Map: The Keep: Difference between revisions

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= Map Two: The Keep =
[[File:Map2_TheKeep.jpg|left|800px|Kendall Keep]]
[[File:Map2_TheKeep.jpg|left|800px|Kendall Keep]]



Revision as of 16:59, 17 January 2026

Kendall Keep
Kendall Keep

Overview

Kendall Keep is a fortified settlement on the borderlands, serving as the last bastion of civilisation before the wilderness. The Keep sits forty feet above the surrounding terrain, with walls lined with arrow slits and defensive positions.

Key Locations

Outer Bailey

  • 1 - Main Gate (Gatekeeper: Sabine)
  • 2a, 2b - Flanking Towers
  • 3 - Entry Yard
  • 4 - Gatekeepers Tower with Loft
  • 5 - Smithy and Armourer
  • 6 - Inner Gatehouse
  • 7a-7e - Warehouse Complex (includes secret tunnel)
  • 8 - Stables
  • 9 - Traders Establishment (Olaf Shieldbreaker)
  • 10 - The One-Eyed Cat Tavern (Wilf)
  • 11 - Locksmith (Mouse)
  • 12 - Quartermaster
  • 13 - Barracks
  • 14 - Private Apartments
  • 15 - Guild House
  • 16 - Chapel of the Three Faiths (Abercrombie)
  • 17 - Fountain Square
  • 18 - Travellers Inn

Inner Keep

  • 19 - Inner Gatehouse
  • 20 - Bailiffs Tower (Devereau)
  • 21 - Inner Bailey and Courtyard
  • 22a, 22b - Inner Towers
  • 23 - Upper Towers
  • 24 - Castellans Private Quarters (Macsen the Younger)
  • 25 - Scribes Office (Mendel - the spy)
  • 26 - Armoury
  • 27 - Great Hall
  • 28 - Upper Keep and Watchtower

Map Key

  • Ladders are marked with rungs
  • Doors are marked with small rectangles
  • Locked doors have a dot
  • Barred doors have a bar symbol
  • Crenellated battlements line the walls
  • Arrow slits are shown as small rectangles
  • Catapult and Ballista positions are marked

Secret Features

There are two secret tunnels leading out of the Keep - one from the warehouse complex (7a) and one from near the Castellans quarters. These are known only to the Castellan and the militia commander.