Map: Area Map: Difference between revisions
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[[File:Map3_AreaMap.jpg|left|400px|The Borderlands Area Map]] | |||
= Map Three: Area Map = | = Map Three: Area Map = | ||
This map shows the wilderness surrounding [[Kendall Keep]], including the major landmarks, roads, and dangerous areas that adventurers may explore. | This map shows the wilderness surrounding [[Kendall Keep]], including the major landmarks, roads, and dangerous areas that adventurers may explore. | ||
== Settlements and Structures == | |||
* '''The Keep''' - Kendall Keep, the partys base of operations | * '''The Keep''' - Kendall Keep, the partys base of operations | ||
* '''The Shy Tower''' - A mysterious tower that appears and disappears | * '''The Shy Tower''' - A mysterious tower that appears and disappears | ||
* '''Quasqueton''' - Ruined fortress in the hills | * '''Quasqueton''' - Ruined fortress in the hills | ||
== Wilderness Areas == | |||
* '''The Caves of Chaos''' - The main adventure site, northeast of the Keep | * '''The Caves of Chaos''' - The main adventure site, northeast of the Keep | ||
* '''The Bee Mans Cottage''' - Home of the druid hermit | * '''The Bee Mans Cottage''' - Home of the druid hermit | ||
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* '''Abandoned Lizardman Lair''' - Former swamp dwelling | * '''Abandoned Lizardman Lair''' - Former swamp dwelling | ||
* '''Lizardman Retreat''' - Where surviving lizardmen hide | * '''Lizardman Retreat''' - Where surviving lizardmen hide | ||
* '''Shallow Graves''' - Burial site near the road (undead may rise | * '''Shallow Graves''' - Burial site near the road (undead may rise) | ||
== Geographic Features == | |||
* '''The North Road''' - Main trade route through the region | * '''The North Road''' - Main trade route through the region | ||
* '''The River''' - Flows east-west, with the Gnoll Ford crossing | * '''The River''' - Flows east-west, with the Gnoll Ford crossing | ||
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== Random Encounters == | == Random Encounters == | ||
* '''Road''' - Bandits, caravans, pilgrims, zombies | * '''Road''' - Bandits, caravans, pilgrims, zombies | ||
* '''Forest''' - Gnolls, bandits, harpies, spiders, stirges | * '''Forest''' - Gnolls, bandits, harpies, spiders, stirges | ||
* '''Swamp''' - Lizardmen, stirges, leeches, shambling mound | * '''Swamp''' - Lizardmen, stirges, leeches, shambling mound | ||
== Navigation == | == Navigation == | ||
Revision as of 17:20, 17 January 2026

Map Three: Area Map
This map shows the wilderness surrounding Kendall Keep, including the major landmarks, roads, and dangerous areas that adventurers may explore.
Settlements and Structures
- The Keep - Kendall Keep, the partys base of operations
- The Shy Tower - A mysterious tower that appears and disappears
- Quasqueton - Ruined fortress in the hills
Wilderness Areas
- The Caves of Chaos - The main adventure site, northeast of the Keep
- The Bee Mans Cottage - Home of the druid hermit
- The Spiderwood - Dense forest infested with giant spiders
- Gnoll Ford - River crossing controlled by gnolls
- Gnoll Camp - Encampment of displaced gnolls
- Abandoned Lizardman Lair - Former swamp dwelling
- Lizardman Retreat - Where surviving lizardmen hide
- Shallow Graves - Burial site near the road (undead may rise)
Geographic Features
- The North Road - Main trade route through the region
- The River - Flows east-west, with the Gnoll Ford crossing
- The Goblinwater - Stream originating in the Caves of Chaos
- The Forest - Dense woodland to the north
- The Swamp - Marshy area south of the river
Travel Distances
| From | To | Distance | Travel Time |
|---|---|---|---|
| The Keep | Caves of Chaos | 3 miles | Half day |
| The Keep | Gnoll Ford | 2 miles | 2-3 hours |
| The Keep | The Bee Man | 2 miles | 2-3 hours |
| The Keep | Shy Tower | 1 mile | 1-2 hours |
Random Encounters
- Road - Bandits, caravans, pilgrims, zombies
- Forest - Gnolls, bandits, harpies, spiders, stirges
- Swamp - Lizardmen, stirges, leeches, shambling mound
Navigation
- Map: The Keep - The Keep
- Map: The Caves of Chaos - Caves of Chaos
- Main Page - Main Page