Map: The Keep: Difference between revisions
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[[File:Map2_TheKeep.jpg|left|400px|Kendall Keep]] | |||
= Map Two: The Keep = | = Map Two: The Keep = | ||
Kendall Keep is a fortified settlement on the borderlands, serving as the last bastion of civilisation before the wilderness. The Keep sits forty feet above the surrounding terrain, with walls lined with arrow slits and defensive positions. | Kendall Keep is a fortified settlement on the borderlands, serving as the last bastion of civilisation before the wilderness. The Keep sits forty feet above the surrounding terrain, with walls lined with arrow slits and defensive positions. | ||
== Outer Bailey == | |||
* '''1''' - Main Gate | * '''1''' - Main Gate | ||
* '''2a, 2b''' - Gatehouse Towers | * '''2a, 2b''' - Gatehouse Towers | ||
* '''3''' - Courtyard ( | * '''3''' - Courtyard ([[Sabine]] the Gatekeeper) | ||
* '''4''' - Stables | * '''4''' - Stables | ||
* '''5''' - Warehouse | * '''5''' - Warehouse | ||
* '''6''' - Gatekeepers Tower | * '''6''' - Gatekeepers Tower | ||
* '''7a-7f''' - Family Homes ( | * '''7a-7f''' - Family Homes (secret tunnel at 7a) | ||
* '''8''' - The Smithy (Rafe the Smith) | * '''8''' - The Smithy (Rafe the Smith) | ||
* '''9''' - Quartermaster (Adventuring Supplies | * '''9''' - Quartermaster (Adventuring Supplies) | ||
* '''10''' - Quartermaster (Merchants Goods) | * '''10''' - Quartermaster (Merchants Goods) | ||
* '''11''' - Locksmith ([[Mouse]]) | * '''11''' - Locksmith ([[Mouse]]) | ||
* '''12''' - Lookout Tower | * '''12''' - Lookout Tower | ||
* '''13''' - Market Square (secret escape tunnel | * '''13''' - Market Square (secret escape tunnel) | ||
* '''14''' - Inn: The Green Man ([[Wilf]]) | * '''14''' - Inn: The Green Man ([[Wilf]]) | ||
* '''15''' - Tavern: The One-Eyed Cat | * '''15''' - Tavern: The One-Eyed Cat | ||
| Line 28: | Line 25: | ||
* '''17''' - Chapel ([[Abercrombie]]) | * '''17''' - Chapel ([[Abercrombie]]) | ||
== Inner Keep == | |||
* '''18''' - Inner Gatehouse ( | * '''18''' - Inner Gatehouse (Lum family) | ||
* '''19''' - Water Tower (Cistern) | * '''19''' - Water Tower (Cistern) | ||
* '''20''' - The Granary | * '''20''' - The Granary | ||
* '''21''' - The Common (vegetable garden) | * '''21''' - The Common (vegetable garden) | ||
* '''22a''' - Old Stables ( | * '''22a''' - Old Stables (horses) | ||
* '''22b''' - Old Stables ( | * '''22b''' - Old Stables (armoury) | ||
* '''23''' - Parapet | * '''23''' - Parapet | ||
* '''25''' - Fortress (Inner Keep) | * '''25''' - Fortress (Inner Keep) | ||
* '''26''' - Jadales Quarters | * '''26''' - Jadales Quarters | ||
* '''27''' - Devereaus Quarters | * '''27''' - Devereaus Quarters | ||
* '''28''' - Macsens Quarters / Hall of Justice | * '''28''' - Macsens Quarters / Hall of Justice | ||
== Secret Features == | == Secret Features == | ||
Two secret tunnels lead out of the Keep: one from 7a, another beneath the fountain in Market Square (13). | |||
== Navigation == | == Navigation == | ||
Revision as of 17:20, 17 January 2026

Map Two: The Keep
Kendall Keep is a fortified settlement on the borderlands, serving as the last bastion of civilisation before the wilderness. The Keep sits forty feet above the surrounding terrain, with walls lined with arrow slits and defensive positions.
Outer Bailey
- 1 - Main Gate
- 2a, 2b - Gatehouse Towers
- 3 - Courtyard (Sabine the Gatekeeper)
- 4 - Stables
- 5 - Warehouse
- 6 - Gatekeepers Tower
- 7a-7f - Family Homes (secret tunnel at 7a)
- 8 - The Smithy (Rafe the Smith)
- 9 - Quartermaster (Adventuring Supplies)
- 10 - Quartermaster (Merchants Goods)
- 11 - Locksmith (Mouse)
- 12 - Lookout Tower
- 13 - Market Square (secret escape tunnel)
- 14 - Inn: The Green Man (Wilf)
- 15 - Tavern: The One-Eyed Cat
- 16 - The Guild House
- 17 - Chapel (Abercrombie)
Inner Keep
- 18 - Inner Gatehouse (Lum family)
- 19 - Water Tower (Cistern)
- 20 - The Granary
- 21 - The Common (vegetable garden)
- 22a - Old Stables (horses)
- 22b - Old Stables (armoury)
- 23 - Parapet
- 25 - Fortress (Inner Keep)
- 26 - Jadales Quarters
- 27 - Devereaus Quarters
- 28 - Macsens Quarters / Hall of Justice
Secret Features
Two secret tunnels lead out of the Keep: one from 7a, another beneath the fountain in Market Square (13).
Navigation
- Map: The Caves of Chaos - Caves of Chaos
- Map: Area Map - Area Map
- Main Page - Main Page