Map: Area Map: Difference between revisions

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[[File:Map3_AreaMap.jpg|left]]
= Map Three: Area Map =
= Map Three: Area Map =
[[File:Map3_AreaMap.jpg|center|800px|The Borderlands Area Map]]
== Overview ==


This map shows the wilderness surrounding [[Kendall Keep]], including the major landmarks, roads, and dangerous areas that adventurers may explore.
This map shows the wilderness surrounding [[Kendall Keep]], including the major landmarks, roads, and dangerous areas that adventurers may explore.


== Key Locations ==
== Settlements and Structures ==
 
=== Settlements and Structures ===
* '''The Keep''' - Kendall Keep, the partys base of operations
* '''The Keep''' - Kendall Keep, the partys base of operations
* '''The Shy Tower''' - A mysterious tower that appears and disappears
* '''The Shy Tower''' - A mysterious tower that appears and disappears
* '''Quasqueton''' - Ruined fortress in the hills
* '''Quasqueton''' - Ruined fortress in the hills


=== Wilderness Areas ===
== Wilderness Areas ==
* '''The Caves of Chaos''' - The main adventure site, northeast of the Keep
* '''The Caves of Chaos''' - The main adventure site, northeast of the Keep
* '''The Bee Mans Cottage''' - Home of the druid hermit
* '''The Bee Mans Cottage''' - Home of the druid hermit
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* '''Abandoned Lizardman Lair''' - Former swamp dwelling
* '''Abandoned Lizardman Lair''' - Former swamp dwelling
* '''Lizardman Retreat''' - Where surviving lizardmen hide
* '''Lizardman Retreat''' - Where surviving lizardmen hide
* '''Shallow Graves''' - Burial site near the road (undead may rise here)
* '''Shallow Graves''' - Burial site near the road (undead may rise)


=== Geographic Features ===
== Geographic Features ==
* '''The North Road''' - Main trade route through the region
* '''The North Road''' - Main trade route through the region
* '''The River''' - Flows east-west, with the Gnoll Ford crossing
* '''The River''' - Flows east-west, with the Gnoll Ford crossing
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== Random Encounters ==
== Random Encounters ==


Different areas have different encounter tables:
* '''Road''' - Bandits, caravans, pilgrims, zombies
* '''Road''' - Bandits, caravans, pilgrims, zombies
* '''Forest''' - Gnolls, bandits, harpies, spiders, stirges
* '''Forest''' - Gnolls, bandits, harpies, spiders, stirges
* '''Swamp''' - Lizardmen, stirges, leeches, shambling mound
* '''Swamp''' - Lizardmen, stirges, leeches, shambling mound
== Scale ==
One unit on the map represents approximately 500 yards.


== Navigation ==
== Navigation ==

Latest revision as of 17:42, 17 January 2026

Map Three: Area Map

This map shows the wilderness surrounding Kendall Keep, including the major landmarks, roads, and dangerous areas that adventurers may explore.

Settlements and Structures

  • The Keep - Kendall Keep, the partys base of operations
  • The Shy Tower - A mysterious tower that appears and disappears
  • Quasqueton - Ruined fortress in the hills

Wilderness Areas

  • The Caves of Chaos - The main adventure site, northeast of the Keep
  • The Bee Mans Cottage - Home of the druid hermit
  • The Spiderwood - Dense forest infested with giant spiders
  • Gnoll Ford - River crossing controlled by gnolls
  • Gnoll Camp - Encampment of displaced gnolls
  • Abandoned Lizardman Lair - Former swamp dwelling
  • Lizardman Retreat - Where surviving lizardmen hide
  • Shallow Graves - Burial site near the road (undead may rise)

Geographic Features

  • The North Road - Main trade route through the region
  • The River - Flows east-west, with the Gnoll Ford crossing
  • The Goblinwater - Stream originating in the Caves of Chaos
  • The Forest - Dense woodland to the north
  • The Swamp - Marshy area south of the river

Travel Distances

From To Distance Travel Time
The Keep Caves of Chaos 3 miles Half day
The Keep Gnoll Ford 2 miles 2-3 hours
The Keep The Bee Man 2 miles 2-3 hours
The Keep Shy Tower 1 mile 1-2 hours

Random Encounters

  • Road - Bandits, caravans, pilgrims, zombies
  • Forest - Gnolls, bandits, harpies, spiders, stirges
  • Swamp - Lizardmen, stirges, leeches, shambling mound