Brother Marcus
Brother Marcus is a human Cleric devoted to St. Cuthbert and the party's primary healer. His faith has saved the party multiple times, and he delivered the killing blow against the betrayer Keestake with a single devastating strike.
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 | 10 | 14 | 11 | 16 (+2 bonus spells) | 13 |
Combat Statistics
| Class | Level | HP | AC | THAC0 | Alignment | XP | Next Level |
|---|---|---|---|---|---|---|---|
| Cleric (St. Cuthbert) | 3 | 14/14 | 3 (chain mail + shield) | 20 | Lawful Good | 3,020 | 6,000 |
Spells
| Level | Base Slots | WIS Bonus | Total | Prepared |
|---|---|---|---|---|
| 1st | 2 | +2 | 4 | Cure Light Wounds x3, Bless |
| 2nd | 1 | � | 1 | Hold Person |
Turn Undead
| Undead Type | Roll Needed (d20) |
|---|---|
| Skeleton | 4+ |
| Zombie | 7+ |
| Ghoul | 10+ |
| Shadow | 13+ |
| Wight | 16+ |
Weapon Proficiencies
- Mace
- Flail
Equipment & Inventory
Weapons
| Weapon | Damage | Notes |
|---|---|---|
| Footman's mace | 1d6+1/1d6 | Proficient � purchased in Ventris |
| Footman's flail | 1d6+1/1d4+1 | Proficient � backup weapon |
Armour
- Chain mail (AC 5) � from Prince Horedel's burial treasure
- Shield (-1 AC)
- Cloak
Holy Items
- Holy symbol of St. Cuthbert
Adventuring Gear
- Backpack, bedroll, waterskin
- Rope (50' hemp), torches (6), flint & steel
- Trail rations (7 days)
Adventure History
Episode 1: The Shipwreck
Marcus participated in the defeat of Hafkris the half-orc on the beach. In Round 2 of combat, he landed a solid hit with a makeshift club (rolled 16, 4 damage), helping bring down the jailer.
Episode 2: The Ravine
During the fight with the five goblin survivors, Marcus killed Goblin 3 (rolled 14, 4 damage) in Round 1 and delivered the killing blow to Goblin 5 � the last standing enemy � in Round 6 (rolled 16, 4 damage). He took 4 damage from Goblin 2 during the fight (8 to 4 HP). After the battle, Marcus and Zeale worked together to stabilize the dying Mira � his first attempt failed (rolled 20) but the second succeeded (rolled 6). Marcus took padded armour and a battle axe from the battlefield.
Episode 3: Temple of the Goddess
Marcus used his divine boon (Cure Light Wounds) immediately on the unconscious Mira, but rolled only 1 � healing just 1 HP, not enough to restore consciousness. Melisana then used her boon (rolled 8, maximum) to bring Mira back. Marcus found a prayer book containing a single-use Bless spell in the temple library and kept it for later use.
Episode 4: Manor of the Sea King
During the corridor fight with the goblin patrol, Marcus took 1 damage from Goblin 2's natural 20 (5 to 4 HP), then another 1 damage the following round (4 to 3 HP). After the combat, with Finn bleeding out at -6 HP, Marcus cast his final Cure Light Wounds spell and rolled 8 � maximum on 1d8 � fully healing Finn from -6 to 6 HP. Both CLW spell slots now spent.
Episode 5: The Catacombs � Justice for the Betrayer
When Keestake revealed his betrayal and lunged at Mira with a dagger, Marcus acted decisively. Despite his -4 non-proficiency penalty with the battle axe, he rolled a natural 20 and dealt 8 damage � maximum on 1d8. Keestake (6 HP) was killed instantly, his attack on Mira never landing. It was perhaps the most important single roll of the entire adventure.
Episode 6: The Crypt
Marcus knelt in the Crypt Chamber and read the prayer book's Bless spell, granting the entire party +1 to attack rolls and saving throws for 6 rounds. The prayer book's pages crumbled to ash � it was single-use only.
When the zombies animated, Marcus attempted to Turn Undead but rolled a 1 (needed 13) � a critical failure at the worst possible moment. In Combat Round 1, Zombie Liala struck Marcus for 5 damage, dropping him from 3 HP to -2 HP � dying. He bled to -3 HP before Mira stabilized him with a torn cloak strip.
Marcus was placed in an empty crypt (Room 17) for protection, then carried to the galley by Mira and escaped the island unconscious.
Between Adventures
Marcus healed over several weeks on Ventris Island, sustained by prayer and the care of Melkeras's household. The battle axe that had served him � despite never being proficient with it � was retired. He purchased a proper footman's mace and flail, weapons befitting a cleric. He now wears the chain mail recovered from Prince Horedel's tomb with a new shield, giving him formidable protection (AC 3) for the trials ahead.
Current Status
Healthy � fully healed at 14/14 HP with all spell slots available. Arrived in Saltmarsh, ready to face whatever haunts the old house. Now properly equipped with proficient weapons and heavy armour.