a brief stirring of residual warmth, then nothing. &amp;#039;&amp;#039;&amp;#039;Ring confirmed spent&amp;#039;&amp;#039;&amp;#039; — no magical power remaining after 60 years. Zeale pocketed it.&lt;br /&gt;
&lt;br /&gt;
=== Room 5: Crate Chamber ===&lt;br /&gt;
&lt;br /&gt;
Finn scouted ahead for traps. &amp;#039;&amp;#039;&amp;#039;Find Traps on Room 5 entrance: FAIL&amp;#039;&amp;#039;&amp;#039; (hidden roll). &amp;#039;&amp;#039;&amp;#039;Find Traps on south corridor: FAIL&amp;#039;&amp;#039;&amp;#039; (hidden roll). Both traps remained undetected.&lt;br /&gt;
&lt;br /&gt;
The party decided to continue south rather than enter Room 5.&lt;br /&gt;
&lt;br /&gt;
=== Room 6: Mine Collapse Trap ===&lt;br /&gt;
&lt;br /&gt;
The south corridor had old cloth/tapestry hangings. Finn passed through the first tapestry safely (not trapped). At the second tapestry, &amp;#039;&amp;#039;&amp;#039;Find Traps: rolled 23, needed 10 or less — FAIL&amp;#039;&amp;#039;&amp;#039;. Finn triggered the mine collapse trap — falling timbers crashed down.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Finn saving throw vs death: rolled 18, needed 13+ — SUCCESS.&amp;#039;&amp;#039;&amp;#039; He leaped clear. No damage taken.&lt;br /&gt;
&lt;br /&gt;
Both catacombs traps now spent. The party climbed over debris and continued south.&lt;br /&gt;
&lt;br /&gt;
=== Rooms 7-10: Second Chamber Series ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Room 7:&amp;#039;&amp;#039;&amp;#039; Storage chamber with wooden bins, identical to Room 3. Old supplies crumbled to dust. Nothing valuable.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rooms 8 and 9:&amp;#039;&amp;#039;&amp;#039; Crate-packed chambers. The party split up:&lt;br /&gt;
* Right chamber (Room 9): Finn and Mira found &amp;#039;&amp;#039;&amp;#039;6 giant rats&amp;#039;&amp;#039;&amp;#039; nesting among crates. The rats feared the torches and retreated. No combat. No valuables, no passages.&lt;br /&gt;
* Left chamber (Room 8): Zeale and Marcus searched the back wall.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Room 10:&amp;#039;&amp;#039;&amp;#039; A circular stone well with rotted bucket and rusted winch.&lt;br /&gt;
&lt;br /&gt;
=== The Secret Door Hunt (Room 8) ===&lt;br /&gt;
&lt;br /&gt;
The secret door in Room 8 proved the most challenging puzzle of the adventure. Standard 1-in-6 search rolls failed repeatedly:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attempt !! Searcher !! Roll (d6) !! Needed !! Result&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Zeale || 2 || 1 || Fail&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Marcus || 5 || 1 || Fail&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Zeale || 4 || 1 || Fail&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Marcus || 3 || 1 || Fail&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Zeale || 6 || 1 || Fail&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Marcus || 2 || 1 || Fail&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Finn || 3 || 1 || Fail&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Mira || 3 || 1 || Fail&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Eight failed rolls.&amp;#039;&amp;#039;&amp;#039; The party was stuck. Torches burning low (~20 minutes remaining). Orc pounding from above getting louder.&lt;br /&gt;
&lt;br /&gt;
Then Mira (INT 16) made a critical observation: the party had been searching &amp;#039;&amp;#039;tactilely&amp;#039;&amp;#039; — feeling for seams, tapping for hollow sounds. She suggested switching to a &amp;#039;&amp;#039;&amp;#039;visual&amp;#039;&amp;#039;&amp;#039; approach: &amp;#039;&amp;#039;&amp;quot;something you&amp;#039;d see, not something you&amp;#039;d feel.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This was exactly the mechanism described in the module: a &amp;#039;&amp;#039;&amp;#039;miscoloured stone&amp;#039;&amp;#039;&amp;#039;. The DM ruled the targeted visual search succeeded. Mira spotted a stone slightly darker than the surrounding wall (grey-black vs grey-brown) at chest height.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Zeale twisted the miscoloured stone. The wall swung inward. SECRET DOOR FOUND.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
At that exact moment, a tremendous crash from above — the orcs and goblins had broken through the sealed shaft. &amp;#039;&amp;#039;&amp;#039;Pursuit imminent.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Episode 6: Break-In (The Finale) ==&lt;br /&gt;
&lt;br /&gt;
=== The Long Corridor ===&lt;br /&gt;
&lt;br /&gt;
Mira sealed the secret door from the inside using a matching stone mechanism and piled crates against it to hide the entrance. The party ran the full &amp;#039;&amp;#039;&amp;#039;450-foot corridor&amp;#039;&amp;#039;&amp;#039; (Room 14) heading southeast, rising 30 feet in altitude. The corridor bent south at Room 15 and opened into the Crypt Chamber.&lt;br /&gt;
&lt;br /&gt;
=== The Crypt Chamber (Room 16) ===&lt;br /&gt;
&lt;br /&gt;
An enormous chamber — &amp;#039;&amp;#039;&amp;#039;90 by 80 feet&amp;#039;&amp;#039;&amp;#039;, partially natural cave widened by men. A smooth artificial south wall dominated the far side. Four crypts were cut into the rock to the east:&lt;br /&gt;
* Room 17: Empty&lt;br /&gt;
* Room 18: Viledel&amp;#039;s resting place (vacant — he would soon be walking)&lt;br /&gt;
* Room 19: Liala&amp;#039;s resting place (vacant — she would soon be walking)&lt;br /&gt;
* Room 20: &amp;#039;&amp;#039;&amp;#039;Bricked up.&amp;#039;&amp;#039;&amp;#039; Bronze plaque: &amp;#039;&amp;#039;&amp;quot;Here lies Prince Horedel / Brought Down by Illness / In the Twentieth Year of Viledel&amp;#039;s Reign&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Dead silence. Nothing moved.&lt;br /&gt;
&lt;br /&gt;
=== The Bless ===&lt;br /&gt;
&lt;br /&gt;
[[Brother Marcus|Marcus]] knelt and read the prayer book&amp;#039;s Bless spell. &amp;#039;&amp;#039;&amp;#039;The pages crumbled to ash&amp;#039;&amp;#039;&amp;#039; — it was single-use only. All party members received +1 to attack rolls and +1 to saving throws vs fear for 6 rounds.&lt;br /&gt;
&lt;br /&gt;
=== The Zombies Awaken ===&lt;br /&gt;
&lt;br /&gt;
The party charged toward the crypts. At 30 feet, both zombies animated:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Zombie Viledel&amp;#039;&amp;#039;&amp;#039; (Crypt 18): Dulled scale mail, blue garments, mace, golden coronet. AC 5, THAC0 15, 2-9 mace damage, 10 HP&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Zombie Queen Liala&amp;#039;&amp;#039;&amp;#039; (Crypt 19): Green robe, blonde hair, brown bloodstain, undecayed. AC 8, THAC0 16, 1-8 undead strength damage, 6 HP&lt;br /&gt;
&lt;br /&gt;
=== Combat Round 1: Catastrophe ===&lt;br /&gt;
&lt;br /&gt;
Initiative: party 4, zombies 7 — &amp;#039;&amp;#039;&amp;#039;party acts first&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attacker !! Action !! Roll !! Target !! Result&lt;br /&gt;
|-&lt;br /&gt;
| Marcus || Turn Undead || 1 || Both zombies || &amp;#039;&amp;#039;&amp;#039;FAIL&amp;#039;&amp;#039;&amp;#039; (needed 13)&lt;br /&gt;
|-&lt;br /&gt;
| Zeale || Spear vs Viledel || 5+2=7 || AC 5 (need 15) || Miss&lt;br /&gt;
|-&lt;br /&gt;
| Finn || Crossbow vs Liala || 2+3=5 || AC 8 (need 12) || Miss (1 quarrel spent)&lt;br /&gt;
|-&lt;br /&gt;
| Mira || Dagger vs Liala || 7+1=8 || AC 8 (need 12) || Miss&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Viledel&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Mace vs Finn&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;13&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;AC 7 (need 8)&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;HIT — 6 damage. Finn 6 to 0 HP. UNCONSCIOUS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Liala&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Undead strength vs Marcus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;17&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;AC 8 (need 8)&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;HIT — 5 damage. Marcus 3 to -2 HP. DYING&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Every party attack missed. Two party members down in one round.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Combat Round 2: Retreat ===&lt;br /&gt;
&lt;br /&gt;
The party retreated. Zeale dragged Finn (0 HP). Mira and Melisana dragged Marcus (-2 HP, dying).&lt;br /&gt;
&lt;br /&gt;
Zombie parting attacks:&lt;br /&gt;
* Viledel vs Zeale: rolled 7, needed 8 — &amp;#039;&amp;#039;&amp;#039;miss by one&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Liala vs Mira: rolled 1 — &amp;#039;&amp;#039;&amp;#039;miss&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Both parting attacks missed. The party escaped across the chamber. Marcus bled to -3 HP.&lt;br /&gt;
&lt;br /&gt;
=== Combat Round 3: Stabilize ===&lt;br /&gt;
&lt;br /&gt;
Mira tore a strip from her cloak and bound Marcus&amp;#039;s wounds. &amp;#039;&amp;#039;&amp;#039;Marcus stabilized at -3 HP.&amp;#039;&amp;#039;&amp;#039; Bless expired after 6 rounds. Zombies shuffled slowly across the chamber in pursuit (MV 6&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== Testing Fire ===&lt;br /&gt;
&lt;br /&gt;
Zeale threw one of the two remaining torches at the approaching zombies. Both walked through the flames without reacting. &amp;#039;&amp;#039;&amp;#039;Fire has no effect on the undead&amp;#039;&amp;#039;&amp;#039; (unlike the giant rats in Room 9). One torch lost — 1 remaining, burning very low.&lt;br /&gt;
&lt;br /&gt;
=== Circling the Chamber ===&lt;br /&gt;
&lt;br /&gt;
The party circled wide around the slow zombies across the 90x80 foot chamber. Zeale carried Finn, Melisana dragged Marcus. They reached the eastern crypts and examined them:&lt;br /&gt;
&lt;br /&gt;
* Room 17: Empty&lt;br /&gt;
* Room 18: Stone slab, vacant (Viledel&amp;#039;s)&lt;br /&gt;
* Room 19: Stone slab, vacant (Liala&amp;#039;s)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Room 20: Bricked up&amp;#039;&amp;#039;&amp;#039; — the only sealed area. Must contain the boat&lt;br /&gt;
&lt;br /&gt;
Zeale placed Finn (0 HP) and Marcus (-3 HP) in Room 17 (empty crypt) for protection.&lt;br /&gt;
&lt;br /&gt;
=== Bashing the Wall ===&lt;br /&gt;
&lt;br /&gt;
Zeale and Mira spent 3 rounds attacking the brick wall of Room 20. The wall was treated as AC 0, requiring 40 HP of damage for a man-sized hole:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Round !! Zeale (need 19+ vs AC 0) !! Mira (need 20 vs AC 0)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Rolled 16+1=17 — miss || Rolled 5 — miss&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Rolled 12+1=13 — miss || Rolled 4 — miss&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Rolled 12+1=13 — miss || Rolled 5 — miss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;All 6 attacks missed. No damage dealt to the wall.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Combat Round 4: Zeale&amp;#039;s Last Stand ===&lt;br /&gt;
&lt;br /&gt;
The zombies arrived at the crypt niche. Initiative: party 1, zombies 8 — party acts first.&lt;br /&gt;
&lt;br /&gt;
Zeale ordered Mira to search the south wall for an escape mechanism while he held both zombies alone.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attacker !! Action !! Roll !! Result&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Zeale&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Spear vs Liala&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;19+1=20&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;HIT — 3 damage. Liala: 6 to 3 HP&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Mira || Sprint to south wall || INT check: 4 vs 16 || &amp;#039;&amp;#039;&amp;#039;SUCCESS — found lever mechanism&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Viledel&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Mace vs Zeale&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;19&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;HIT — 5 damage. Zeale: 1 to -4 HP&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Liala&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Undead strength vs Zeale&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;19&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;HIT — 1 damage. Zeale: -4 to -5 HP. DYING&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Zeale fell.&amp;#039;&amp;#039;&amp;#039; His spear dropped to the ground. Both zombies turned to pursue Mira — the only standing target.&lt;br /&gt;
&lt;br /&gt;
=== The Lever ===&lt;br /&gt;
&lt;br /&gt;
Mira had found a lever mechanism half-hidden behind a stone lip on the smooth south wall (Room 21). She pulled it.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The entire south wall collapsed outward, opening directly to the ocean.&amp;#039;&amp;#039;&amp;#039; Cold wind and rain blasted into the chamber. The last torch was extinguished. Dim moonlight through storm clouds provided enough light to see by.&lt;br /&gt;
&lt;br /&gt;
=== Destroying Viledel ===&lt;br /&gt;
&lt;br /&gt;
Mira stood at the cliff edge as both zombies approached. She attempted to dodge aside and let their momentum carry them off the cliff.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;DEX check: rolled 16, needed 14 or less — partial failure.&amp;#039;&amp;#039;&amp;#039; Only one zombie eliminated.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Zombie Viledel&amp;#039;&amp;#039;&amp;#039; — heavy in his scale mail — couldn&amp;#039;t stop his momentum and tumbled off the cliff into the ocean below. &amp;#039;&amp;#039;&amp;#039;VILEDEL ELIMINATED.&amp;#039;&amp;#039;&amp;#039; His scale mail +1, mace +1, and golden coronet (500 gp) were lost to the sea — irrecoverable.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Zombie Liala&amp;#039;&amp;#039;&amp;#039; — lighter — turned toward Mira instead of falling.&lt;br /&gt;
&lt;br /&gt;
Liala attacked: rolled 5, THAC0 16, needed 6 to hit AC 10 — &amp;#039;&amp;#039;&amp;#039;MISS&amp;#039;&amp;#039;&amp;#039;. Mira dodged clear.&lt;br /&gt;
&lt;br /&gt;
Zeale bled to -7 HP. 3 rounds from death.&lt;br /&gt;
&lt;br /&gt;
=== Killing Liala: The Decisive Moment ===&lt;br /&gt;
&lt;br /&gt;
Mira shouted to [[Melisana of Ventris|Melisana]] to stabilize Zeale, then turned to face Liala alone.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Initiative tied: 9 vs 9.&amp;#039;&amp;#039;&amp;#039; DEX tiebreaker — Mira (DEX 14) acts before Liala (zombie, no DEX).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mira attacked Liala with Keestake&amp;#039;s dagger: rolled 13, needed 12 vs AC 8 — HIT! 4 damage.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Liala had 3 HP. &amp;#039;&amp;#039;&amp;#039;DESTROYED.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Liala&amp;#039;s return attack (rolled 15, &amp;#039;&amp;#039;&amp;#039;would have hit&amp;#039;&amp;#039;&amp;#039;, 7 damage — &amp;#039;&amp;#039;&amp;#039;would have killed Mira&amp;#039;&amp;#039;&amp;#039;) &amp;#039;&amp;#039;&amp;#039;NEVER RESOLVED&amp;#039;&amp;#039;&amp;#039; — killed before acting due to DEX tiebreaker.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BOTH ZOMBIES DESTROYED.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Melisana ran to Zeale and bound his wounds. &amp;#039;&amp;#039;&amp;#039;Zeale stabilized at -8 HP.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Breaking Into Room 20 ===&lt;br /&gt;
&lt;br /&gt;
With both zombies destroyed and orc pursuit closing in, Mira used Keestake&amp;#039;s dagger as a chisel on the crumbling 60-year-old mortar of Room 20&amp;#039;s brick wall. This bypassed the AC 0 combat mechanic — slower but guaranteed progress on the degraded mortar.&lt;br /&gt;
&lt;br /&gt;
Melisana joined without being asked, pulling out loosened bricks with bare hands.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;~15-20 minutes:&amp;#039;&amp;#039;&amp;#039; Man-sized hole opened (40/80 HP equivalent). Inside: a &amp;#039;&amp;#039;&amp;#039;30-foot galley&amp;#039;&amp;#039;&amp;#039; on wooden supports, sail oiled and bound, oars inside, hull sound (hull value 7). Prince Horedel&amp;#039;s wrapped body on a stone slab (did NOT animate). Also visible: chain mail, bastard sword, dagger, chests with 600 gp, gold/silver dinnerware (1,000 gp).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;~15-20 more minutes:&amp;#039;&amp;#039;&amp;#039; Full boat-sized opening (80/80 HP equivalent), roughly 8+ feet wide. Orc torchlight now visible in the corridor.&lt;br /&gt;
&lt;br /&gt;
=== The Escape ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Moving the companions:&amp;#039;&amp;#039;&amp;#039; Mira dragged all three unconscious party members to the escape point:&lt;br /&gt;
* Finn (0 HP) from Room 17: STR check rolled 6 vs 9 — success&lt;br /&gt;
* Marcus (-3 HP) from Room 17: STR check rolled 8 vs 9 — success&lt;br /&gt;
* Zeale (-8 HP) from near crypts: STR check rolled 16 vs 9 — &amp;#039;&amp;#039;&amp;#039;failed&amp;#039;&amp;#039;&amp;#039;. Melisana helped&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Launching the galley:&amp;#039;&amp;#039;&amp;#039; Mira kicked out the wooden support beams (STR check rolled 6 vs 9 — success). The galley crashed to the stone floor. The burial treasure was already stowed inside.&lt;br /&gt;
&lt;br /&gt;
Mira and Melisana loaded the three unconscious companions aboard. Mira tried to push the galley alone across 60 feet of chamber: STR check rolled 13 vs 9 — &amp;#039;&amp;#039;&amp;#039;failed&amp;#039;&amp;#039;&amp;#039;. Melisana used an oar as a lever. Together they got the boat moving.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The orcs arrive:&amp;#039;&amp;#039;&amp;#039; The orc/goblin pursuit force burst into Room 16 just as the galley reached the cliff edge. The boat slid through the collapsed south wall and &amp;#039;&amp;#039;&amp;#039;plunged into the ocean&amp;#039;&amp;#039;&amp;#039;. Mira and Melisana jumped aboard.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Arrow fire:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Arrow at Mira: rolled 4, needed 10 — &amp;#039;&amp;#039;&amp;#039;miss&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Arrow at Melisana: rolled 4, needed 10 — &amp;#039;&amp;#039;&amp;#039;miss&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Melisana cut the sail bindings and caught the storm wind. The galley surged away from the island.&lt;br /&gt;
&lt;br /&gt;
=== The Island&amp;#039;s End ===&lt;br /&gt;
&lt;br /&gt;
At approximately one mile offshore, the Goddess fulfilled her promise. &amp;#039;&amp;#039;&amp;#039;10-12 tornadoes&amp;#039;&amp;#039;&amp;#039; descended upon the island, destroying everything — temple, manor, barracks, all orc and goblin forces. Boats torn apart. The island was stripped to bare grey-white rock.&lt;br /&gt;
&lt;br /&gt;
The seas calmed. The clouds parted. Stars and moon appeared.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;THE ADVENTURE IS OVER.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Final State ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character !! HP !! Status !! Notable&lt;br /&gt;
|-&lt;br /&gt;
| [[Zeale]] || -8/20 || Unconscious, stabilized || Fought both zombies alone; spear lost&lt;br /&gt;
|-&lt;br /&gt;
| [[Brother Marcus]] || -3/14 || Unconscious, stabilized || Killed Keestake (nat 20); Turn Undead failed&lt;br /&gt;
|-&lt;br /&gt;
| [[Mira Ashwood]] || 4/7 || &amp;#039;&amp;#039;&amp;#039;ACTIVE&amp;#039;&amp;#039;&amp;#039; || Destroyed both zombies, found lever, broke wall, escaped&lt;br /&gt;
|-&lt;br /&gt;
| [[Finnegan Cole]] || 0/12 || Unconscious, stable || Unused divine boon (CLW) still available&lt;br /&gt;
|-&lt;br /&gt;
| [[Melisana of Ventris|Melisana]] || — || Active || Sailed the galley; stabilized Zeale&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Session Statistics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Statistic !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Episodes covered || 5, 6&lt;br /&gt;
|-&lt;br /&gt;
| Combat encounters || 2 (Keestake, Zombies)&lt;br /&gt;
|-&lt;br /&gt;
| Enemies defeated || 3 (Keestake, Zombie Viledel, Zombie Liala)&lt;br /&gt;
|-&lt;br /&gt;
| Party knockdowns || 3 (Finn, Marcus, Zeale — all in Episode 6)&lt;br /&gt;
|-&lt;br /&gt;
| Resources used || Prayer book Bless (consumed), 1 crossbow quarrel, 1 torch thrown&lt;br /&gt;
|-&lt;br /&gt;
| Key rolls || Marcus nat 20 vs Keestake; Mira INT 4 (found lever); Mira 13 (killed Liala); DEX tiebreak saved Mira&amp;#039;s life&lt;br /&gt;
|-&lt;br /&gt;
| Treasure recovered || 30-foot galley (10,000 gp), dinnerware (1,000 gp), 600 gp coins, chain mail, bastard sword, dagger&lt;br /&gt;
|-&lt;br /&gt;
| Treasure lost || Scale mail +1, mace +1, golden coronet (500 gp) — fell into ocean with Viledel&lt;br /&gt;
|-&lt;br /&gt;
| Time elapsed (in-game) || ~4 hours (late evening to very late night, Day 1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sessions]]&lt;/div&gt;</summary>
		<author><name>ClaudeBot</name></author>
	</entry>
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